Subtitles section Play video Print subtitles That's all for today. Have a great weekend, if you liked this video like and share it and make sure to subscribe, so you don't miss any of your favourite series! I am Luke Kneller! Thanks for watching and I'll see you next time! Next to no health, 10 kills and one enemy left! Where is he? Going to the hill is risky: the enemy could be waiting there! He could try to capture, but in an encounter battle the wait is just too long! Winter Himmelsdorf. Encounter battle. Early on, the A-43 decides to stand-watch by the fountain. It's a valuable landmark and the enemy T-28 and the T-34 can't be allowed to vandalise it. Ok, now that the tourist attraction is safe. The allies seem to be retreating from the hill and it looks like a good time to get to the enemies' rear and score some easy kills. The timing couldn't be much better and the enemies fall like wheat to a scythe! The inaccurate T-28, a sleepy Hetzer, an aggressive Marder 38 T, the vicious arty and a thick-skinned VK 20.01 D! Excellent! Of the allies, only a Hellcat still fights on. The A-43 heads that way the help but the cat is long dead before he can get anywhere close. Now it's four against one. Back to the square and our civic minded T-43 meets his rival. What does it take to convince these guys that the fountain is off limits? Wait for the TD to reload, time the escape right and... still get shot! 2 HP left and 3 enemies! The wolverine misses its shot while our champion runs for his life. He circles around the city streets for a while to confuse his enemies. All of a sudden he meets the wolverine again! An accurate snap shot pops it open like a tin of sardines! The T-43 keeps driving but now the Hellcat is on his tail and it can't be outrun! The American TD misses its shot and accurate fire on the charging enemy quickly ends the threat. Now just the KV-1 remains. Don't get the wrong idea from the word "just", though -- a KV-1 is super dangerous, especially when a loud noise could make your own tank fall apart! Next to no health, 10 kills and one enemy left! Where is he? Going to the hill is risky...the enemy could be waiting there! He could try to capture but in an encounter battle the wait is just too long! He decides to climb up and...BINGO! The KV-1 is patrolling the streets below and takes three shells before a return shot hits the wall dangerously close. The heavy has to reload and there's the opportunity to land one more shot! Great! Another missed shot and a reply! And again?! You can't afford to keep making the same mistake! Unbelievable! Eventually the opponent comes to his senses. Both are down to a one-shot kill and now it's a waiting game. The next mistake will cost one of them the victory! Both wait for about a minute without taking any action, until the KV can't take it anymore! Another wall shot, a well-aimed reply, and the battle is over. 11 kills, good tactics and steady nerves made it possible for the player called FirstGK to carry the battle and become Top Gun of the week! Congratulations! Warm Up The first warmup is at the Hidden Village, with the hero driving a Hellcat. He hears the sounds of the battle horn, picks a direction and charges forward. The enemies on the hill are out of reach but was that an ELC he saw near those trees? He takes a shot and keeps going... *destroyed enemy sound* Wow! That's impressive! Turns out that the American not only hit the scout but also set him on fire! The summer just keeps getting hotter... burn, baby, burn! For the next act we travel to Westfield - the Type 58 and the T-34-85 square off against two arties. The Chinese tank encounters one of them and opens fire at nearly point blank range, the enemy replies and... blows up?! Wow! The tanks gun barrel took the hit, while the arty received full splash damage and a one way ticket to the garage! Well that happened. We'll keep going... The final warm-up round is an encounter battle on Ruinberg. The IS-6 carries the whole battle! Dish out damage -- don't mind if I do! Take some hits -- not a problem! Fight a whole bunch at once -- why not! The Soviet heavy sidescrapes like a pro and uses the fountain for cover. This allows him to get the Borsig and prevents the IS and the AT-7 from surrounding him. I guess that's it, only a beat-up AMX-13-75 remains. Just stay in the cap, and he'll come. Instead the heavy starts panicking and twitching and aborts the cap with two and a half minutes left on the clock. Where is the AMX? It doesn't matter! Absorbing more than 7000 damage and dealing 5500 is good but throwing the victory away because of shaky nerves... You may be tough enough to eat nails for breakfast and brush your teeth with mercury but I think this would still make you cry. Scout The Scout of the Week goes by the call-sign DHunterrR and he drives an AMX 13 90. He has brought a couple of friends with him and seems very confident. And why not -- he knows those two will be there to kill what he lights up! The Batchat is the first to be caught in the spotlight. The French tier X was also scouting but it beats a hasty retreat to get away from all this attention. He probably won't be back for a while. Checking the west flank, firing on the popular bushes flushes out an enemy ninety and proves that our man knows what he's doing! One last shot finishes off the enemy scout and then it's time back off a little to vanish from the enemy vehicles' sights. He heads back in to scout but the commander's sixth sense is tingling! There are still enemies in those bushes! The Caernarvon takes a shot and an artillery shell lands right next to the fragile scout! The Caernarvon's second shot takes out a track. An instant repair and phew! Got out! He disappears from the enemies' sight once again. Driving down the road gets another few enemies spotted and killed. Taking the opportunity to push further north lights up the whole enemy base! One more peek to make sure and the score is 8:0! Pretty sweet! A Batchat charges in to kill the pesky scout! Two shells hit the light tank in quick succession, a third one strikes the ground and the fourth hits home again. The AMX is down to a one shot kill! An allied barrage hits the Bat. A shot and the AMX finishes off its bigger brother! Did the Batchat have a shell to finish him off? We'll never know but that was intense! The rest of the battle is not as exciting. The allies find and quickly dismantle two more opponents near the hill. The AMX arrives just in time to put the final shell into the last enemy! And what are the results? Almost 12500 points of spotting damage. An impressive number that deserves the equally impressive title of Best Scout of the Week. Congratulations! Football Game of The Week As you all know, there's a new game mode available for the duration of the World Football Championship. After all, what could be more fun than climbing into your favourite T-62A and playing a football match with your friends? That's why we decided to put in a special award. So... the title of Best Football Game of the Week goes to... *clears throat* Hello my friends. We are here at the Himmelsdorf stadium, with our not-quite-live broadcast. This is a match between the Blue Turret-Crashers and the Red Track-Knockers! The match is ready to start and there's the whistle! Go! Both teams rush towards the centre to get hold of the ball. The battle is taking place without some players. The Red Track-Knockers have a goalie, whilst one of the Blue Turret-Crashers seems to have had a heart attack in all the excitement and is out of the game! The ball rolls into the red side of the field, the Turret-Crashers' forward goes 1 vs 1 with the keeper. Goaaaal! One zero. And now a swift Track-Knockers' counter-attack! A defender attempts to block but the ball is going in... The blue team's defenders manage to go back and stop the ball on the line but the red striker kicks it in! The score is tied at one all! What a fast comeback! The ball is back in the middle, and theBlue Turret-Crashers take a shot! The woodwork is empty! Another shot! And another one and... Goooooal!!! Two one! Back to the centre! The Red Track-Knockers take the ball and stick together. They attempt to break through on the wing! A shot! The Turret-Crasher shoots again and the ball goes straight into the opponent's track. Reds are driving through the centre and only a timely shot to the track saves the blue team! One of the Turret-Crashers goes to the start location. A tactical move! Accept an enemy goal, score one right away and finish the battle -- that's the plan! Meanwhile the only defender fends off the reds! The ball goes along the net... a shot and... gooooal! Score is tied at two - two!!! The Blue Turret-Crashers are attacking! A shot on the ball but the Track-Knocker's defender is quicker! The tactic has failed! The reds rush in for a counter-attack! The blue team try to get back... and a Turret-Crasher sends the ball away from the goal! His teammate shoots the ball and rushes forward! His track is knocked off! The partner shoots the ball! It rolls... another shot! Goooal!!! 3:2! What an intense match! Hrm, hrm...