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  • How does this music make you feel?

  • Do you find it beautiful?

  • Is it creative?

  • Now, would you change your answers

  • if you learned the composer was this robot?

  • Believe it or not,

  • people have been grappling with the question of artificial creativity,

  • alongside the question of artifcial intelligence,

  • for over 170 years.

  • In 1843, Lady Ada Lovelace,

  • an English mathematician considered the world's first computer programmer,

  • wrote that a machine could not have human-like intelligence

  • as long as it only did what humans intentionally programmed it to do.

  • According to Lovelace,

  • a machine must be able to create original ideas

  • if it is to be considered intelligent.

  • The Lovelace Test, formalized in 2001, proposes a way of scrutinizing this idea.

  • A machine can pass this test if it can produce an outcome

  • that its designers cannot explain based on their original code.

  • The Lovelace Test is, by design, more of a thought experiment

  • than an objective scientific test.

  • But it's a place to start.

  • At first glance,

  • the idea of a machine creating high quality, original music in this way

  • might seem impossible.

  • We could come up with an extremely complex algorithm

  • using random number generators, chaotic functions, and fuzzy logic

  • to generate a sequence of musical notes

  • in a way that would be impossible to track.

  • But although this would yield countless original melodies never heard before,

  • only a tiny fraction of them would be worth listening to.

  • With the computer having no way to distinguish

  • between those which we would consider beautiful

  • and those which we won't.

  • But what if we took a step back

  • and tried to model a natural process that allows creativity to form?

  • We happen to know of at least one such process

  • that has lead to original, valuable, and even beautiful outcomes:

  • the process of evolution.

  • And evolutionary algorithms,

  • or genetic algorithms that mimic biological evolution,

  • are one promising approach

  • to making machines generate original and valuable artistic outcomes.

  • So how can evolution make a machine musically creative?

  • Well, instead of organisms,

  • we can start with an initial population of musical phrases,

  • and a basic algorithm

  • that mimics reproduction and random mutations

  • by switching some parts,

  • combining others,

  • and replacing random notes.

  • Now that we have a new generation of phrases,

  • we can apply selection using an operation called a fitness function.

  • Just as biological fitness is determined by external environmental pressures,

  • our fitness function can be determined by an external melody

  • chosen by human musicians, or music fans,

  • to represent the ultimate beautiful melody.

  • The algorithm can then compare between our musical phrases

  • and that beautiful melody,

  • and select only the phrases that are most similar to it.

  • Once the least similar sequences are weeded out,

  • the algorithm can reapply mutation and recombination to what's left,

  • select the most similar, or fitted ones, again from the new generation,

  • and repeat for many generations.

  • The process that got us there has so much randomness and complexity built in

  • that the result might pass the Lovelace Test.

  • More importantly, thanks to the presence of human aesthetic in the process,

  • we'll theoretically generate melodies we would consider beautiful.

  • But does this satisfy our intuition for what is truly creative?

  • Is it enough to make something original and beautiful,

  • or does creativity require intention and awareness of what is being created?

  • Perhaps the creativity in this case is really coming from the programmers,

  • even if they don't understand the process.

  • What is human creativity, anyways?

  • Is it something more than a system of interconnected neurons

  • developed by biological algorithmic processes

  • and the random experiences that shape our lives?

  • Order and chaos, machine and human.

  • These are the dynamos at the heart of machine creativity initiatives

  • that are currently making music, sculptures, paintings, poetry and more.

  • The jury may still be out

  • as to whether it's fair to call these acts of creation creative.

  • But if a piece of art can make you weep,

  • or blow your mind,

  • or send shivers down your spine,

  • does it really matter who or what created it?

How does this music make you feel?

Subtitles and vocabulary

B1 US TED-Ed creativity machine original algorithm creative

【TED-Ed】Can robots be creative? - Gil Weinberg

  • 607 47
    稲葉白兎 posted on 2015/03/29
Video vocabulary

Keywords

process

US /ˈprɑsˌɛs, ˈproˌsɛs/

UK /prə'ses/

  • verb
  • To organize and use data in a computer
  • To deal with official forms in the way required
  • To prepare by treating something in a certain way
  • To adopt a set of actions that produce a result
  • To convert by putting something through a machine
  • noun
  • A series of actions or steps taken in order to achieve a particular end.
  • A summons or writ to appear in court or before a judicial officer.
  • A systematic series of actions directed to some end
  • Dealing with official forms in the way required
  • Set of changes that occur slowly and naturally
  • A series of actions or steps taken in order to achieve a particular end.
  • other
  • To perform a series of operations on (data) by a computer.
  • To deal with (something) according to a particular procedure.
  • Deal with (something) according to a set procedure.
  • To perform a series of mechanical or chemical operations on (something) in order to change or preserve it.
  • To perform a series of mechanical or chemical operations on (something) in order to change or preserve it.
  • Take (something) into the mind and understand it fully.
  • other
  • Deal with (something, especially unpleasant or difficult) psychologically in order to come to terms with it.
random

US /ˈrændəm/

UK /'rændəm/

  • adjective
  • Chosen, done without a particular plan or pattern
determine

US /dɪˈtɚmɪn/

UK /dɪ'tɜ:mɪn/

  • verb
  • Be a deciding factor in
  • To control exactly how something will be or act
  • To officially decide (something) especially because of evidence or facts; to control or influence directly; to find out or establish exactly, as a result of research or calculation.
  • To establish the facts about; discover
  • other
  • To cause (something) to occur in a particular way or to have a particular nature.
  • To officially decide (something) as the result of evidence or facts; to establish exactly, typically as a result of research or calculation.
  • To find out or establish precisely as a result of research or calculation.
  • To find out or establish exactly, usually as a result of research or calculation.
  • To be the deciding factor in; to control or influence directly.
  • other
  • To decide firmly on a course of action; to resolve.
intelligence

US /ɪnˈtɛlədʒəns/

UK /ɪn'telɪdʒəns/

  • noun
  • A government department or organization that gathers and analyzes military or political information.
  • A department or organization that gathers and analyzes secret information.
  • Collection of secret information about something
  • Ability to learn things or to consider situations
  • other
  • The capacity for logic, understanding, self-awareness, learning, emotional knowledge, reasoning, planning, creativity, critical thinking, and problem-solving.
  • Secret information, especially about an enemy.
  • News or information.
  • The quality of being intelligent.
  • Secret information, especially about an enemy.
  • The ability to acquire and apply knowledge and skills.
  • adjective
  • Of the spying services; acting in secrecy
similar

US /ˈsɪməlɚ/

UK /ˈsɪmələ(r)/

  • adjective
  • Nearly the same; alike
generation

US /ˌdʒɛnəˈreʃən/

UK /ˌdʒenəˈreɪʃn/

  • noun
  • A group of people born and living during the same time.
  • Act or process of producing or causing something
  • People born and living at about the same time
  • A group of related people born around the same time in a family.
  • All the people born and living at about the same time.
  • All the people born and living at about the same time.
  • The production of something, such as electricity or heat.
  • A stage in the development of technology or a product.
  • A stage in the development of technology or a product.
  • other
  • The production of something.
valuable

US /ˈvæljuəbəl, ˈvæljə-/

UK /ˈvæljuəbl/

  • adjective
  • Of great use or importance.
  • Highly cherished or precious.
  • Having great monetary or material value.
  • Being useful or important
  • Being worth a lot of money
human

US /ˈhjumən/

UK /'hju:mən/

  • adjective
  • Concerning or characteristic of people
  • Relating to or characteristic of humans.
  • Having the qualities or attributes of a human being.
  • Showing compassion or empathy.
  • noun
  • A person; a man, woman or child
  • A member of the species Homo sapiens; a man, woman, or child.
original

US /əˈrɪdʒənəl/

UK /ə'rɪdʒənl/

  • adjective
  • Existing from the beginning.
  • New and interesting.
  • Not a copy; authentic.
  • Being first made, thought or performed; fresh
  • Not derived from anything else; new and inventive.
  • Being unique or thinking differently from others
  • noun
  • A person of fresh initiative or inventiveness.
  • The document, artwork, etc. from which copies are made.
  • A work of art, writing, or music that is not a copy.
evolution

US /ˌɛvəˈluʃən, ˌivə-/

UK /ˌi:və'lu:ʃn/

  • other
  • The process by which different kinds of living organisms are believed to have developed from earlier forms during the history of the earth.
  • A gradual process of change and development.
  • The gradual development of something.
  • The gradual development of something.
  • noun
  • Theory that living things change over time
  • Process by which something develops over time

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