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  • Would you play a flying game, if 75 percent of it was looking for fuel? Or how about a

  • shooter where you only get two bullets at a time, and it takes 15 to 20 minutes to find

  • another one?

  • That sound fun to you?

  • Cause it shouldn’t, is my point. Those are games where the thing you want to do,

  • the thing the games are supposedly aboutis actually just a fraction of the game. You

  • can’t do that until you do this busy work. Can’t do the fun stuff, until youve walked

  • around for half an hour.

  • That’s Stuart Little 3 for the PlayStation 2.

  • And you know, it’s that not that this is a bad game. In fact, Stuart Little 3 is a

  • perfectly okay game for kids. You play as the mouse, Stuart Littleand you have to

  • take a bunch of photos. Every level gives you photos to take before you can progress,

  • and before you can take the photosusually, you have to play a minigame. Or do something

  • for a character.

  • Oh, and recharge your camera.

  • Cause that’s what kids want to do. Recharge a camera.

  • And for all theokay things, this game does? That about ruined it for me. The majority

  • of the time you spend playing this game, by a large marginis just walking around, trying

  • to find the little power cells that charge your camera. And you need a freaking hundred

  • of them for the camera to work, and that’s just one photo.

  • So you play the minigame, you win the race or whateverand now you can take the photo.

  • Only you can’t, because your camera’s not charged. Get ready to walk around, which

  • takes longer than the objective did. So it’s just a cheap way of lengthening the game.

  • And it completely sucks.

  • I can’t imagine a little kid doing that for long.

  • Fortunately, the game beneath that isn’t the worst. Each level is an open world full

  • of little games and challenges, and as you complete those, you unlock the photo ops.

  • Not a terrible idea, and it’s actually done pretty well. The only real problem is, some

  • of the objectives are minigames, and some of the minigames repeat themselves over and

  • over.

  • Minigolf, racing, skateboardingyoure doing this stuff pretty much every level.

  • And since theyre not exactly the world’s best minigamesyou get tired of them after

  • the first time.

  • I mean, this is only fun for so long.

  • Like, minutes.

  • And I guess, for me, that’s the story with Stuart Little 3. It’s an okay idea, butit’s

  • not really much fun. It’s almost, likethey had a couple minigames, but then they had

  • a “come to Mariomoment, and they were like, “Wait, we can’t do minigames. Our

  • children would never forgive us.” So they threw together some open worlds and put the

  • minigames in there.

  • Like hiding medicine inside the kid’s ice cream.

  • Only in this case, it’s medicine-flavored ice cream. This sucks.

  • Stuart has a bunch of different vehicles he can use, which is cool, and different outfits

  • with different abilities. Good stuff, but again, none of it’s any fun. And the game

  • doesn’t control very well, either. You play a really solid platformer or open-world game,

  • and then you play thisit’s night and day. Stuart Little 3 doesn’t have very tight

  • controls at all, and the presentation is basically more of the same. Standard music, standard

  • PS2 graphics

  • Which is fitting, ‘cause this is standard game design.

  • It’s just that, since it’s a kids game that isn’t broken, it looks better than

  • it really is.

  • I actually like the idea here. Doing tasks to take a photo, playing minigames, collecting

  • the photosthis isn’t the worst way to do a Stuart Little game. But the loose controls

  • and repetitive minigames and pointless camera-charging gimmickall that irritating bullsh*t snowballs

  • into a whole big avalanche of irritating bullsh*t.

  • This game is fun for, like, five minutes before it stops being fun.

  • And then continues to stop being fun.

  • It’s Stuart Little 3: Big Photo Adventure for the PlayStation 2.

  • This is no big adventure. Pee Wee had a big adventure.

Would you play a flying game, if 75 percent of it was looking for fuel? Or how about a

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