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  • Fun fact: When the original N64 Paper Mario was in development, it had a completely different

  • - and more fitting - name: Super Mario RPG 2. Which I suppose would make Thousand Year

  • Door Super Mario RPG 3. So what was Super Paper Mario? Popular opinion seems to lean

  • toward “A misstep,” a valiant effort at playing around with the established mechanics

  • of the 2D platformer, but ultimately a much shallower experience than expected. It wasn’t

  • RPG enough. A trend had been established, after all. Paper Mario: Sticker Star goes

  • back over that divide between platformer and RPG, trying to smooth out the lumps and kinks

  • like a... man, there’s a perfect analogy here somewhere, but heck if I can think of

  • it right now.

  • In another example ofWe need to instigate events in a Mario game, make up a Mushroom

  • Kingdom holiday,” there’s a massive festival planned for the arrival of the wish-granting

  • Sticker Comet, which distributes adhesives all across the land and can grant wishes.

  • (Stick with me, it gets better). Bowser, troublesome bastard that he is, crashes the party and

  • pokes the comet, which is apparently something you just DON’T DO, gets a crown stuck to

  • his head and goes all holo-foil like some sweet Pokemon card. (Though full-arts are

  • still at least 58% spiffier.) Despite Mario’s intervention, the city of Decalburg is trashed,

  • and as the sentient sticker Kirsti informs us the only way to restore peace and order

  • is by retrieving the five Royal Stickers (which seems like two too few) that have been scattered

  • to the ends of the local geographical area. Thus begins our adventure, powered by... stickers.

  • Yes, as youve probably read, stickers are EVERYTHING in this game. Every attack costs

  • a sticker, be it a jump, hammer swing, POW block, fire flower, what have you. Battles

  • play out in the turn-based format familiar to fans of the series, though the increased

  • emphasis on resource management means that skirmishes play out a little differently.

  • Efficiency is tested, and the question of the day becomesCan I get away with using

  • a cheaper sticker and simply nail the timing, as opposed to using up a more valuable attack?”

  • And that’s awesome. Adding to the formula (and the abject absurdity of it all) are a

  • number ofThing Stickers,” available by taking seemingly out-of-place 3D objects

  • to a kiosk in town and chucking them against a wall. These can be deployed to manipulate

  • reality, or used in battle for huge, high-damage attacks akin to Final Fantasy’s summon spells

  • (though Ramuh and Alexander got nothing on GOAT).

  • The design of the game takes a much more modular, level-based format, with discrete stages accessed

  • via a Super Mario World-style map. And while there are only six areas, each level is a

  • mission unto itself, be it an investigation of a giant Yoshi Sphinx (interrupted by a

  • throwdown with a Shyguy mariachi band) or the exorcism of a haunted mansion. Frequently

  • youll find weird rips in the fabr... in the paper of reality, requiring you to track

  • down the dislocated object and replace it via Kirsti’s Paperization power. It’s

  • more involved than it appears at first glance, and is sure to appeal to folks who may have

  • felt Super Paper Mario was a bit too two-dimensional. But I’d be remiss if I didn’t bring something

  • up that really blew me away like... something. (Man, I’m having a bad analogy day today.)

  • The soundtrack to this game is one of the best I’ve heard in years, meriting the occasional

  • stop down just to sit and listen for a minute. It’s like an attempt to compensate for the

  • viral proliferation of steel drums that has been festering since Super Mario World by

  • bringing in a small jazz combo and tellingem to just go nuts. There’s lots of trumpet

  • and a healthy dose of sax wherever you go, whether youre combing the desert or rooting

  • through a trash heap in a jungle temple. (Wherein I found some of Birdo’s poetry, a piece

  • of a recipe for something, and Goombella’s term paper.) Sticker Star is what Super Paper

  • Mario wanted to be but wasn’t: A reality-manipulating good time that stays true to its RPG roots

  • while diversifying into more platformy gameplay. It succeeds in this attempt, while also modularizing

  • the content to better fit a portable system. This game deserves a gold star... but since

  • gold starisn’t an actual attack, were going to settle for a giant cat statue

  • of massive annihilation.

Fun fact: When the original N64 Paper Mario was in development, it had a completely different

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