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  • There was a period, right in the swing of the 16-bit era, where one resounding thought

  • echoed throughout the gaming industry: WHEN IN DOUBT, MAKE IT AN RPG. Don’t question

  • it. You can jam in some sort of numbers-based progression system. You can add cute mascot

  • characters. You can dance if you want to... I’m sorry. Shining Scorpion has the hallmarks

  • of an RPG: Large, emotive sprites, towns to walk around, crap to buy and sell. But youre

  • not saving princesses or collecting monsters. No, this game’s about slot-car racing. Honestly.

  • I cannot make this up.

  • Now, slot-car racing could be a really brainless game. You go forward. You can either have

  • your finger on theMOVEtrigger or not. That’s pretty much the size of it. After

  • that, the excitement is in seeing cars fly off the track and hit your kid brother in

  • the head, which is awesome until the crying starts and then you have to defuse that situation

  • before mom finds out. In Shining Scorpion, though, this crap is taken UPMARKET. There’s

  • a whole league of Mini-4-Wheel-Drive vehicles - because the first thing you do to take yourself

  • upmarket is come up with a new name for the sport that no one recognizes - and each machine

  • is fine-tuned for performance. You can install new batteries, new motors, new wheels, and

  • new bumpers, each with a different weight, output, radius in some cases, coefficient

  • of friction... This is some hardcore number crunching. And that’s really the game’s

  • saving grace, as the control after you actually get into a race is justonoroff.”

  • By and large, the results of the race are determined before the engines are turned on:

  • You either have a statistical advantage or you don’t.

  • But that’d be missing the real purpose of the game: to generate interest in Tamaya’s

  • existing line of Mini4WD cars, which theyve been making since 1982. That’s right, not

  • only is this a weird, eclectic video game, it’s based on an actual, weird, eclectic

  • hobby! A quick internet search indicates that, yes, people still do race these things. Theyve

  • outlasted the Super Famicom, that much is for certain. So it’s not very interactive,

  • there’s not much action, and it’s largely a marketing ploy. But it invites experimentation

  • and design, and if you really like it, there are apparently other people in the community,

  • driving little motorized things and hoping that their stabilizers hold up. So while it

  • might not be the best racing game of the 16-bit era, it may just be the best racer-designing

  • game. Which is a wholenother kettle of transmission fluid entirely.

There was a period, right in the swing of the 16-bit era, where one resounding thought

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