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  • (pleasant tone)

  • - As the project manager,

  • you need to set the example.

  • And here are some guidelines

  • that I suggest you communicate

  • to the rest of the team,

  • as well as emulate yourself.

  • Having an effective team means that

  • all the members are participating

  • and that they're playing by the same rules.

  • It is essential that people take responsibility.

  • There's no room for blaming

  • other people on a project.

  • That doesn't mean that mistakes

  • don't often involve more than one person,

  • but it's not about finger-pointing

  • or ducking on blame.

  • You need to take responsibility for what's yours,

  • and oftentimes, you need to take

  • responsibility for others.

  • As the project manager,

  • you're pretty much always to blame

  • if something goes wrong.

  • That doesn't mean that an individual

  • team member didn't affect this,

  • but you can't blame other people,

  • because it's your job to manage things.

  • You also need to make sure

  • that people understand follow through.

  • A made commitment is a kept commitment.

  • This might mean working late

  • or coming in early to fix a problem,

  • but it does mean if you've made a commitment,

  • particularly if there's a schedule,

  • that you honor it.

  • A lot of team members don't understand

  • that slipping a deadline

  • could have huge repercussions

  • because there's multiple steps that come next.

  • The small adjustment of one missed deadline

  • could affect everyone else on the team

  • and risk the whole project.

  • So getting people to understand the schedule

  • and their part in it is really essential.

  • You also need to actively listen.

  • It's very easy that

  • while we're working on projects

  • to be thinking about multiple things.

  • Most of the people on your team

  • have more than one job

  • or they're working on several projects.

  • Even if you think they're wholly on your project,

  • there might be bleed-over

  • from the last video they edited,

  • or questions from a client

  • reaching out about a new project.

  • It's important that you get a good culture

  • of active listening

  • and that when you have team meetings

  • or other things, people aren't distracted.

  • Get the cell phones put away, close the laptops

  • if they're not part of the meeting,

  • and get people to focus on each other.

  • Clear communication is critically important.

  • Don't mince words, don't try to be overly polite,

  • be direct and succinct.

  • If you're asking for a response,

  • make sure it's clear.

  • "Yes" or "no" is much clearer than "I understand."

  • "I understand" just means "I heard you,"

  • it doesn't mean that

  • I'm committing to do something

  • or that I'm not going to do to it.

  • You need clear answers,

  • yes and no is a very clear answer.

  • So when working with teammates

  • or people on your project,

  • make sure that you get a clear commitment

  • and a clear understanding of things.

  • Additionally, provide feedback.

  • Your job is to make sure that others

  • know what they're doing

  • and that they're it correctly.

  • But everyone on the team should

  • feel comfortable providing feedback.

  • That doesn't mean that the video editor

  • wants everyone to walk by

  • and offer their opinion

  • nonstop throughout the day,

  • but it does mean,

  • particularly if they ask for an opinion,

  • that people are willing

  • to take the time to watch.

  • Creative projects are often difficult and risky,

  • and people want confidence

  • and they get that from their team.

  • It's also important not only

  • that you're willing to provide feedback,

  • that you're willing to take it.

  • Even as the project manager

  • or an experienced person, you'll make mistakes.

  • There are times that I

  • get into disagreements with my team

  • and usually, they're bringing things up

  • for the right reason.

  • You have to be able to pay attention

  • and be willing to give and accept feedback freely,

  • but make sure you and the team

  • agree on some rules.

  • You don't need to argue in front of your clients,

  • and if there are disagreements,

  • you don't need to involve entire team.

  • Finally, make sure that everyone on the team

  • is tracking their time,

  • and everyone really sucks at this.

  • The problem with time-tracking is

  • people feel that you don't trust them,

  • but without time-tracking,

  • you don't know what it is.

  • You don't know how hard people are working.

  • You don't know if somebody's having

  • to log lots of extra time to meet the schedule.

  • Without that time-tracking data,

  • it's very difficult to fix problems.

  • You don't know if you're under-budgeting,

  • and what happens is is you create this feeling

  • of people being overworked.

  • Sometimes it's actually the case.

  • With a lack of data,

  • it's difficult to make changes

  • to your project plan

  • and time is the one thing we can track.

  • (pleasant music)

(pleasant tone)

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