Placeholder Image

Subtitles section Play video

  • (bubbly music)

  • - There was a phrase that I tend

  • to regularly drop on my students and it is this:

  • Fall in love with the user, not the technology.

  • It is quite common for UX designers

  • to get caught up in the UX technology process

  • of research, mapping user journeys, creating personas,

  • and somehow forgetting there is a user

  • who will actually use the product.

  • The result is something we've all encountered.

  • We open an app and don't have a clue how to use it.

  • The result is the app will inevitably be ignored or deleted.

  • This is exactly why onboarding experiences are so important.

  • They help the user ease into the application

  • by providing useful interactions or simple instructions.

  • And the upside to all of this is a happy and long-term user.

  • In this example, which you can see here,

  • I am using what is called the nickel tour.

  • This design pattern uses a few short screens

  • that outline the value of the app

  • and the basics of navigating through it.

  • In this case,

  • we will assume it is an app for Canada's Georgian Bay,

  • designed to allow people to explore

  • what they can do when they visit.

  • In this case, the onboarding screens

  • are a medium fidelity version of the sequence

  • and as you can see, it's prepared in sketch.

  • Each card has a short headline, a dramatic image,

  • and a concise explanation of activities to pursue.

  • As well, the dots down here give the user a visual clue

  • regarding where they are in the sequence,

  • and the skip button at the bottom

  • allows the user to bail out at any time.

  • In short, there's a lot of user love here.

  • The problem with sketch is that it is static.

  • We can't prototype the user

  • dragging between the onboarding screens.

  • Thus the decision to create that interaction

  • in Adobe Experience Design.

  • Okay, so why XD and not such applications

  • as UX Pin, Principle, InVision, or any other tool?

  • Simple.

  • Nobody cares how you did it,

  • they just care that you did it.

  • So we need to prepare the sketch project for XD.

  • Now, the first thing to realize is

  • you don't need all three screens.

  • XD can directly open a sketch file

  • and all elements will be in place and editable.

  • To accomplish this, I simply drag the paddling

  • and the hiking cards into the climb art board.

  • These are going to be common to all the art boards,

  • so we don't even need this stuff.

  • So we'll just select paddle and hike,

  • and we can delete these two art boards.

  • Now, if I open the layers panel here,

  • you can see that everything is in place.

  • I'm just going to move this bars to the top.

  • I prefer to do that.

  • And you can see that each group is in place

  • and sort of in the order they were down at the page.

  • So all you have to do is to save the file and open it in XD.

  • (bubbly music)

(bubbly music)

Subtitles and vocabulary

Click the word to look it up Click the word to find further inforamtion about it

B1 user sketch app bubbly design art

UX Design Tutorial - Setting up onboarding assets

  • 54063 389
    Summer posted on 2022/10/15
Video vocabulary

Keywords

stuff

US /stʌf/

UK /stʌf/

  • noun
  • Generic description for things, materials, objects
  • verb
  • To push material inside something, with force
sort

US /sɔrt/

UK /sɔ:t/

  • verb
  • To organize things by putting them into groups
  • To deal with things in an organized way
  • To arrange things in a systematic way, typically into groups.
  • To arrange things in groups according to type.
  • noun
  • Group or class of similar things or people
  • A category of things or people with a common feature; a type.
assume

US /əˈsum/

UK /ə'sju:m/

  • verb
  • To act in a false manner to mislead others
  • To believe, based on the evidence; suppose
  • To take a job or the responsibilities of another
  • To suppose to be the case without proof.
  • To take or begin to have (power or responsibility).
phrase

US /frez/

UK /freɪz/

  • noun
  • Common expression or saying
  • Section of musical notes in a piece of music
  • A set of words used together
  • A group of words that form a conceptual unit, though not a complete sentence.
  • A musical unit, often part of a larger melody.
  • A short expression that is commonly used.
  • A group of words that form a conceptual unit, though not necessarily a complete sentence.
  • A short expression that is commonly used.
  • verb
  • To choose words to say what you mean clearly
  • other
  • To express something in a particular way.
  • To express something in a particular way.
process

US /ˈprɑsˌɛs, ˈproˌsɛs/

UK /prə'ses/

  • verb
  • To organize and use data in a computer
  • To deal with official forms in the way required
  • To prepare by treating something in a certain way
  • To adopt a set of actions that produce a result
  • To convert by putting something through a machine
  • noun
  • Dealing with official forms in the way required
  • Set of changes that occur slowly and naturally
  • A series of actions or steps taken in order to achieve a particular end.
  • A systematic series of actions directed to some end
  • A summons or writ to appear in court or before a judicial officer.
  • A series of actions or steps taken in order to achieve a particular end.
  • other
  • To perform a series of mechanical or chemical operations on (something) in order to change or preserve it.
  • To deal with (something) according to a particular procedure.
  • Deal with (something) according to a set procedure.
  • To perform a series of mechanical or chemical operations on (something) in order to change or preserve it.
  • To perform a series of operations on (data) by a computer.
  • Take (something) into the mind and understand it fully.
  • other
  • Deal with (something, especially unpleasant or difficult) psychologically in order to come to terms with it.
pattern

US /ˈpætən/

UK /'pætn/

  • noun
  • Model to follow in making or doing something
  • Colors or shapes which are repeated on objects
  • Regular repeated behavior
  • A model or guide for making something.
  • A regular or repeated way in which something happens or is done.
  • A consistent and recurring way of behaving.
  • A set of paper shapes used as a guide for cutting cloth when making clothes.
  • An arrangement or sequence.
  • A excellent example or model.
  • verb
  • To copy the way something else is made
  • other
  • To decorate with a pattern.
  • To use as a model or guide.
term

US /tɚm/

UK /tɜ:m/

  • noun
  • Conditions applying to an agreement, contract
  • Length of time something is expected to happen
  • Fixed period of weeks for learning at school
  • The (precise) name given to something
  • A fixed period for which something lasts, especially a period of study at a school or college.
  • A condition under which an agreement is made.
  • A word or phrase used to describe a thing or express a concept, especially in a particular kind of language or subject.
  • A way in which a person or thing is related to another.
  • Each of the quantities in a ratio, series, or mathematical expression.
  • The normal period of gestation.
  • A limited period of time during which someone holds an office or position.
  • verb
  • To call; give a name to
  • other
  • Give a specified name or description to.
realize

US /ˈriəˌlaɪz/

UK /'ri:əlaɪz/

  • verb
  • To become aware of or understand mentally
  • To understand or become aware of something.
  • To achieve something that you have been trying to do.
  • other
  • To understand or become aware of something.
  • To achieve or make something happen.
  • To convert something into cash or a different form.
  • To convert something into cash.
experience

US /ɪkˈspɪriəns/

UK /ɪk'spɪərɪəns/

  • noun
  • Thing a person has done or that happened to them
  • An event at which you learned something
  • Knowledge gained by living life, doing new things
  • An event or occurrence that leaves an impression on someone.
  • Knowledge or skill gained from doing, seeing, or feeling things.
  • verb
  • To gain knowledge by doing things
  • To have something happen to you.
  • other
  • An event or occurrence
  • other
  • Knowledge or skill gained from doing something
  • other
  • To have something happen to you
  • To have something happen to you
  • To encounter or undergo (an event or situation)
  • other
  • An event or occurrence which leaves an impression on someone.
  • An event or occurrence which leaves an impression on someone
  • other
  • Knowledge or skill gained from doing something.
  • Previous work in a particular field.
  • Knowledge or skill that is gained from doing something for a period of time
  • Knowledge or skill gained from doing, feeling, or seeing things
  • other
  • Something that happens to you that affects how you feel
  • An event or occurrence that leaves an impression on someone.
pursue

US /pɚˈsu/

UK /pə'sju:/

  • verb
  • To follow and try to catch, or to reach a goal
  • To try to achieve or get something over time
  • other
  • To follow someone or something, usually to catch them.
  • To try to achieve something over a period of time.
  • To continue to investigate or discuss something.
  • To try to achieve something over a period of time.