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  • It seems that Capcom isn't able to catch a break when it comes to the reviewers assigned

  • to their Mega Man franchise titles on the App Store - while Mega Man 2 is Dave's favorite

  • from the series (at least on its original console), Mega Man X was (and still is) my

  • personal favorite. With this in mind the iOS release of the title was more than welcome

  • and still a blast to play through, but like so many of the developers releases on the

  • App Store it suffers for its disregard of the platform and its lack of finesse.

  • Initially the iOS version comes off as visually resplendent, borrowing from the PSP remake

  • of the game, however the illusion is quickly broken by the less than smooth frame rate

  • (in fairness it does remain consistent, but consistently low) and missing visual effects

  • that rounded out the game's appearance in the 18-year-old original. An option to revert

  • from full-screen to a zoomed-out perspective can help with the controls obscuring the screen

  • in boss battles, but no option to switch back to the 16-bit graphics is currently available

  • and players also have to manually flip the screen within the options (an altogether antiquated

  • requirement these days).

  • Oddly the modern visuals are paired with the classic SNES soundtrack, but if you're willing

  • to absorb the sting of another purchase, you can play with a preloaded set of modern tracks.

  • This isn't the first of odd purchases either and despite being available through the normal

  • course of play, the player can put down cash to side-step the collection of weapons from

  • bosses; heart and sub-tanks; as well as item upgrades for Mega Man himself.

  • This is extremely odd considering the lenient difficulty of the game itself, with many concessions

  • being made for the iOS platform and its less than perfect control system, this on top of

  • the game already being relatively easy by the series' standards. At least some of these

  • concessions make sense (auto-fire bullets; auto-charge weapons) and can be toggled as

  • required for those who want more finesse or challenge. This still doesn't address the

  • toned down difficulty of the enemies themselves or the removal of level-changing consequences

  • (such as defeating Chill Penguin and gaining access to hidden items on Flame Mammoth's

  • stage).

  • Additional features in the form of a score attack mode and achievements add some lasting

  • value, but given the loose controls and generously forgiving difficulty, their value is limited.

  • One shouldn't be too snobbish about something like this though - ultimately this IS Mega

  • Man X on iOS devices and while it's not on par with its ancient forebear, it still features

  • much of what made the game entertaining. Nostalgic fans may not be overwhelmed by this release,

  • but it's still Mega Man and that may be good enough to warrant a playthrough.

It seems that Capcom isn't able to catch a break when it comes to the reviewers assigned

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