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  • right Welcome to watch Mojo and today we're counting down our picks for the top 10 video games that were set up for failure for this list.

  • We're looking at games that were practically set up to ultimately bomb at launch.

  • Whether they succeeded or failed is within the eye of the beholder.

  • Which of these games surprised you the most.

  • Let us know in the comments.

  • # 10.

  • No Man's Sky.

  • Yeah.

  • Yeah.

  • The marketing of No Man's Sky was always shrouded in mystery.

  • While the game was continuously getting shown off in the months leading up to launch.

  • We rarely if ever saw legitimate gameplay.

  • On top of that, Director Sean Murray confirmed a handful of features that were not present in the game.

  • When No Man's Sky finally released Murray and development studio.

  • Hello games were met with overwhelming backlash for false promises and questionable marketing though the game has seen success with its expansions and have done good on improving the game's quality.

  • This blemish on the game's history will never be forgotten.

  • # nine Crash Team Racing.

  • In the case of Crash Team Racing this Kart racer was meant to be the death of the Bandicoot developer Naughty Dog had grown to resent Universal Interactive.

  • The original owner of the crash I.

  • P.

  • Due to its miniscule share in the profits for their final game.

  • Naughty Dog decided to try and tank the I.

  • P.

  • So that Universal could no longer profit from the games after their contract expired to do this they came up with the Goofy dumb plot about an alien challenging Earth to a race and ship the game in a not so polished state compared to the previous ones.

  • However, Crash Team Racing became an accidental success and is often cited as one of the best racing games ever.

  • Number eight, Spyro enter the Dragonfly.

  • Yeah, after signing a contract with Universal Interactive in 2000, Check Six Studios and Equinox Digital Entertainment were signed on to develop a brand new spiral game for the sixth console generation Spyro enter the dragonfly received scathing feedback for its buggy state, abysmal visuals and poor optimization.

  • How did the game get this way?

  • Well, interviews conducted by french journalist, the one page um reveal a harrowing development cycle, executives and managers at both check six and Equinox frequently fought over creative differences, failed to communicate with each other, saw dev's turnover throughout development and even threatened each other with canceling the game, enter the Dragon Flight would be the first last and only game either studio would develop before shutting down # seven, Duke Nukem Forever.

  • Okay, While Duke Nukem saw huge success throughout the 90s, his next outing wouldn't happen for a long, long time revealed in 1997, Duke Nukem forever would spend 14, long grueling years in development throughout this lengthy cycle.

  • The game would change engine several times and saw half of an entire dev team walk away.

  • By this point, the game was vaporware.

  • So imagine everyone's shocked when gearbox software resurrected the project in September 2010 And had the game go gold.

  • eight months later I'm back baby mistakes were very clearly made as the game launched with awful controls, boring action and none of the overt humor of the classic games.

  • 14 years and 44 days in development and nothing to show for it.

  • I touch it with you, touch me Number six Fallout 76 mm In the summer of 2018.

  • Just days before the reveal of fallout 76 word had gotten out that the next fallout game was going to focus on online multiplayer with a much different fat system and more survival-based mechanics.

  • The Rumor immediately divided the fallout community even after the official reveal.

  • But all those trailers playing country roads could not mask the awful quality of fallout 76, no matter how many times we heard them.

  • Broken quest lines, an empty world fetch quests, lack of N.

  • P.

  • C.

  • S.

  • Wastelands of audio logs and bugs and glitches galore and this is all without counting the garbage with Fallout.

  • First the multi power helmets, canvas bag and doxing of customers.

  • It's like the game itself wanted to die the ball Number five assassin's creed.

  • Unity.

  • Remember in the early 20 ten's when Ubisoft was churning out annual releases of assassin's creed while it worked for a couple of years, the constant crunch eventually caught up to the conglomerate when assassin's creed.

  • Unity launched in 2014, players got to see Faceless NPC s floating mouths and eyeballs and a variety of other bugs and glitches.

  • Ubisoft immediately went into damage control, ceasing sales of the game, Season pass and Gold edition while offering players who already bought the Season Pass a free Ubisoft game since syndicate launched the following year, we see a new assassin's creed every 18 months to two years now though, that might change with the assassin's creed.

  • Infinite Live Service game number four Crucible.

  • This here is bug he's a terra forming botany unit modified to test out the viability of using robots to collect essence.

  • The first title to come from Amazon game studios was not a remarkable first outing.

  • Crucible was pretty much the generic game you think of when you hear online third person shooter and the dispassion was evident after former senior systems designer Stephen Dewhurst spoke to PC Gamer in March 2022 JR stated that Amazon's executives thought successful methods could translate across anything and everything and that learning from others was a fruitless endeavor.

  • If he gets in a tight spot, he can always chug a healing beverage.

  • Solid guy to have on your side, but I wouldn't want to get in his way.

  • According to Dewhurst, he was asked why would learning things help you do your job.

  • Crucible never made it out of beta and the game was shut down.

  • Less than six months after it was first available to download.

  • Do me a favor.

  • Don't tell her.

  • I called her small number three anthem feeling different about your hometown johnny.

  • Yes, I suppose so.

  • Oh, we'll see.

  • Ah yes, we all knew anthem was bound to show up at some point announced in 2017, anthem spent years hyping up the press with nothing more than cinematics, pre rendered footage and flying.

  • You mean the thing we did in super Mario 64 back in 1996.

  • Oh, joy little.

  • Did anyone know there was no real work done at this time?

  • According to an expose published by Kotaku.

  • Just two months after launch management failed to make any decisions about the games, direction and development did not start until 18 months before launch.

  • What's worse is that management had told staff that the supposed bioware magic would kick in and everything would come together at launch for a fantastic product.

  • Anthem would see support.

  • Two years after its release, of course she knows I would be angry to write her story for the wall.

  • Number two, maybe this is what I've been waiting for.

  • Maybe I'm finally part of something right here.

  • When an Avengers game was announced from Square Enix and Crystal Dynamics in january 2017, the world was hyped.

  • What could the legendary tomb raider studio and final Fantasy publisher bring to such a massive marvel?

  • I p Well, the big picture grew ugly quick and it got uglier, the more it was shown off.

  • What are you gonna do with it?

  • To the highest bidder.

  • I'm after something much more.

  • What's that?

  • I won't spoil bland combat a live service model and an aesthetic that barely toed the line between original and M.

  • C.

  • You made for a rather forgettable package.

  • In addition to awful technical performance, the game was drip fed content since launch and the inclusion of Spider Man months later only made the game more of a joke.

  • Perhaps single player games were crystal dynamics bread and butter.

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  • Number one E.

  • T.

  • The Extraterrestrial out of any game that was arguably set up to fail.

  • Atari's E.

  • T.

  • Game is the poster child for international failure.

  • And we aren't just saying that because of how it led to the 1983 video game market crash E.

  • T.

  • Was developed in a mere five weeks by only one guy Howard Scott Warshaw in the documentary Atari Game Over Warshaw described his time working on the game stating that he was basically working at every waking moment even when he was away from his computer.

  • He was working in his head sleepless nights during this massive crunch period resulted in one of the worst games ever made and a wake up call for a still young video game industry in the mood for more awesome gaming content.

  • Be sure to check out this video here on mojo plays and don't forget to subscribe and ring the bell to be notified about our latest videos.

right Welcome to watch Mojo and today we're counting down our picks for the top 10 video games that were set up for failure for this list.

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