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  • I remember when I first came to  Clifford's Tower. You're just hit by this huge structure.

  • Clifford's Tower is the skyscraper  of its day. Even today it still has that impact.  

  • Clifford's Tower is definitely one of the most  important buildings in York and I would argue  

  • one of the most important buildings anywhere  in England. The tower is the biggest survival  

  • of the castle of York, that throughout the Middle  Ages and up to the 17th century was the centre of  

  • government in York. And really, often the place where  the whole of the north of England was ruled from.  

  • This is a place every part of which breathes with  human stories and it was with those human stories  

  • that we've been most interested  in dealing in our interpretation now.

  • This was a great project for bringing together  a whole load of different specialist teams  

  • and I think the experience for  visitors will be all the better for it

  • When the visitor enters the tower, they will really  receive a completely new experience.

  • We're going to combine written narrative with sound and stories  told by audio, which will be embedded into some of  

  • the elements we create. We start at the base  of the tower with a couple of key elements  

  • so we have there a tactile map which is cast  bronze and we also have wonderful new, very large  

  • cast bronze timeline which is being inset into new  paving and this will tell the history of the tower.  

  • So when you enter the tower, there'll beseries of cast concrete lecterms and that  

  • will really introduce the visitor to the  interpretation so they know what to expect.  

  • The purpose of the soundscapes is to be able  to bring the past to life for any visitors  

  • who come into the building. You would walk into  Clifford's Tower and as you walk through the  

  • various zones of the interpretation you actually  hear the historical scenes that could easily have  

  • happened at those points. Clifford's Tower had  a really long and interesting history because it  

  • was built by human beings and human beings have  had different uses for it at different times.  

  • And so through the soundscape, what I wanted to do  is try and reflect the relationship of the human  

  • beings to the building itself. What did they do  inside the building and what did that sound like?

  • [Interpretation dialogue]

  • Quite a few of the scenes are in languages that  we just don't speak anymore either completely  

  • different languages like Old French or earlier  versions of English. One of the most interesting  

  • scenes I think for that is the kitchen scenewhich is a mix of Middle English and French,  

  • and the language you spoke depended on your  position in society so you hear that through the kitchen scene.

  • [Interpretation dialogue]

  • The technical installation at Clifford's Tower has  been really deeply thought about. It was important  

  • to create one unified soundscape that actually  encompasses a number of different areas that are  

  • different time zones but it all acts as one thing.

  • We have selected five characters through the ages that we've created through historical research, through working really closely

  • with the English Heritage team, and these people represent a really dramatic moment in the history of Clifford's Tower.  

  • What we've also tried to do is, so the  audience has a real connection with those people,  

  • is to cast people who are based locally. We were looking for people that really connect with York

  • that really care about its history. So the  character of Edith, she's a really fiery character  

  • played by a brilliant, brilliant woman called Julie Marshall who's actually a Maths teacher from a local secondary school.

  • VO: 'Then the conqueror returned and took back the city and he's only gone and built a castle right where our own was! I'm fed up of being here. Some of the things I have  

  • seen these past three years.'

  • Then we're going to meet Elena, who is our youngest performer. She's just nine years old.

  • Elena is then telling us the story of what happened and she's relating back... her sort of stepfather and who was involved with the tower as a soldier.  

  • We hoped that we'd be able to get the fabric of  the building almost to reveal its stories

  • So what we've come up with is this beautiful bench ideaso people can sit, they can lean into the bench  

  • and they can listen to the story.

  • The benches are a really important part of the whole soundscape experience.

  • They provide the link between the tower and the city of York itself. These are the residents of York at different periods of history,

  • talking about events that happened to them.

  • The design for access is something  that we really wanted to integrate from the outset

  • So the elements that will help people who have access issues will really help to enliven and enrich the experience for everyone.

  • So we have tactile elements within the panels and these will tell you if there's an audio or if there's a QR code,

  • and that will deliver either translated text or large-scale text or further stories on to your phone.

  • We hope that our project will improve every part of the experience at Clifford's Tower.

  • For the first time since the 17th century, it's now possible to  get to some of the upper areas of the tower.

  • This is a building of huge life, of huge history

  • that's had an incredible career and is here right here  in York as part of its complete history.

I remember when I first came to  Clifford's Tower. You're just hit by this huge structure.

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