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  • Nintendo has dug themselves quite a hole with the 3DS. There’s the literal hole, which

  • goes about a billion dollars deep and is also known as a “record financial loss,” and

  • then there’s the figurative hole, which is the fact that video game retailers have

  • more dust on their 3DS shelves than must-have titles.

  • It would take a serious jump for Nintendo to finally clear that hole, some magnificent

  • leap from a bad dude for whom even the most gaping chasm is a simple matter of finding

  • a leaf.

  • Fortunately, Mario brought one.

  • This isn’t the first time Mario has proven a console’s potential. This isn’t the

  • first time he’s made every other game on a system seem like it wasn’t even trying.

  • This isn’t the first spectacular Mario game, but given the circumstances, it does feel

  • special. Super Mario 3D Land isn’t the best Mario game of all-time, but I’ve got a flower

  • and three mushrooms that say it’s pretty damn close.

  • The first major 3DS game developed by Nintendo that isn’t a remake of a game from the last

  • millennium, Super Mario 3D Land is an incredible release if only for the design expertise it

  • displays...and seemingly without effort. From the moment he steps into the screen, it’s

  • as if Mario walks with a swagger, like he’s telling the rest of the industry...

  • Hey, amazing 3DS game. You uh, you guys couldn’t do this on your own?”

  • That quality can be attributed to a lot of things, but its masterful game design is the

  • foundation. There’s not much here you haven’t seen beforethis isn’t as inventive as

  • the Galaxy games, for example. But the genius of Super Mario 3D Land is its balance and

  • how it incorporates nearly three decades of the plumber’s evolution into a single experience...delightfully

  • familiar, yet viewed from a whole new perspective.

  • There is, of course, a literal component to that new perspective. 3D Land uses stereoscopic

  • 3D graphics, but it uses the effect more completely than weve ever seen in a 3DS release. 3D

  • Land is designed to be played in 3D, so there’s actually a degree of precision gained when

  • you turn up the slider. Whether youre jumping, stomping or Tanooki-ing, having that visual

  • depth is a key component of 3D Land’s gameplay.

  • But that new perspective has to do with more than just the 3D effect. There’s an interesting

  • rhythm to 3D Land. One level is open, bringing to mind Mario 64, while the next is a more

  • linear experience, almost 2D in its feel. Meanwhile, you find items from Mario 3 scattered

  • across levels inspired by Mario Galaxy. 3D Land manages to be a comprehensive Super Mario

  • experience without ever feeling stale. It’s still clever.

  • And perhaps that’s the game’s greatest achievement.

  • Of course, with a game this good, achievements are abound. In addition to its masterful design

  • and system-justifying use of 3D, the game also impresses from a technical perspective.

  • 3D Land is the best-looking 3DS game to date. The colors just pop off the screen, the beneficiaries

  • of crisp textures and some really impressive effects. Throw in even the slightest details,

  • like the dandelion seeds that drift into the air as Mario walks by, and you have the kind

  • of super-polished, console-quality exclusive the 3DS has been sorely missing.

  • As well as the best Nintendo game in a long time.

  • Super Mario 3D Land is a very special game, perhaps the first Super Mario title to transcend

  • categorization as 2D or 3D and capture the essence of the entire series. It doesn’t

  • reach the heights of the Galaxy games, but youll be floored by its attention to detail.

  • Youll love its fan service. Youll adore its blend of old and new, and as always, almost

  • helplessly...youll smile with the plumber.

Nintendo has dug themselves quite a hole with the 3DS. There’s the literal hole, which

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CGRundertow SUPER MARIO 3D LAND for Nintendo 3DS Video Game Review

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    阿多賓 posted on 2013/04/10
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