Placeholder Image

Subtitles section Play video

  • Not every Mega Man game gets a threequel. Bitter Legends and ZX fans can attest to this.

  • (Seriously? We get a third Star Force - a series that’s just biting on Battle Network

  • - but no Legends 3? C’mon!) Ahem. Most of them, however, came back for a third turn.

  • Mega Man 3 brought the introduction of Break Man/Proto Man/Blues/whatever you call him.

  • The dude with the whistle. Battle Network 3 brought the Pokèmonization of the series,

  • breaking it into two halves. And X3 brought a whole new player character, the recently-reassembled

  • Zero. Oh, and platforms to summon one of four ride armors. And a pile of new upgrades. And

  • MAPS. HONEST TO GOODNESS MAPS. They don’t love you like I love you. And, for whatever

  • reason, some versions boast intro animations for the bosses that screamAnime circa

  • 1996.”

  • X has all the fun. But open the weapons screen, hit R, and BAM. It’s time for Zero to shine.

  • Dude’s had it coming, having been kinda dismantled in the last outing. Unfortunately,

  • though it’s a nice gesture, Zero gets none of the weapons upgrades X gets, and he can’t

  • enter boss rooms or mid-boss rooms, of which youre guaranteed at least two a stage.

  • And if Zero dies... well, let’s just say it was hell putting him together the last

  • time. Regardless of who youre using, the idea’s the same: Beat 8 bosses, collect

  • heart tanks and sub-tanks and ride armor capsules and whatnot, and shoot/slash your way through

  • Sigma’s forces. Dr. Light’s power-up capsules make a return, with a new twist: There are

  • more enhancements than X’s robotic frame can accommodate. Youre going to have to

  • choose. Again, it’s a Mega Man game: Youre doing all the same things, just a little better.

  • The stages are a little more complex. The tricks youll need to use to get the items

  • are a little more elaborate. Evolution takes time.

  • The game itself occupies an uncomfortable point in history: that hinge between the 16-

  • and 32-bit eras, when a 2D platformer - hardcore and refined though it may be - was apt to

  • be prejudged a relic of the past. We here in the States never received the PlayStation

  • or Saturn versions of the game, save for a PC port in 1998... until this enhanced version

  • made it onto the Mega Man X Collection. This is the dividing line: past this point, Zero

  • is playable... but there are mid-stage loading breaks. Past this point, the graphics improve

  • to take advantage of the new hardware, but some see the changes as gilding the lily,

  • jamming voice acting and an announcer who doesn’t even try to pronounce things correctly

  • into a game that, frankly, was good enough as it was. Past this point, Capcom tries to

  • evolve the series more rapidly than the organic, comfortable pace they set in Mega Man 1-6.

  • At least you don’t need the super-glue anymore... until Mega Man X5.

Not every Mega Man game gets a threequel. Bitter Legends and ZX fans can attest to this.

Subtitles and vocabulary

Operation of videos Adjust the video here to display the subtitles

B2 mega man mega man saturn brought x3

CGRundertow MEGA MAN X3 for Sega Saturn Video Game Review

  • 38 1
    阿多賓 posted on 2013/04/10
Video vocabulary