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  • The craziest thing about video games being $60

  • is that they've gotten much, much more complicated

  • to make over time, but the price has stayed exactly at $60.

  • If you're buying a new "Super Mario" game

  • on Nintendo Switch, it's probably gonna cost 60 bucks.

  • If you're buying the new "Call of Duty"

  • on the PlayStation 4 or Xbox One,

  • it's probably gonna cost $60.

  • That's the base level price.

  • There are special editions, there are limited editions.

  • There are lots of other ways that

  • video game companies have come up with

  • for you to spend more than $60 on video games,

  • but the base level, entry level price

  • for a blockbuster video game on a console is now $60.

  • There was certainly a time period

  • where games cost anywhere from $40 to $80

  • in the Nintendo, early Nintendo Entertainment System era.

  • Video games in general for consoles

  • began to be priced around $50.

  • That was around the PlayStation 1, Nintendo 64 era.

  • Eventually, not so long after that,

  • about 10 years later, the price increased

  • with the PlayStation 3 and the Xbox 360

  • and the Nintendo Wii generation to $60

  • and things have stayed about there since

  • in terms of console gaming.

  • The $60 price is mostly due to consumer expectation,

  • so if you're Nintendo or you're Sony or Microsoft

  • or any of the other game publishers out there,

  • if you released your game the base level price

  • being $70, $80, more than that,

  • it's a strong possibility people just won't buy it.

  • I think both consumers and game publishers to an extent

  • benefit from the $60 price tag,

  • not necessarily because it's $60,

  • but because there's a standard. There's an expectation.

  • You can go in knowing that the next "Call of Duty,"

  • the next "Madden," whatever, is gonna cost the same

  • as you paid the last year or the year before that.

  • So it's not like it benefits me that it's $60.

  • It benefits me knowing that I'm not gonna spend

  • more than a certain amount of money.

  • And the same thing goes for

  • if you're a game developer or publisher.

  • You wanna know how much you can expect to get in returns.

  • You can set that $60 as your base level.

  • This is how much people are gonna pay for my game.

  • That said, when game companies offer season passes,

  • downloadable content, maybe a figurine

  • or something like that, they can charge more.

  • But it's largely due to consumer expectation,

  • and not necessarily just due to the cost of

  • developing games, because games cost tens of millions

  • of dollars to develop, and the $60 for each one,

  • you have to sell tens of millions of copies

  • to make up for the amount of money you've invested,

  • which is why there are so many other ways that

  • game companies have tried to figure out how to subsidize

  • how expensive those game projects are.

  • $60 is essentially too little to pay

  • for the amount of money that goes into

  • the vast majority of blockbuster console games.

  • That's why there's stuff like season passes

  • or downloadable content or loot boxes

  • or any of the other ways

  • that game companies have figured out

  • how to try to make more from what they have.

  • A loot box might come with

  • a general description of what's in it.

  • Maybe it comes with a handful of rare items

  • versus what are known as like common items.

  • You don't actually know that you're

  • paying for something directly, right?

  • You're not paying for a skin for the character

  • that you play in a game, you're paying for

  • skins for any character in the game

  • that might be rare versus common.

  • There's an element of gambling to it, essentially, right?

  • And that's problematic both for government regulators

  • and for parents and for just people who buy games.

  • I think there will continue to be a market for $60 games,

  • but I think that it's being eaten into more than ever

  • by other forms of video games,

  • whether they're free or just less expensive.

  • No confusion, brains are dumb, especially mine.

The craziest thing about video games being $60

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