Placeholder Image

Subtitles section Play video

  • 16 bit home consoles can do a lot. They can make great space shooters like Starfox, amazing

  • adventures like Chrono Trigger and Earthbound, and... well, whatever the heck Out of This

  • World was. But as weve seen, time and again, one piece of fruit was just out of reach:

  • the SNK fighter. They were cooking for their own super-premium arcade hardware, after all,

  • and leaving the weaker home consoles (read: those costing less than 600 bucks) to fight

  • over the scraps. As a result, the non-rich among us got fairly lackluster ports of otherwise

  • great games like Fatal Fury and Art of Fighting. (Well leave World Heroes off to the side,

  • because who are we trying to kid.) Behold then, Samurai Showdown and/or Spirits, as

  • it was never meant to be: Tiny sprites and more lag than Quake on a 14.4 modem.

  • In the style of pretty much every SNK game of the era that didn’t have the wordsMetal

  • Slugincluded somewhere, your goal is to beat the bejeezus out of your opponent, most

  • likely using some manner of sword. It might be a katana. It might be a rapier. It might

  • be a bird... no, wait, that’s just Nakoruru. I wish I could say more about the gameplay,

  • because I actually played a good bit of Samurai Showdown back in the day, but this Super Famicom

  • version kinda mangles it beyond recognition. I realize that the pace of the game itself

  • is a bit slower and more deliberate than other, more combo-heavy offerings, and that’s by

  • design. But the bottom line is... this version just doesn’t work very well at all. It’s

  • more an exercise in frustration, and why we should count our lucky stars we have much

  • more faithful emulations of the arcade original available to us today. Heck, even the chronology

  • doesn’t make sense. According to the interwebs, this first game in the series is meant to

  • take place in the spring and summer of the year 1788. If this is the case, the twoAmerican

  • fighters, hailing from Texas and San Francisco, should rightly be Spanish, as America hadn’t

  • really gotten that far yet. C’mon, Japan. History books.

  • Returning from Fatal Fury is the License mode, where youve got no health bar and a mandate

  • to pummel your way through as many oncomers as possible within a three-minute time limit.

  • It’s a mode I liked then and I still do; I just wish the mechanics were such that it

  • wasn’t just three minutes of beating my head against a wall. So what did this game

  • leave me with? Honestly, after fighting Hanzo, all I could think was, “Man, I miss Nagase.

  • I haven’t played King of Fighters 2006 in almost a year.” Honestly, just pick up Samurai

  • Showdown Anthology for the Wii or PS2, or download it for your PSP. I think weve

  • proven Neo-Geo’s hardware dominance, at least in that moment in history for that genre.

  • I’m gonna go drown my fears and convictions in Clay Fighter.

16 bit home consoles can do a lot. They can make great space shooters like Starfox, amazing

Subtitles and vocabulary

Click the word to look it up Click the word to find further inforamtion about it