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  • They were a lot easier to defend in 1996. Back then, there was literally nothing like

  • Resident Evil. It was a groundbreaking moment for video games, so...so what if the controls

  • were awkward and clunky and pushing up meant walking sideways?

  • It was the first of its kind, you know? There are always kinks to work out.

  • That is, unless you like kinks. See, the strangest thing happened in the wake of the original

  • Resident Evil. Developers and even fans alike took the flaws of that game as traits that

  • were somehow vital to the genre.

  • Resident Evil Code: Veronica X released in 2001, which was 18 months after the release

  • of the original Code: Veronica for the Dreamcast. Given that that system was rapidly...taking

  • on water, so to speak, it made sense to bring Code: Veronica to more seaworthy vessels.

  • The game takes place in the immediate aftermath of Resident Evil 3: Nemesis. Claire Redfield

  • is off searching for her brother Chris, and as you’d expect, this gets her in an unfortunate

  • situation. She’s captured by someone and taken to this strange island...a place that,

  • while foreign and remote, also seems very familiar.

  • The

  • gameplay wasn’t changed from Code: Veronica...which wasn’t changed from the games prior, either.

  • In fact, if anything, it takes Resident Evil controls backward. So the minor improvements

  • that were made in Resident Evil 3? The strafing and fast-access map? Gone in Code: Veronica

  • X.

  • Fortunately, though, there are things to like about Code: Veronica X. This is a massive

  • game. Its environments are bigger and more diverse, its cut scenes are beautifully done

  • and its graphics were top-notch for their time. There’s so much attention to detail

  • in Code: Veronica X.

  • Which makes its bad choices all the more puzzling in retrospect.

  • Nonetheless, this is still an interesting game to play, especially in the context of

  • the turning point that was Resident Evil 4. It’s a retrospective reminder of why this

  • series had to change, not only to stay relevant...but to save itself. Even the great ones can show

  • their age. And despite flashes of brilliance, Resident Evil was overdue for a makeover in

  • Code: Veronica X.

They were a lot easier to defend in 1996. Back then, there was literally nothing like

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