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  • Even though many fans would not want to admit it, Resident Evil hasn’t always been survival

  • horror. Years before Resident Evil 5 came along and turned many people’s beloved series

  • into a steroid infused shooting fest, there were clear indications that the series has

  • always wanted to move into a more action oriented direction. A clear example is the Gun Survivor

  • side series, and its entry on the Playstation 2, Resident Evil: Dead Aim. This is a game

  • that tries to hold ties to its survival horror roots while also moving the series in a new

  • direction, kinda like what Resident Evil 6 tried to do.

  • The game starts a couple years after Raccoon City and on board an Umbrella owned ship which

  • has seen its own situation involving the T-Virus. Most of the people onboard the ship have been

  • infected, leaving you in a tricky situation. You play as Bruce, a member of an anti-Umbrella

  • organization, sent in to investigate the illegal activities of Umbrella. You soon met up with

  • a Chinese operative and try to complete your mission while also staying alive.

  • The most interesting part of the game is clearly the gameplay. It is easy to see the beginnings

  • of ideas that would go on to help define Resident Evil 4. The game is played for the most part

  • from a third person perspective. Your camera will stay behind Bruce as you explore the

  • large ship. There are simple puzzles and situations you have to solve such as finding keys and

  • figuring out where to go next. But things really take a shift when you engage in combat.

  • The game will then shift to a first person view and play like a light-gun shooter. Obviously

  • you have to stay still so you can aim with the right analog stick as the zombies moans

  • and groan their way towards you and you have to shoot them. You will go back to third person

  • when you move, so you can easily back up and escape. It seems like a complicated system

  • but it actually works fairly well and will become second nature to you.

  • The game does have a great atmosphere, with narrow corridors that are both dark and creepy.

  • It gives a good reminder of old Resident Evil games but it is clearly more concerned with

  • the action. There is more than enough ammo laying around that you won’t have to worry

  • about that, so feel free to shoot to your hearts content.

  • Resident Evil: Dead Aim made steps for the series that would stay around, such as a new

  • behind the back camera and a bigger focus on action. But it is a worthwhile game, with

  • the right amount of thrills and chills to keep any fan happy.

Even though many fans would not want to admit it, Resident Evil hasn’t always been survival

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