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  • Megazords. Putty patrols. Ambiguous racial references. These are a few of the elements

  • that formed Mighty Morphin' Power Rangers, basically a rehashed Japanese Super Sentai

  • series in an easy to swallow westernized pill. It's a series and a pop culture phenomenon

  • that took the United States by storm virtually overnight, and soon, you were enrolling in

  • taekwondo classes and getting up early every Saturday morning to see what would transpire

  • between the teenagers of Angel Grove California and the twisted alien witch Rita Repulsa.

  • The Power Rangers media empire spanned across the map, from television and movies, to action

  • figures and of course, video games. Controlling your favorite character, whether it be because

  • they wear your favorite color or perhaps because of their overall style and fighting flair,

  • was like living the dream, and when Mighty Morphin' Power Rangers showed up to play on

  • the Sega Genesis, you were in for an afternoon of button mashing, name-calling goodness.

  • Basically everything that happens in this game is what happens in the series: Rita Repulsa

  • throws her monstrous goons at you, and you must defeat them in true fighting game fashion,

  • as opposed to the Super NES version which is a side-scrolling putty patrol beat-em-up,

  • not to be confused with MMPR the Movie. To counter her attack on Planet Earth, you will

  • select a ranger of your choice, and after a little bit of typical fanservice and 16-bit

  • cutscene, you'll find yourself on the battlefield, starting off with Minotaur. I'll be honest,

  • each fight feels a little bit like a boss battle in Final Fight, Streets of Rage or

  • any other 2D beat-em-up. Your opponents' movements can seem somewhat scripted, making it easy

  • to come up with a broken strategy to defeat him. For example, my man Zack Taylor, who

  • was the Black Ranger before Vash the Stampede beat him out, has a spin attack can be implemented

  • over and over again, and since the fighting area can go left or right infinitely, there

  • is a chance that you can use such a strategy to your benefit until your enemy falls. Along

  • with the minotaur, you'll come across some of the show's most popular villains, such

  • as a possessed Green Ranger, and a giant version of Rita's henchman Goldar and a few mechas

  • which you will battle with Dragonzord and Megazord, each with an arsenal of devastating

  • power attacks. The biggest beef I have with this game is that it probably lasts about

  • as long as an episode. The battles against your childhood enemies are actually a lot

  • of fun, but the replay value is about as deep as a kiddy pool. Fortunately, there is a multiplayer

  • mode that might serve you, but in an age of Mortal Kombat and Street Fighter, which would

  • you choose? Mighty Morphin Power Rangers is a good dose of nostalgia that will keep you

  • occupied for about an hour, tops. You might even get the itch to tug at Mom's skirt for

  • a trip to the toy store all over again.

Megazords. Putty patrols. Ambiguous racial references. These are a few of the elements

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