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  • Every Mega Man game gets a sequel. (Aside from the weird racing and soccer tomfoolery.)

  • This is a fact proved by science. Just think up eight new bosses, eight new weapons, and

  • some justification for the bad guy - though defeated in the last version, to not be defeated

  • - and BAM. You get to do the whole thing over again. What lets Mega Man get away with it,

  • though, is excellent level design, wonderfully exacting platforming, and... a sponge? I know

  • that ideas must be tight in a long-running series... BUT THIS IS THE SECOND ONE. C’mon.

  • Second verse, same as the first, except Zero’s not on the scene because... he’s dead, Jim.

  • Not only is he dead, he’s been TRIFURCATED! (There’s a word I didn’t expect to be

  • able to use today.) And the various chunks of your trusted comrade-in-arms (the chunks

  • that have arms, at least) are held by... these jokers, seemingly plotting some evil scheme.

  • Youll have to beat them up to put Humpty Dumpty back together again (and not have to

  • face him as a boss later), but put them on the shelf on the moment, because for whatever

  • reason, all those power-ups Dr. Light gave you in the original X have been stripped away.

  • Why? SO YOU CAN COLLECT THEM ALL AGAIN, in all new obscure locations. Fortunately, one

  • of the new upgrades is a targeting reticule that indicates false walls and secret passages,

  • which you might have to cut through using the ground-travelling wanna-be Metal Blade,

  • or just land a ridiculously tight jump, possibly involving the new air-dash. There’s also

  • a double-fisted Mega Buster that fires two charged shots, as well as an armor enhancement

  • that turns the damage you take into a massive, screen-clearing blast. It’s a standard Mega

  • Man sequel: You do all the same things, just a little bit better.

  • The biggest improvement in X2 isn’t in the gameplay, but in the actual hardware of the

  • cart itself. Sure, folks talk about the Super FX chip, and if theyre hardcore JRPG addicts

  • (like me), the S-DD1 compression chip that made Star Ocean so freakinhuge... but

  • less heralded was the wireframe-manipulating Cx4 chip, used only in this game and Mega

  • Man X3. It’s this chip that powered revolutionary 3D effects, like... this sword. That’s a

  • sword, trust me. And they were revolutionary at the time. Trust me. After all, these effects

  • are set against some of the most iconic sprite art of in the history of gaming. But for all

  • the haters who said, “It’s just the same game every single time,” it’s not. Things

  • changed inside here, even if at first glance it doesn’t appear as such. Also, how can

  • you hate on a game with a Wayne’s World reference... that segues into giving you the

  • Shoryuken. I know I can’t.

Every Mega Man game gets a sequel. (Aside from the weird racing and soccer tomfoolery.)

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