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  • If you've ever been to an amusement park before, then you've probably ridden on a roller coaster.

  • Roller coasters are fun and a good way to experience

  • what feels like a near-death experience without actually having to die in the process.

  • But one man named Julijonas Urbonas decided that he wanted to change all of that.

  • Eight years ago in 2010, he designed this monstrosity

  • and affectionately named it the Euthanasia Coaster.

  • If you've ever played a Rollercoaster Tycoon game and designed a ride to fail and blow up on purpose, then this is kind of like the real-life version of that.

  • To start things off the train on the ride is capable of loading 24 passengers on board.

  • Once that's been done the train would ascend a steep lift to a crazy height of 510 meters in the sky.

  • To put that into perspective,

  • the tallest rollercoaster ever built so far is the King Da Ka in Six Flags Great Adventure in New Jersey and, that's only 139 meters tall.

  • The Euthanasia Coaster would be well over

  • three times taller than even that, which is just a little bit shorter than the One World Trade Center in New York City,

  • the tallest building in the United States.

  • It would take the train going up the lift a full two minutes to reach the top, which would give the riders time to contemplate their decision of getting on the thing.

  • Seeing the surface and buildings below get smaller and smaller would undoubtedly be a terrifying experience.

  • And knowing that death would follow upon dropping down the other side would increase the tension felt by many.

  • Once at the top, the train would stop and allow anybody who wanted to get off the option to leave and descend back down to the surface safely.

  • Everybody remaining on the train would have to manually push a button committing to the ride.

  • And then the rest of the experience would begin.

  • The train would plummet over the side of the hill hurtling down at a speed of 360 km/h, close to its terminal velocity.

  • After the 500 meter initial drop, the track flattens out and begins the first of seven inversions in a row,

  • and this is the deadly part.

  • It would take 60 seconds for the train to go through all seven of these inversions and each inversion gradually gets a smaller and smaller

  • diameter in order to maintain 10 Gs of force to all the passengers during the entire 60-second experience.

  • To understand just how much of a force that really is, here's a little bit of further context:

  • If you're standing on the surface at sea level,

  • then you're currently experiencing about 1 G of force.

  • If you accelerate from 0 to 60 miles per hour in 2.4 seconds in a Bugatti Veyron, you'd experience 1.55 Gs.

  • If you were on a space shuttle during launch you'd experience 3Gs.

  • Driving a Formula One car around a sharp lateral turn would give you a taste of 6.5 Gs.

  • And even the astronauts aboard Apollo 11 during reentry with Earth's atmosphere only experienced a force of 7.19 Gs.

  • So here's what would happen to you

  • experiencing 10 Gs for 60 seconds flying through the inversions on this death coaster.

  • You would gradually begin experiencing worsening cases of cerebral hypoxia.

  • Meaning that your blood would rush to the lower parts of your body, and so your brain wouldn't be getting enough oxygen to survive.

  • The first thing that you would notice is your vision graying out, which would then gradually turn into tunnel vision.

  • From there, you would begin experiencing a blackout and,

  • ultimately you would eventually lose consciousness and die.

  • While it sounds extremely morbid, Julijonas Urbonas designed the Euthanasia Coaster for

  • exactly what its name implies.

  • Euthanasia, while undoubtedly a madman, he designed the coaster with the intent to give people with horrifically painful diseases or incurable conditions

  • the ability to end their lives with a painless and euphoric experience.

  • Some exceptionally robust people may even be able to survive the entire experience,

  • which would undoubtedly leave a lasting memory.

  • But either way, this is one ride that you'll probably never be able to experience.

  • The Euthanasia Coaster has always just been an art concept and a testament to the lengths of human imagination,

  • where it should probably remain.

  • If you want to learn how to design your own crazy rollercoaster,

  • you'll need to know how to draw a blueprint, which you can learn in courses like this one on Skillshare.com

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B1 coaster skillshare experience train rollercoaster experiencing

How This Roller Coaster Was Literally Designed to Kill You

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    林宜悉 posted on 2021/01/16
Video vocabulary

Keywords

entire

US /ɛnˈtaɪr/

UK /ɪn'taɪə(r)/

  • adjective
  • Complete or full; with no part left out; whole
  • (Botany) Having a smooth edge, without teeth or divisions.
  • Undivided; not shared or distributed.
  • Whole; complete; with nothing left out.
concept

US /ˈkɑnˌsɛpt/

UK /'kɒnsept/

  • noun
  • Abstract idea of something or how it works
  • A plan or intention; a conception.
  • An abstract idea; a general notion.
  • An understanding or grasp of something.
experience

US /ɪkˈspɪriəns/

UK /ɪk'spɪərɪəns/

  • noun
  • An event at which you learned something
  • Thing a person has done or that happened to them
  • An event or occurrence that leaves an impression on someone.
  • Knowledge gained by living life, doing new things
  • Knowledge or skill gained from doing, seeing, or feeling things.
  • other
  • An event or occurrence
  • other
  • An event or occurrence that leaves an impression on someone.
  • Something that happens to you that affects how you feel
  • other
  • An event or occurrence which leaves an impression on someone.
  • An event or occurrence which leaves an impression on someone
  • other
  • Knowledge or skill that is gained from doing something for a period of time
  • Previous work in a particular field.
  • Knowledge or skill gained from doing something.
  • Knowledge or skill gained from doing, feeling, or seeing things
  • other
  • To encounter or undergo (an event or situation)
  • To have something happen to you
  • To have something happen to you
  • verb
  • To gain knowledge by doing things
  • To have something happen to you.
  • other
  • Knowledge or skill gained from doing something
force

US /fɔrs, fors/

UK /fɔ:s/

  • other
  • To break open (something) using force.
  • To compel (someone) to do something.
  • To cause (a plant or crop) to develop or mature prematurely in a greenhouse or under artificial conditions.
  • To cause (a plant or flower) to grow or develop at an increased rate.
  • To use physical strength to break open or move (something).
  • other
  • Coercion or compulsion; strength or power exerted to cause motion or change.
  • Strength or energy as an attribute of physical action or movement.
  • other
  • Coercion or compulsion; strength or power exerted to cause or affect.
  • An influence or effect.
  • Physical strength or energy as an attribute of physical action or movement.
  • Strength or energy as an attribute of physical action or movement.
  • noun
  • Coercion or compulsion, especially with the use or threat of violence.
  • Group of persons trained for military action; army
  • A body of people employed and trained for a particular task or purpose.
  • An influence or effect.
  • A body of people employed and trained for law enforcement.
  • A body of soldiers or police.
  • An influence that can cause a body to accelerate.
  • Pressure; attraction
  • Strength or energy as an attribute of physical action or movement.
  • The use of physical strength/violence to persuade
  • Strength or power of expression or argument.
  • verb
  • To use physical strength or violence to persuade
atmosphere

US /ˈætməˌsfɪr/

UK /'ætməsfɪə(r)/

  • noun
  • Air around us
  • Feeling or mood of a place
commit

US /kəˈmɪt/

UK /kə'mɪt/

  • verb
  • To do something bad, usually a crime
  • To promise your permanent love or loyalty (to)
  • To promise or decide to do something for a purpose
  • other
  • To entrust or give into someone's charge or keeping.
  • To send (someone) to a hospital or prison.
  • To do or perpetrate (a crime or other reprehensible act).
  • To pledge or bind (oneself) to a certain course or policy; to make an engagement.
bit

US /bɪt/

UK /bɪt/

  • noun
  • A former coin worth 12.5 cents.
  • The basic unit of information in computing.
  • The basic unit of information in computing, representing a binary digit (0 or 1).
  • A mouthful of food.
  • Device put in a horse's mouth to control it
  • A particular thing or experience.
  • A person's contribution to an effort.
  • Small piece of something
  • A short period of time.
  • A very small amount of money.
  • A small piece or amount of something.
  • A small acting role or part in a performance.
  • The part of a tool that cuts or bores.
  • other
  • To do one's part.
  • Not at all.
  • verb
  • Past tense of 'bite'.
  • (E.g. of fish) to take bait and be caught
  • adverb
  • Slightly; somewhat.
gradually

US /ˈɡrædʒʊəlɪ/

UK /ˈgrædʒuəli/

  • adverb
  • Occurring in a slow manner over a period of time
  • In a gradual way; slowly; by degrees.
  • In a gradual way; slowly, by degrees.
  • In a gradual way; slowly, by degrees.
  • Increasing or developing by fine or imperceptible degrees.
  • Increasingly; by a series of small steps.
  • Little by little; in a slow and progressive manner.
  • Over a period of time; not suddenly or abruptly.
  • In a gradual way; slowly; by degrees.
draw

US /drɔ/

UK /drɔ:/

  • noun
  • Something that attracts people to visit a place
  • A lottery or prize
  • Result of a game, contest where the score is equal
  • verb
  • To attract attention to someone or something
  • To get closer to or approach something or someone
  • To influence a person's involvement in something
  • To move an object by pulling
  • To create an image using pen or pencil and paper
  • To take one thing out of a container, etc.
  • (Of 2 teams) to finish a game with the same score
consciousness

US /ˈkɑnʃəsnɪs/

UK /'kɒnʃəsnəs/

  • other
  • The state of being aware of and responsive to one's surroundings.
  • Awareness of something by a number of people.
  • The awareness or perception of something by a person or people.
  • The awareness or perception of something by a person.
  • The thoughts and feelings of an individual or collective.
  • The state of being aware of and responsive to one's surroundings.
  • The state of being aware of and responsive to one's surroundings.
  • The state of being aware of and responsive to one's surroundings.
  • The state of being aware of and responsive to one's surroundings.
  • Shared beliefs or attitudes of a group.
  • Shared beliefs or attitudes of a group.
  • Awareness of one's own existence, sensations, thoughts, and environment.
  • Awareness of one's moral or ethical beliefs.
  • The awareness of moral or ethical considerations.
  • The part of the mind that is aware.
  • The quality or state of being aware especially of something within oneself.
  • A person's awareness or perception of something.
  • The state of being awake and aware of one's surroundings.
  • noun
  • Process by which thoughts, ideas are processed