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  • welcome to Watch Mojo, and today will be counting down our picks for the top 10 worst things live service games have done to take your money for this list.

  • We're looking at this shadiest things, the publishers and developers of games as a service titles due to increase their bottom line.

  • Let us know in the comments which ones you don't want to see in future releases.

  • Now let's guard your credit card before we continue will be doing a deep dive on this lists number one entry over on mojo plays, so be sure to check it out once you've finished watching number 10 preorders for bad games.

  • It's not often that blockbuster titles actually go out of stock physically, and they never go out of stock digitally.

  • But publishers still want players to preorder all their games and get them on release.

  • This isn't so bad when a game is highly anticipated and ends up being critically acclaimed.

  • But often players air duped by the marketing into pre ordering that turns out to be disappointing games.

  • Pre ordering can sometimes feel like Russian roulette because of this, and aside from a few in game bonuses, players could gain very little from pre ordering and taking the risk that they'll have wasted money on a game that sucks involved.

  • 76.

  • Our future begins Number nine Confusing Season passes This'll is your hideout by the battle pass to recruit this team of agents.

  • If you absolutely love a game, you might decide to cough up for post launch content, whether that's additional cosmetics or fully fledged story D L C.

  • And in general, buying a season pass will give you access to all of that.

  • But not always.

  • Some games won't include all the post launch content in a season pass.

  • While many live service games have numerous season passes that give players access to different things, you can also preorder editions of games with season passes included.

  • But often a lot of the content you're paying for doesn't even exist.

  • Yet.

  • Working out what season pass you need to buy in order to get certain content could be more trouble than it's worth.

  • Yeah, number eight.

  • Confusing currencies Micro transactions aren't always a bad thing, particularly in free to play games where in game transactions are the Onley way.

  • The game actually makes money, but micro transaction systems air still often unnecessarily complicated, featuring at least two, if not mawr, virtual currencies.

  • There's the standard currency that you earned by playing, and there's the premium currency you can sometimes earn by playing.

  • But mostly you're expected to pay real money for unfortunately, premium currency is what's relied upon toe.

  • Unlock many of the better items, making them or readily available in game currency.

  • Feel worthless by comparison.

  • Grind as hard as you might.

  • If you want the best stuff, you gotta pay number seven in game ads.

  • E a.

  • A company that's no stranger to controversy and bad press made headlines yet again in September 2020.

  • What do they do this time?

  • They put actual adds inside UFC four.

  • Specifically a pop up during action replays for Season two of the boys on Prime video players.

  • Air understandably enraged when a $60 Triple A released featured ads.

  • The ads were only turned on a month after the game was released, so EA was showing them to UFC s biggest fans and the game's most loyal players.

  • Faced with a major backlash, E.

  • A was forced to remove the ads eventually, but many players were left in disbelief that the company actually had the gall to try in the first place.

  • E.

  • A Sports UFC four offers the most authentic, intuitive and exciting gameplay experience in franchise history.

  • Number six identical Sequels and for centuries humanity thrived until it didn't.

  • When you find a game you really love, you may find yourself wishing that you could just have mawr of the exact same thing.

  • That's a wish that plenty of big publishers are more than happy to fulfill.

  • Live service games frequently get Sequels that don't innovate on their predecessors at all, seemingly serving no real purpose other than to get more money from players.

  • The division two was derided as a pointless sequel that added absolutely nothing to the Siri's while being forced into making underwhelming Sequels was one of the reasons Bungee took the Destiny I.

  • P.

  • And left Activision.

  • Thes Sequels leave customers feeling ripped off and sully the reputation of the studios behind them.

  • Number five.

  • Always online, Where am I?

  • While live service games air generally based around robust and fund multiplayer content that you can experience without an Internet connection, many games that do have single player components have gone the always online route Ghost Recon Break point force players to always be online, despite the fact that if you want, you can play the entire game completely alone.

  • There's no solo offline mode.

  • You could even load in without an Internet connection.

  • This is bad for players who don't have a high speed or consistent Internet connection, which many people can't help.

  • Why should people miss out on games that have perfectly good single player game play because of this system?

  • Number four Grind E progression If you don't have the means or the inclination to pay for premium currencies, three.

  • Only way you can get through these games is by committing to the grind.

  • Jumping in and out of live service games every so often is fun.

  • But to actually get anything that feels worth while you've got to buckle down and start grinding nowadays, you're often not rewarded with cosmetics and unique items for playing a game well, but rather just for playing a game a lot, you could be the best player in the world, but if you haven't invested dozens of hours getting the best skins, you'll have nothing to show for it.

  • Number three loot boxes.

  • What kind of place?

  • Yeah, just the biggest gaming controversy in recent memory is the addition of loot boxes.

  • You get a virtual pack either through progression or micro transactions, and in that pack is a random assortment of items, some of which you may already have, depending on the game.

  • Many countries have investigated and even legislated against loot boxes on the basis that they're gambling.

  • And not just any old gambling gambling marketed to young kids.

  • Worse than just wanting one particular skin, however, is when Luke boxes and other micro transactions give players in actual gameplay advantage.

  • This is completely unfair to anybody who can't or won't pay for loot boxes.

  • And many publishers have been slammed for the practice.

  • You Yeah, yeah, number two unfinished games.

  • Whatever happened here is beyond anything we expected.

  • Way expected.

  • A lot.

  • The promise that a live service game will eventually be good is made every time an unfinished game is released to the public.

  • For full price games like anthem Fallout 76 see of thieves were all empty at best and completely broken at worst when they launched.

  • People shouldn't be encouraged to buy full price games in the hope that someday, maybe in a few years, that game will be halfway decent to play.

  • And there's no guarantee that will ever actually happen if developers want honest feedback from early builds of their game.

  • That's why we have Alphas and Betas.

  • Releasing games in an unplayable state is bad for everybody.

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  • Number one upfront costs.

  • Whoa, I just got a whole lot more interesting.

  • Let's make this quick.

  • When life service games that are free to play use micro transaction as the games primary way to make money.

  • That's fine.

  • But what a game has a full price retail release and then also includes predatory micro transactions.

  • That's just greedy.

  • Big publishers like Ubisoft, EA and Activision continue to charge $60 for their flagship games and up to $70 for certain next gen titles and then push in game micro transactions on players as well, trying to get a much money as possible from willing consumers.

  • It's not only rude, but also insulting that players were asked to continue paying for a game.

  • They already paid full price for Triple A games that are generally hugely profitable without implementing any micro transactions at all.

  • The world will remember this day, the day they're heroes failed them.

  • Oh, if you want to know why we chose our number one pick for this list, head over to Mojo plays and watch our in depth analysis of the entry check the link in the description below.

welcome to Watch Mojo, and today will be counting down our picks for the top 10 worst things live service games have done to take your money for this list.

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