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  • welcome to watch Mojo, and today we're counting down our picks for the top 10.

  • Video game product fails.

  • This'll ist.

  • We aren't looking for games that failed, but rather peripherals and accessories that just didn't pan out.

  • Whether it was because of faulty programming or just overall cheap quality thes peripherals failed to become financial success is.

  • Let us know in the comments if you've ever had the misfortune of using any of these number 10 GameBoy camera and pocket printer Want to embrace your inner photographer or take goofy pictures with friends?

  • Well, do yourself a favor and get a real camera, not the GameBoy camera.

  • While it was a cute novelty that gave us a window into the future of cameras in hand held consoles and phones, you couldn't save and relishing your picks unless you had the flimsy pocket printer.

  • This is where the experience is ruined as pocket printer would printer creations on thermal paper, a k A.

  • The kind of paper used for cash registers, which was flimsy enough for ink to be easily smeared again.

  • Cool and novelty.

  • But the enjoyment lasts about as long as it takes to refill a register with the cheap paper number nine Steel Battalion controller.

  • One impressive feat in gaming is how we can pull off complex actions with the press of a few measly buttons.

  • But Capcom decided a few buttons weren't enough, and what gamers really needed was a deck of controls akin to that of military technology.

  • Despite still, Battalion seen critical success, the same could not be said in the financial sense as it bombed harder than a patrol boat trying to take on a nuclear submarine.

  • Who knew that people wouldn't want to spend $200 for a controller that was on Lee developed for one game?

  • And to think this was made to show what can be done in the game industry.

  • As producer Atsushi Inaba puts it.

  • At what cost, though Number eight Guitar Hero Grip, You've got the power in your head Now open the DS.

  • If Guitar Hero was a literal cash cow, it would have died from milk fever after the obscene amount of band specific spinoffs or handheld spinoffs.

  • Our money is on the handhelds.

  • On account of how terrible the grip peripheral WAAS players had to insert this into the GameBoy slot of their DS, holding the system sideways and pressing buttons while strumming the touch pad.

  • Yes, there was too much physical movement involved for a game, and it made us wish we had a guitar hero for instead, we didn't need a true sequel that could have shaken up the formula.

  • No, let's go with something that will make us look like uncomfortable doofus is.

  • That's what the kids air into, right?

  • With the dual screens of the DS sending your opponent and attack that flips, the screens can really bum them out.

  • Number seven Aura interact.

  • Er yeah, E want to spend a ludicrous amount of money to look like a rejected ghostbuster?

  • No.

  • Then stay away from the aura Interact ER.

  • Released in 1994 for the SMEs, second Genesis and Sega CD, this clunky plastic backpack was designed to immerse users with their games through vibrations.

  • Basically, it was an oversized rumble pack, and it would vibrate to just about any sound effect, making the entire experience uncomfortable.

  • Oh, and the power and filter Dial's barely made a difference in the vibration and audio quality, and this is why we don't wear haptic suits yet.

  • Introducing the Inter actor world's first interactive game test that lets you feel the action number six.

  • Power Glove the Power Glove for your Nintendo entertainment system.

  • While we could have put the virtual boy on here, the infamous red headset is more of a platform than it is a peripheral.

  • The Power Glove, on the other hand, no pun intended, is more than deserving to be here.

  • Despite having sold a million units, the Power Glove was proved that even the coolest ideas should not always come to fruition as it made playing games even more difficult with its odd and inaccurate controls.

  • Seriously, how are you even supposed to use this thing?

  • If it weren't for the cultural impact it made having been in the 1989 film The Wizard, this ancient peripheral could have been forever lost in time.

  • Number five play on Connect Game Boat.

  • Who would have thought that Connect Adventures, a game that requires no hands to play, would get a peripheral to make set up a bigger pain in the keister?

  • What exactly was wrong with connect Game boat?

  • Aside from the absurd name, was it easy to tear susceptible to mold?

  • We wouldn't be surprised if both were true.

  • But the most common complaint among critics was how the product reeked of plastic and ink as soon as you open the box.

  • To make matters worse, it did nothing but make the game frustrating to play, not to mention uncomfortable, to sit in with another person.

  • If you're a sadist looking to burn money, good luck finding a unit number four Sega activator.

  • Now take a look at your fingers, identify the ones we like to call thumbs, pat him on the back if you can find their backs and thank them.

  • Up until now, they've been doing all the work, but that's about to change.

  • Of all the ancient peripherals from the eighties and nineties, the Sega Activator was the worst with the idea of turning buttons into physical inputs.

  • One would think the activator existed for the sake of novelty, And the quality certainly implies that users would place themselves inside the ring and gesture in different directions to play their game.

  • The exaggerated marketing hit one crucial detail, though the device was not as accurate as the commercials lead you to believe, and the absurd price point of 80 bucks made it clear that consumers should spend their cash on another game rather than malfunctioning plastic.

  • Also, yes, the footage you've been seeing is an actual official instructional video for the product.

  • Better yet unleashed to inter warriors by going head to head with another activator number three We Vitality sensor do we Vitality Sensor first recognizes your pulse, but post is not just a measurement of your heartbeat.

  • You know what?

  • That we really needed something to clap onto our finger to make it seem like we were using some kind of homemade medical equipment.

  • That's exactly what Nintendo thought we needed when they announced the Wii Vitality sensor at e 3, 2009, the device was toe hold your finger and help players relaxed by emitting pulses.

  • However, it was revealed throughout the years that the Vitality sensor was failing to provide consistent results during the testing phase.

  • And it wasn't until late 2013, when the late Satoru Iwata finally said the project was canceled.

  • It's okay.

  • We have a feeling this wouldn't have sold well anyway, I very much look forward to that day.

  • Thank you very much.

  • Number two Tony Hawk ride skateboard.

  • Yeah, Here's an interesting question.

  • What's big plastic?

  • And is $100 of poorly designed technology?

  • If you answered the skateboard for Tony Hawk ride, then congratulations.

  • You haven't erase this from your memory, either.

  • It was designed to bring a sense of immersion to the game by having users awkwardly peddle their foot against the floor and tilt the board to steer.

  • However, these controls barely worked, making the experience incredibly irritating.

  • Perhaps what's more shocking is that the game and board managed to sell more than 100,000 copies and even spawned a sequel, Great Dumplings, before we reveal our number one pick.

  • Here are a few dishonorable mentions We car power adapter because who wants motion controls in a moving vehicle?

  • Rez Trans vibrator.

  • It was apparently being used for other things.

  • Microsoft Sidewinder Dual strike supposed to combine game pad mouse controls, not confuse and awe deejay hero.

  • Now anyone can turn the dial and press buttons way.

  • Roland Rocker, whose idea was it to replace buttons with a pad to stand and tilt on before we continue?

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  • Number one.

  • You draw game tablet.

  • Anyone can create and play with instant artists included with you Draw game tablet using both standard and innovative our tools you can draw.

  • Remember how th que gained a reputation for turning out licensed game after licensed game throughout the two thousands?

  • Well, the company's life ended unceremoniously after the disastrous launch that was the You draw gained tablet while it managed to sell over a million units on the Wii and garnered decent review scores, the tablet severely underperformed in sales.

  • Approximately 1.4 million units were unsold and th que suffered hundreds of millions of dollars in revenue loss, forcing the company to shift focus into other ventures.

  • Alas, T H Q would close its doors in 2013 on Lee to make somewhat of a return when the company trademark was acquired by Nordic games, thus birthing THQ nordic.

  • Now I'll make the brush smaller, and I'll use the next lighter shade of green in the mood for more awesome gaming content.

  • Be sure to check out this video here on Mojo Place and don't forget to subscribe and ring the bell to be notified about our latest videos.

welcome to watch Mojo, and today we're counting down our picks for the top 10.

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