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  • man A few years ago, I was so height break it had free running and these cool character designs and character creation system and awesome shooting mechanics and team based gameplay.

  • It was crap.

  • It was not that good, totally mediocre.

  • And there's tons of games out there like that, whether they were actually really bad or his gamers.

  • If we hype them up like way more than they really deserved way, need to count down.

  • So we're here before we get started.

  • I'm trying to get six likes.

  • That's for every six out of 10 that these games got.

  • I'm Sean for screw.

  • Tax stopped in I games.

  • It's salt number 10.

  • It's obvious that expectation has a lot to do with the games we put on this list in 2012.

  • Our childhood fantasies of seeing Street fighter versus Mortal Kombat characters would finally not come to fruition with the release of Street Fighter Cross Check in, which will do just fine, I guess, or it won't.

  • The marriage of the first and third most important Fighting game franchises resulted in a broken paid a win juggler that was just made with completed characters not included on the disk and a player base that ultimately ended up saying, Yeah, we'll go back and keep links and street fighter for there's a reason this was only achieve over one year.

  • Number nine.

  • I am getting on my soapbox right now.

  • I called this shit from the very first trailer.

  • The second I saw the debut teaser with those people in the carriage, I looked at Sam next to me in the office and I said, Oh, where?

  • Wolves.

  • I bet you and there were wear wolves.

  • Then there was the debut gameplay trailer where I was like, Hey, this is just a cut scene with heretical on it.

  • And it waas touted is the game that would show what the PS four could really do.

  • We ended up being treated to an afternoon long game that basically boiled down to a trailer for its Sequels, which let's be riel.

  • They're never gonna happen.

  • But its biggest sacrilege.

  • It's ending.

  • I don't even care about the spoilers.

  • I'm just gonna show it to your right now.

  • Really?

  • That's it.

  • Come on, man.

  • Admittedly, I'm not the hugest elder scrolls fan.

  • I mean, I played the hell out of oblivion.

  • and Skyrim, and my knowledge only goes so far.

  • And as a more hard core fan, I couldn't imagine hearing the news that you now get to experience Hamri Al with your friends.

  • And what do we get?

  • Pretty much everything we've experienced from other in memos with an elder Scrolls theme.

  • Shame?

  • I think this is a pretty huge lesson and calming our own expectations, because, I mean, do you think there's any way this game could have really lived up to what we wanted?

  • I mean, really lives up to the hype.

  • I guess we'll never know.

  • Okay, I'm kind of giving will be solved a break here.

  • Just having one of their recent issue Riddle titles on this top 10 between watchdogs assesses Green Unity and the division.

  • The ladder really does encapsulate every topic we'd hit if we were to discuss all three of these titles.

  • It's another Ruby Saudi three trailer that shows way better visuals and details in the final product.

  • It had nothing really to do except to shoot guys with flamethrowers or shoot guys with guns or shoot bigger guys with flame throwers and bigger guys with guns.

  • Oh, I'm not even gonna go into the dark zone and how broken that shit is.

  • That's not even worth touching.

  • Plate testing would help there, guys.

  • Maybe next time.

  • It was John Romero's first solo endeavor.

  • After do the marketing behind Diet Gitana advertised, John Romero would make you his beach.

  • When you market something like that, you better not slip up.

  • You better bring on debut.

  • Dia Kitana was heated by everyone.

  • Old man, Skin estimates was telling me about how it was one of the first times Gamers were so mad they wouldn't play it.

  • We didn't have his little bucks.

  • Isn't 140 characters, it's and moan about video games.

  • We didn't say we're not gonna play that.

  • It may have been an average game, but fuck that.

  • We actually didn't buy in huge parts due to its cocky demeanor.

  • It just goes to show that do much attitude and marketing can really turn off consumers.

  • I need my pills.

  • Di Catanha may not have been that bad of a game, but we stood up in one voice and said, Really, John Romero, we're gonna make you our beach with our wallets.

  • Video game promise.

  • It's almost political really a figurehead emerges with bright new ideas, he says.

  • I'll give you the world.

  • I'll make a Babel game and secrets with this and this and this and this and this and this and that.

  • This I'll make a game about a cube and only one person will open it.

  • What's inside?

  • Who gives a fuck, Pete?

  • Just keep on telling us about how you made the first fable, which was okay.

  • But it wasn't like half of what you promised and then appear on Mawr and Mawr.

  • Face to face interviews with Jeff Keeley.

  • Pieter Malan Ooh is famous for not living up to his own expectations, but every time he has a new concept, people start slobbering all over his dick.

  • Okay, before you get on your high horse and say Bush, John, he made black and wines he did like 15 years ago, and it was good.

  • But that doesn't mask the fact that developers might at times hype their own ideas before making a game, and no one wins in that situation.

  • So keep it.

  • Chill, Pete.

  • I'm sure you'll make something that lives up to your own dreams eventually.

  • Well, you're still a hell of a lot better in making games.

  • And I am.

  • So just do whatever the fuck you want.

  • I don't care.

  • We may.

  • Who knows?

  • Start another experiment.

  • Even Maurin treat.

  • Thank you.

  • Ah, OK.

  • Fun experiment for just one second.

  • Close your eyes.

  • Well, Don't close them.

  • Keep watching the video.

  • Pretend to close your eyes.

  • Imagine you're 11 years old.

  • Video games aren't what they are today.

  • You just saw Star Wars.

  • The force awakens.

  • It was damn good, right?

  • It's the highest grossing movie of all time.

  • And now at Christmas.

  • Mom and Dad, if they haven't divorced yet.

  • Bought you Star Wars.

  • The force awakens the video game.

  • Then you put it into your Atari 2600.

  • And it is a piece of Do do.

  • Damn, it's fun.

  • How let down would you be Welcome to 1982 Number 3 15 years.

  • Do you know how long that is?

  • That's over Half, Malloy.

  • That's like two console generations.

  • That's more than old enough to be forced into a marriage in some countries.

  • That's how long Duke Nukem forever was.

  • And you know what?

  • It wasn't that bad of a game.

  • Hold on.

  • Don't hurt may.

  • Unfortunately, we on the Internet love to collectively shit on stuff.

  • But besides tiny tech issues, let's take a long look at Duke forever.

  • I mean, it's everything we'd want in a Duke Nukem games, straightening turds, big titties, schoolgirls blowing each other, stolen references from they live and beer drinking.

  • Oh, wait, What's that?

  • It's been 15 years since the last Duke game, and now we're, like, grown up.

  • Now, some of us are, like, 30 and we have kids.

  • And that stuff is just not funny to us anymore, huh?

  • Go figure.

  • Oh, yeah.

  • Number two this'll one is person while not in development.

  • Hell, as long as Duke Nukem forever aliens, colonial Marines had something way more important to live up to legacy gearbox and whoever the hell they ended up getting to make it had such a standard to live up to.

  • They promised authenticity in the weapons, and the xeno morphs in the sound and the sound tracked, and it really boiled down to it.

  • Just not being good.

  • Multiplayer had some need ideas, but otherwise it was complete trash.

  • Why are the aliens attacking me like dogs?

  • I've only seen aliens like 17 dozen times.

  • But don't they, like, sneak around and stuff?

  • Where's the horror?

  • Where's the tension?

  • The lovable characters?

  • Sure, at least it ended up looking like a crappy aliens game.

  • But we had E three trailers that showed us something this awesome and this tense.

  • And all the while it was trying to hold itself to the standard of one of, if not the greatest science fiction film of all time.

  • When you're gonna make a game for this fan base, you better not to take any shortcuts.

  • And they fucking did just that and it sucks.

  • How many fingers am I holding up?

  • He's fine.

  • It's number one for almost 10 years by prospective Fanboys and developer Silicon Knights to human in theory, was full of cool ideas.

  • It really was Norse mythological figures as cybernetic Lee enhanced humans do.

  • That's freakin sweet.

  • It was gonna be the start of an awesome Microsoft exclusive trilogy.

  • It was going to lead the charge and satisfy all of our needs.

  • It was gonna be a revolution.

  • The light, the hope, the everything.

  • Head of Silicon Knights Dennis Diack bitched at reviewers who gave it a low score.

  • His studio got sued by Epic for not paying for the unreal engine.

  • The company got completely annihilated, and all copies of two human were pulled from stores, even digitally.

  • But hey, everybody, there's hope.

  • If you want a silver lining to this tragedy, you can find solace in the fact that copies air now extremely hard to find.

  • And if you are lucky enough to find one, they are ridiculously expensive, making it a near impossible collector's item happy hunting.

man A few years ago, I was so height break it had free running and these cool character designs and character creation system and awesome shooting mechanics and team based gameplay.

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