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  • - I got an email that said,

  • "Hi. I am from the Spatial Orientation Laboratory at Brandeis University.

  • "Would you like to go in our space chair?"

  • Yes, yes I would.

  • - The lab does a whole variety of different things.

  • Space research, spatial orientation,

  • how does a person know where they are in space?

  • We also look at artificial gravity,

  • we look at human postural balancing,

  • sensory motor adaptation and processing,

  • we do some sorts of modelling as well,

  • and we've had a history of looking at motion sickness.

  • There's a lot that we don't know

  • about when does spatial disorientation happen

  • and how can we resolve it?

  • - That went wrong, that went wrong. Okay.

  • - The first question of this project is can we recreate essentially

  • what an astronaut would experience,

  • that sort of weak sense of gravitational cues and the spatial disorientation,

  • on Earth?

  • And the way we do it, is we put people into this beast, this machine,

  • we blindfold them so they can't use their visual system,

  • noise cancelling headphones so they can't use their auditory system.

  • They're just falling to the left and to the right.

  • And because they're tilting relative to gravity,

  • you can use information

  • about how you are relative to gravitational vertical

  • to figure out where you are.

  • You're getting this information a little bit through your

  • skin as you push against that seat,

  • but a lot through your vestibular system.

  • - And it's so easy to just over-correct and over... yep, there we go.

  • - If we want to know how the brain works in space flight,

  • we need to approximate the whole variety of conditions and forces

  • without limiting it to just one axis.

  • So we started designing a Multi-Axes Rotation and Tilt system,

  • which we call MARTS.

  • It became operational about 12 years ago,

  • and about 10 years ago we flew it on the Vomit Comet,

  • it was actually the biggest piece of equipment

  • and the heaviest that they flew.

  • - Okay, okay, okay, okay.

  • - What parabolic flight gives us is the ability to test, in close proximity,

  • several gravity-inertial force environments.

  • I flew a lot in zero G,

  • I probably have more zero G time clocked than some astronauts.

  • - So this chair is balanced on a metaphorical knife edge,

  • and my job is to keep it upright,

  • but I can't shift my body weight,

  • and I've got no cues from my eyes or my ears.

  • Instead, all I have is this joystick, and you know what?

  • I don't think I'm doing too badly at this.

  • - Your inner sense of balance is inside your inner ear,

  • and your otolith organs are these little hairs

  • that tell you how much you tilt.

  • In the upright, those hairs tilt the more you deflect

  • and you have a good sense of where you are.

  • When you're on your back,

  • the only thing that you really have through your canals

  • and even through your skin is velocity.

  • So I take the people and I tilt them until they're on their back,

  • and because I'm not tilting relative to gravity anymore,

  • you can't really use gravitational cues to figure out where you are,

  • and people become wicked spatial disoriented.

  • - Whoa, okay.

  • - You know, I put pilots inside there,

  • they don't know where they are, 90% of people have no idea.

  • And one of the core things I was very interested in

  • was how do people learn over time?

  • People in the upright who have a good sense of where they are,

  • I was curious, well, what does learning look like

  • even in that condition?

  • Because no one had even looked at that.

  • And so we took data and we 3D-printed each of the trials.

  • So this is trial one,

  • and this is going all the way up to trial 20.

  • And if you have huge circles, that means you're really bad.

  • And as time goes by, people learn.

  • In the beginning people come in and they're stressed out,

  • you know and what they do is they grasp that joystick

  • and they are just doing these crazy manoeuvres

  • thinking that they need to respond to every small thing.

  • Pretty rapidly, people are able to learn to do this task.

  • This is our spaceflight analogue task, this is when you're on your back.

  • You don't have gravitational cues that tell you about your angular position.

  • It is just a mess. People are in it for 40 minutes

  • and very very minimal learning.

  • There are some small things that they learn,

  • and that's what I use to create a training programme

  • that's actually effective.

  • And these red marks here are destabilising joystick deflections.

  • This is when you make a deflection of the joystick

  • that actually throws you away from the balance point.

  • Because you're kind of disoriented.

  • - Did I just steer into the floor?

  • - Based on what I've been looking at,

  • there are really two times that this happens.

  • One is just some weird freak thing,

  • where they're just like -- krushk! -- you know,

  • and who knows why that happens.

  • We need to study more, we want to do imaging and things like that.

  • But the second time it happens is timing.

  • People are doing this joystick deflection

  • and they sort of hold onto the joystick a little too long

  • and that becomes destabilising.

  • - This is impossible.

  • - I look at learning,

  • I look at how do you create effective training programmes,

  • and I also look at: can we do technological countermeasures

  • that can help people in that condition.

  • - Thank you to all the team

  • of the Spatial Orientation Laboratory

  • at Brandeis University.

  • Pull down the description for more about them

  • and their work.

  • That is genuinely impossible.

  • ...I'm talking really loud.

  • [laughter]

  • Cool.

- I got an email that said,

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