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  • Good morning, John.

  • I am a little bit shocked by how much I like jigsaw puzzles.

  • Like, you have noticed that I am a little bit obsessed with productivity.

  • We can go ahead and say it. Sometimes it's unhealthy.

  • I tie my self worth to my output, and then often I tie what I imagine to be

  • my output to external validation from an audience, or in economic terms,

  • or other imperfect surrogates for the magnitude ofimpact,” whatever that is.

  • A jigsaw puzzle has none of that.

  • If there is something that has less impact on the world

  • than re-assembling an image of a wintertime scene, I can't really think of it.

  • But jigsaw puzzles trick my mind into thinking that it matters

  • without any of the responsibility of it actually mattering.

  • And that allows me to - get this - relax and also spend time with friends and family.

  • And there are lots of different things I like about puzzles.

  • I like how it feels like you get to know every puzzle and they're all just a little bit different.

  • And sometimes they're very different!

  • And the tricks you develop on one puzzle might not work for another.

  • And in these ways, doing a puzzle is like solving any problem.

  • No two problems are the same,

  • but as you get the feel of the shape of a problem, you get better and better at addressing it.

  • Puzzles also have the advantage of being finite, and so you know when you're done solving it,

  • which is something that real world problems tend to not have, unfortunately.

  • I am unlike a lot of puzzle people who I know in that taking the puzzle apart is actually my favorite part.

  • I just love watching the complete order of a puzzle being almost instantly reverted to complete disorder.

  • And not because I like love chaos and destruction.

  • Like a little bit I do. But mos - but here's the thing.

  • I love seeing how hard it is to build something and how easy it is to destroy it.

  • Now, that might not sound like a good thought, but I think it actually is.

  • Because if it is much easier to destroy than build - this is mathematically true so you can't really deny it -

  • then everything that remains built, every problem that gets solved, every disease that gets cured,

  • everything that just works remains that way only because of human action.

  • Only because of billions of people placing puzzle pieces every day, carefully, and thoughtfully.

  • Obviously, during the Project for Awesome, we are focused on problems.

  • And the puzzles we're solving here are not puzzles that have the luxury of not mattering.

  • So, we have to look a lot at the problems, and they can feel very heavy.

  • But they need to be looked at, and they need to be understood.

  • And we need to support, the master puzzle-solvers out there

  • who understand the unique shape of each one of these things.

  • Like the people who work at Partners in Health and Save the Children,

  • the charities the Project for Awesome is supporting in its first half.

  • The puzzle of healthcare isn't simple anywhere,

  • but these organizations help communities build more robust healthcare, decrease illness,

  • they provide stability, and they make the world a better place.

  • Everyone who supports the Project for Awesome by making a video, supporting a charity,

  • joining us on the livestream, or getting some perks at projectforawesome.com/donate

  • You are helping put puzzle pieces down where they most need to be.

  • The problems of the world can feel like a weight, but they can also feel like a puzzle that,

  • yes, we're never gonna finish, but that brings a better world with every piece we lay.

  • And the Project for Awesome, by the way, begins shortly at noon eastern time!

  • And you can join us for 48 hours

  • of fun and fundraising and silliness and thoughtfulness at projectforawesome.com/live.

  • John, I will see you on the livestream!

  • Go to projectforawesome.com/donate to find our Indiegogo. There are so many cool perks!

  • And you can get them now and ONLY during the Project for Awesome.

Good morning, John.

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B1 puzzle jigsaw project destroy solving livestream

It is Much Easier to Destroy than Create

  • 9 0
    林宜悉 posted on 2020/03/30
Video vocabulary

Keywords

awesome

US /ˈɔsəm/

UK /'ɔ:səm/

  • adjective
  • Great; wonderful; stupendous
  • Extremely impressive or daunting; inspiring great admiration, apprehension, or fear.
trick

US /trɪk/

UK /trɪk/

  • verb
  • To fool someone in order to obtain a result
  • To playfully tease or fool to make someone laugh
  • noun
  • Act of trying to fool someone
  • Quick or skillful way of doing something
  • Something done to make someone laugh
  • adjective
  • Not reliable; likely to deceive you
impact

US /ˈɪmˌpækt/

UK /'ɪmpækt/

  • noun
  • A striking effect or result to hit with force
  • Act or force of one thing hitting something else
  • A marked effect or influence.
  • verb
  • To hit or strike someone or something with force
  • other
  • To have a strong effect on someone or something.
  • (especially of a tooth) wedged so that it cannot erupt.
  • other
  • To collide forcefully with something.
disorder

US /dɪsˈɔrdɚ/

UK /dɪs'ɔ:də(r)/

  • noun
  • State of confusion or a lack of organization
  • Illness when the body is not functioning well
  • An illness or a medical condition that disrupts normal physical or mental functions.
  • A disturbance of the peace; public unrest.
  • An illness that disrupts normal physical or mental functions.
  • A lack of order or organization; confusion.
  • other
  • A state of confusion; lack of order or regular arrangement; disarray.
  • A disturbance of the peace; a situation in which people behave in a noisy or violent way in public.
  • other
  • To disrupt the order or arrangement of something.
  • To disrupt the order or organization of something.
  • To disrupt the order or arrangement of something.
  • other
  • A state of confusion or lack of organization.
tend

US /tɛnd/

UK /tend/

  • verb
  • To move or act in a certain manner
  • To take care of
  • To regularly behave in a certain way
audience

US /ˈɔdiəns/

UK /ˈɔ:diəns/

  • noun
  • Group of people attending a play, movie etc.
advantage

US /ædˈvæntɪdʒ/

UK /əd'vɑ:ntɪdʒ/

  • noun
  • Thing making the chance of success higher
  • A positive point about something
  • A condition or circumstance that puts one in a favorable or superior position.
  • Benefit or profit gained from something.
  • other
  • To make use of something, especially to further one's own position; exploit.
  • other
  • Benefit resulting from some course of action.
chaos

US /ˈkeˌɑs/

UK /'keɪɒs/

  • other
  • State of utter confusion or disorder
  • other
  • Complete disorder and confusion.
  • Behavior so unpredictable as to appear random, owing to great sensitivity to small changes in conditions.
  • A situation that is confused and not well organized.
  • The formless matter supposed to have existed before the universe was given order.
  • noun
  • The formless matter supposed to have preceded the creation of the universe.
develop

US /dɪˈvɛləp/

UK /dɪ'veləp/

  • verb
  • To explain something in steps and in detail
  • To create or think of something
  • To grow bigger, more complex, or more advanced
  • To make a photograph from film
  • other
  • To (cause something to) grow or change into a more advanced, larger, or stronger form
  • other
  • To invent something or cause something to exist
  • To start to suffer from an illness or other medical condition
  • To improve the quality, strength, or usefulness of something
scene

US /sin/

UK /si:n/

  • noun
  • Incident where someone behaves angrily, badly
  • View that looks like a picture
  • Place where something particular happened
  • Part of an act in a play