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  • nothing like a little fear to get the heartbeat racing.

  • Welcome to watch Mojo.

  • And today we're counting down our picks for the top 10.

  • Scariest games of the last decade for this list will be looking at the scariest video games released throughout the 20 tens and ranking them based on Scare Factor, Legacy and their overall influence on the horror genre.

  • Number 10 Alan Wake.

  • If Twin Peaks and Stephen King merged together than Alan Wake would be the result.

  • It tells the story of the titular Alan Wake, a novelist who tries to uncover his wife's disappearance in the Twin Peaks esque town of Bright Falls.

  • Of course, the town's name is largely ironic as it is plagued by something called the Dark Presence, a shadowy force with seemingly impossible speed, super strength, invulnerability and the ability to possess.

  • It's not bloody or gory or viscerally impacting, but there's just something really creepy about being hunted and stalked by the darkness itself.

  • Not to mention it has the ability to turn the town's inhabitants against you.

  • Nothing makes you feel more alone or more powerless.

  • Number nine dead space, too.

  • Now, if you want to talk viscerally impacting.

  • Let's talk about dead space to the dead space.

  • Siri's is the mediums.

  • Answer to the scary space stories of old space inherently makes for a terrifying setting.

  • Not only is it seemingly beyond human comprehension, but there's literally nowhere more isolating.

  • In short, it really gets the good ole imagination going and not in a fun way.

  • Add in some love, crafty and alien things and some truly disturbing body horror, and you have the living nightmare that is dead space to We didn't think it could get much scarier than the first game.

  • This proved us wrong.

  • Number eight Layers of Fear, developed by the oddly named Bluebeard team, Layers of Fear is a psychological horror that takes its cues and influences from the independent horror titles of the early decades.

  • More on that later, you play as a mentally disturbed artist who is trying to paint his masterpiece, but he keeps getting distracted by puzzles and an ever changing mansion.

  • Like most psychological games, layers of fear places most of its whore within the mind and forces us to evaluate what is and isn't really as such.

  • It asks us to share in the protagonist surreal experience, even if that's something we don't necessarily want to do.

  • The persistent jump scares and disturbing visions definitely don't help you.

  • Number seven until dawn.

  • H.

  • Hold on What's happening?

  • Are you moving it?

  • I swear it's just moving until Dawn is one of the PlayStation for is most unique exclusives.

  • It serves as an interactive.

  • Choose your own adventure style of game as the choices.

  • You make it directly impact the story and characters.

  • The story takes its influence from a wide variety of horror styles, starting as a creepy slasher in the vein of Friday the 13th before transitioning to a more fantastical tale involving when two Goes and Native American curses.

  • Of course, much of the whore derives from the nature of those stories.

  • But the stress of keeping your character's alive and trying to make the best decisions possible also adds an element of unpredictability that helps keep the game fresh and relentlessly nerve wracking.

  • One wasn't faking anything.

  • Number six, the Evil Within Theo, 1/3 person hoard title directed by Shinji Mikami, the evil within was bound to be compared to the resident evil Siri's.

  • But while the latter primarily focuses on B movie thrills like zombies, mutants and parasites, the evil within is far more psychological and disturbing.

  • Its themes were more in line with Silent Hill than resident evil, complete with the troubled protagonist, otherworldly locations, a general nightmarish tone and a story so bizarre and bonkers he'll have you genuinely questioning the sobriety of its creators.

  • And who can forget the grotesque enemies such as quell Laura and everyone's favorite, The Keeper?

  • It's deeply disturbing, but also incredibly rewarding.

  • Number five Resident Evil seven.

  • Biohazard the Great Pull out the Truth.

  • Ah, lot was riding on resident evil seven.

  • Resident Evil five was considered a bit of a disappointment after the masterpiece that was four and six was, Well, let's not talk about six now.

  • Taking cues from the Texas Chainsaw Massacre, resident Evil seven came barreling out of the gate, and it did not hold back Okay from the unnerving atmosphere of the Baker family residents, alongside disturbing boss battles and gruesome sequences, we can show here seven brought the scares both psychological and visceral.

  • There may not have been a familiar face in sight until the very end, but this game single handedly brought the franchise back from the brink of extinction.

  • Resident Evil two Onley solidified Capcom's miraculous redemption.

  • Number four.

  • Alien Isolation Way did it.

  • We got an alien game in keeping with the first movies tone most alien titles have followed in the bombast of James Cameron's Aliens, and that's fine.

  • But a lot of the franchise's fans were clamoring for more atmospheric and claustrophobic experience.

  • In keeping with Ridley Scott's masterpiece and creative Assembly delivered.

  • There are few video games as stressful and anxiety inducing as this as you are persistently hunted by the titular alien and left utterly powerless to defend yourself against it.

  • Yes, there are defensive techniques, but most of your time will be spent cowering under tables or holding your breath in a locker.

  • As the alien stomps and sniffs around outside.

  • We didn't think our hearts could beat so fast.

  • Number three p.

  • T.

  • Rest in peace.

  • We may never forgive Konami for what they did to Petey.

  • If you've been living under a rock for the last five years, Petey was a playable teaser.

  • Hence the initials for a new Silent Hill game.

  • This could have been the greatest war game ever released.

  • Not only was it being directed by Hideo Kojima and Guillermo del Toro.

  • But the demo alone was scarier and more impactful than a lot of Triple A horror games.

  • This demo was a master class in horror, creating tension like nothing else and cycling through a wide variety of horror styles, each of which were well integrated and deliriously terrifying.

  • It's a masterpiece of supernatural horror, and it will never again see the light of day number to outlast whole Boy.

  • This one gave me nightmares.

  • Outlast, help.

  • Define the independent horror surge of the early 20 tents developed them.

  • Published by Red Barrels.

  • This game had you playing as a journalist who travels to a seemingly abandoned, insane asylum to uncover the truth about inhumane experiments.

  • Thegame play is relatively simplistic, as it mostly consists of walking around, running away from enemies and hiding under beds.

  • Most of the games mastery lies in its execution.

  • It praise on our intrinsic fear of the dark of being chased and hunted, end of being helpless against an enemy who wishes to do us harm.

  • It's amazing what red barrels managed to do with such limiting game plate, and it helped revolutionize the way horror games were made throughout the decade.

  • Before we get to our most horrifying pick, here are a few honorable mentions.

  • Document results.

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  • Number one.

  • Amnesia The Dark Descent The legacy of amnesia cannot be overstated.

  • It kickstarted the independent horror stories of the early 20 tens, and it's game play.

  • Mechanics and general style were heavily copied throughout the decade.

  • Thegame has you control a man named Daniel as he explores a dark and foreboding castle, soft, intricate puzzles and hides from deformed and nightmarish creatures that literally caused him to go insane.

  • Never before has a game focused so heavily on sheer survival, and few have made the player feel so alone and vulnerable.

  • You may begin questioning your own sanity by the time the credits roll.

  • Never mind Daniels.

  • It's a masterful example of the survival horror genre, and it remains one of the scariest games ever made in the mood for more awesome gaming content.

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nothing like a little fear to get the heartbeat racing.

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