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  • And just like that, these companies were gnome or everyone.

  • I'm Ricky with Watch Mojo, and today we're counting down our picks for the top 10.

  • Videogame development company's ruined by one game.

  • Sorry, my face is tired from dealing with everything For this list will be looking at video game development companies who faced financial ruin or got a really bad reputation based on one game that was critically destroyed or financially unviable.

  • All right, on to number 10.

  • Some of your guys may know Phelps.

  • He's the cop who broke the jewelry store murder stand up and take a bow.

  • Phelps Number 10 Flagship studios Hellgate London Hellgate London was an RPG hack and slash game from flagship Studios small company founded by former Blizzard North executives.

  • They had abandoned ship following a dispute with blizzards.

  • Parent company Vivendi Hellgate was their first creation, and it was released two incredible hype on October 31st 2007.

  • However, it was considered a massive disappointment and received the middling reviews, with many criticizing the game's lackluster combat mechanics and technological shortcomings.

  • Following the game's release, flagship received funding from HQ America Bank to support post release content in the game itself was used as collateral.

  • Unfortunately, Flagship filed for bankruptcy in the summer of 2008 and subsequently lost the I P writes to Hell Gate.

  • Just like that, flagship studios had come and gone.

  • Number nine.

  • Real Time Worlds.

  • A PB All points bulletin.

  • Last crazed slots opportunities.

  • Lots of choices, but only one that matters Following crackdown in 2007 Real time Worlds released a PB All points bulletin on open World multi player version of cops and robbers in this game user's play as either an enforcer or criminal and carry out faction specific objectives.

  • Quite astoundingly, it eventually became one of the most expensive video games ever made, with costs exceeding $100 million.

  • The game did not match the scope and promise of its budget, and it received relatively poor reviews from critics.

  • It also wasn't very popular.

  • Just six weeks after the game's release, real time entered administration.

  • Thegame servers were eventually shut down, mealtime was liquidated and the rights to a P B were purchased by K to network for just 1.5 million.

  • Number eight factor five layer Those a watery grave factor.

  • Five was a pretty big company in the nineties andtwo thousands developing games like the Terek in Siri's and Star Wars, a rogue squadron following two rogue Squadron Sequels for the GameCube Factor.

  • Five went toe.

  • Work on Layer appears to be exclusive.

  • That took advantage of the new six access function.

  • Unfortunately, that's exactly what people hated about the game.

  • While most players praised the art direction in graphics, the game was fiercely condemned for its poor controls.

  • The Condescending Layer Reviewer's guide that Sony Center critics certainly didn't help factor fives.

  • Reputation was ruined, and they later closed their doors after an unrelated issue with publisher Brash Entertainment.

  • It was the Divine Er's Order Room.

  • No survivors Number seven Team Bondi L.

  • A Noire Motel Opportunity.

  • Hard evidence.

  • Best of all, the interrogations based L.

  • A Noire certainly had its issues, but it was mostly commended for being unique and different.

  • It would also prove to be Team Bondi's only game.

  • The company was founded in 2003 and Eleanor was announced two years later following a very lengthy development process and a significant publishing swap.

  • Eleanor was finally released in May of 2011 positive critical reception and strong sales.

  • However, allegations of poor working conditions at Bondi quickly surfaced, and the controversy tarnished the reputation between rock star and Bondi.

  • Left without a publisher and with no other company willing to work with them, Bondi was placed into administration on August 30 1st 2011 They were liquidated the following October.

  • You expect me to believe that it's all very convenient?

  • Number six free radical design pays crazy stuff happening out there, and Bullock and Cleansing Skin and people praise Hayes was widely touted as a halo killer.

  • It turned out to be a studio killer.

  • Instead, Hayes came from free radical design, the team behind the Amazing Time, Slater Siri's.

  • It was their third new I P and their first game since time splitters Future Perfect.

  • In 2005 the game faced a rather expensive development, is free, radical, created their own graphics engine, and the game itself was radically redesigned under do be soft to compete with more mainstream shooters.

  • To further complicate matters, Ubi Soft decided to cancel the Xbox 360 and PC releases and make a CZ a PS three exclusive Thegame was a critical and commercial disaster, and free radical went bankrupt just seven months after its release.

  • Where exactly are way number five Silicon Nights to Human?

  • We are on a vital mission to uphold justice.

  • Gonna be a rough trip to human was just a monumental failure on all fronts.

  • It was originally announced a way back in 1999 and was scheduled to release on the original PlayStation.

  • However, changing partnership deals and an emphasis on other games resulted in lengthy delays in the game wasn't released until 2008.

  • It eventually racked up a budget between 60 and 100 million and received mediocre reviews.

  • It was also the subject of a heated lawsuit as epicgames suit Silicon Nights or their misappropriated use of their unreal engine.

  • Three.

  • The lawsuit was finally settled in 2012 and Silicon Nights was forced to pay 4.45 million and recall and destroy all the unsold copies of two human.

  • Unsurprisingly, they filed for bankruptcy Shortly after I will take an expeditionary force to secure one.

  • There will be no expedition.

  • Balder number four, Core design, Tomb Raider, The Angel of Darkness.

  • This was the first Tomb Raider game made for the PlayStation two and to take advantage of this new technology, Poor design decided to significantly overhaul the character and setting.

  • However, they quickly collapsed under the weight of their ambition.

  • Projects and ideas were continually scrapped.

  • The company lacked leadership, and the team was horribly fragmented and aimless.

  • The quickly approaching deadline also caused them to cut various significant elements from the finished product.

  • The resulting game was broken and messy, and it received terrible reviews.

  • Core designs, Reputation was permanently tarnished, and parent company I Does gave the Tomb Raider I P to Crystal Dynamics.

  • Key employees quickly left, and poor design was eventually bought by rebellion.

  • Developments before its closure in 2010.

  • I need to shimmy to that way, but I don't think I'm strong enough yet.

  • Number three by Aware Montreal Mass Effect Andromeda.

  • I never planned to be passed finder.

  • I don't know what's out there.

  • We're the Milky Way's best and brightest.

  • We can do this.

  • This one hits close to home.

  • BioWare was once the name in story driven R P G's games like Knights of the Old Republic, Dragon Age and Mass Effect guarded them incredible praise in popularity.

  • Most people were willing to forgive by aware over bungling the mass effect ending.

  • But Andromeda was an unforgivable disaster.

  • Developed by by a wears Montreal studio.

  • It was mocked and named before it was even released, thanks to the unintentionally hilarious facial animation.

  • Condos were so good, and when it was released, the game received average reviews from critics and fans alike by aware Montreal would later be merged with E AIDS Motive Studios Just a few months after the game's release, a move that many believed to be the direct result of an dramatise failure on your new galaxy could pull me away.

  • And here we are.

  • Number two Ion Store Dye KITANA Throughout the nineties, John Romero was one of the biggest names in gaining.

  • He was known for designing Wolfenstein, Doom and Quake, three of the most influential titles in F.

  • P s history.

  • So when it was announced that he and fellow designer Tom Hall we're leaving it and starting their own company, expectations were through the roof.

  • However, work on di Katana was fraught with difficulty, and the game was released the terrible reviews, but worse, it was a bona fide commercial disaster.

  • Reports forecasted sales of 2.5 million, but it pushed on abysmal 40,000 copies.

  • The Dallas branch was closed by parent company idols just one year later, and the Austin branch soon followed.

  • And with that, the most promising gaming company in the world crumbled to dust.

  • Before we get to our number one disaster, here are a few dishonorable mentions.

  • Look, I got a couple things to take care of.

  • Thanks for the drink.

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  • Number one.

  • Sega Shenmu Real son.

  • Where you going?

  • You're not going after them.

  • Please don't.

  • Shenmu was a technological marvel for its time and segue, approved ridiculously ambitious with its creation.

  • Unfortunately, these marvels also came with an inflated budget, and Shenmu was priced at an insane 70 million, making it the most expensive video game ever developed.

  • At the time, it had no hope of recuperating its budget.

  • While the game's sold a respectable 1.2 million copies that was just not enough to turn a profit.

  • Thegame was a massive commercial flop and lost Sega a ton of money.

  • Its failure was a major contributing factor to second exit from the consul market, and the Dreamcast proved to be their final contribution.

  • Shenmu not only killed the Dreamcast, but it killed Segars participation in the consul race.

  • See, I was just making a wish for you.

  • This'll list just goes to show that game development can be brutal and very unforgiving.

  • The people who work in this industry are very brave souls.

  • All right, everyone, thank you so much for watching.

  • Please make sure to drop a comment, letting you know which one of these game development companies You guys missed the most, and I'll see you next time.

And just like that, these companies were gnome or everyone.

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