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  • Five was to case final NFL game in this story ends there.

  • Or does it?

  • After Sega sold two K to Take two Interactive, the company wanted to re enter the football video game market.

  • With Madden being the only NFL game allowed to, Kay had to think outside the box what they ended up Creating was a football game filled with nearly 250 of the greatest NFL players ever, including Jerry Rice, Barry Sanders, John Elway and more.

  • Without an NFL license, they couldn't create NFL teams, so users were given the freedom to create their own teams from scratch. 00:00:51.440 --> 00:01:8.170 Choosing a logo, uniform and roster by selecting players from the pool of historic greats to Kate took the same revered to K five game playing and improved upon it, adding new animations, mechanics and graphics while keeping the same foundation that made to K five Great. 00:01:8.860 --> 00:01:13.050 This resulted in the creation of the best playing football game ever made.

  • All Pro Football to Kate, no football game has ever come close to matching the authentic gridiron action of to Kate.

  • While the game was flawed and lack the depth of two K five or Madden, the game play was so good that it didn't matter.

  • As time has passed new creations, software and tools have prolonged the life of this game, allowing users to recreate NFL College or any other league inside the game as well as you software to play through a fully fledged franchise mode, which wasn't originally possible in the game released.

  • This is the story of all pro football to K eight in 2019. 00:02:1.240 --> 00:02:7.550 The gameplay footage will be demonstrating is from two K football now who has a YouTube channel and a Twitter page link below. 00:02:8.140 --> 00:02:15.750 He used editing software, which I will go over later to create a 1993 NFL roster, complete with all players and uniforms.

  • One of the first things that might stick out at you from washing this game play is the pocket formation movement way The quarterback moved up into the pocket to step up and make it tough.

  • Throw or the way the pocket could collapse in on him and allow a sack was life like the way players moved the fluidity of the animations.

  • It all looked better than anything before it, and even today looks much nicer than Madden.

  • Let's take a look at Randall Cunningham throwing the ball in to Cade and modern Madden as someone who's always wanted to play quarterback as a kid and would practice throwing the ball over and over and over.

  • The way Cunningham shifts his weight, winds up spirals.

  • The ball office fingers is on 0.2 K in Madden.

  • It just looks awkward. 00:02:56.570 --> 00:03:1.630 The graphics look prettier, but when comparing these animations to K, it looks way more realist. 00:03:1.880 --> 00:03:4.810 And this game is from 2007 to K. 00:03:4.840 --> 00:03:21.750 Even today, love them or hate them has always had a knack for attention to detail, and this game is full of it on dropbacks to Kate has the quarterback step back exactly like he wouldn't real life, and you can see his body weight shift to his back foot on the last step of his drop.

  • It just looks nice in Madden.

  • Cunningham just sort of hops backwards.

  • If any quarterbacks to drop.

  • Looks like that in real life, they would probably become a mean.

  • Let's look at how the ball is snapped.

  • It's not always perfect.

  • If you had a bad center or a long snapper, he could be inconsistent here.

  • The ball's delivered over the head of the punter and into the end zone.

  • This does happen in the NFL.

  • Another realistic animation present in this game is the strip sack animation. 00:03:52.940 --> 00:04:1.990 This animation is not imagine, but defender grabbing your quarterback spinning him around in the bowl, flying out as he is sacked is not a strip sec in two K eight. 00:04:2.000 --> 00:04:6.250 Like real life, the defender can swipe the ball out of the quarterbacks hand without having its hackle. 00:04:7.040 --> 00:04:7.300 E. 00:04:7.300 --> 00:04:16.710 A hasn't yet found a way to introduce this in Tibet, as you can see for a game without an NFL license to K eight, sure played like an NFL game more so than its competitors.

  • I just made a video about mad in a way which I thought was a great game on previous generation consoles.

  • But two k eight, it was a much better on the fuel representation of football than that game while to Kate, doesn't have a deep franchise mode or the many gay moons this man awaited gameplay blew it away.

  • And while Madden has regressed over the years in the depth department and not really caught up in the game play department at all to Kate continues to shine.

  • The ball was thrown with a perfect arc.

  • Throwing off of a three or five step drop was important as the ball would come out most accurately at the end of the drop back.

  • Running backwards and throwing the ball up would result in a wobbly under throw. 00:04:56.720 --> 00:05:0.910 Just like in real life, you could throw the ball over the defense. 00:05:1.790 --> 00:05:15.840 Receivers could actually catch fade routes, something I went over in my Madden video receivers could track the ball mid air and adjust to it to make the cash offensive lineman blocks so intelligently that some people felt that the running game was overpowered.

  • Big hits from defenders were powerful.

  • Size mattered.

  • In this game, a large player with heavyweight would play like one and one on one.

  • Situations between two players would be impacted by this, by the way to K eight, didn't have player ratings, you know how every year Madden hypes up their game by releasing player readings on a 1 to 99 scale to Kate didn't do this.

  • Instead, they used gold, silver, bronze and generic to distinguish players.

  • Players who weren't generic would have special abilities, which were more in depth and player weapons down in Mad.

  • No weight in Madden is just now implementing a feature like this into their game in Matt 20. 00:05:56.020 --> 00:06:0.380 Every position to Kate has special abilities that a player may or may not have had. 00:06:0.720 --> 00:06:7.910 These include Quick release, where quarterback would have a faster release time rocket arm where you could charge up a quarterback's arm for an extra long throw. 00:06:8.200 --> 00:06:9.410 Fourth quarter comeback. 00:06:9.590 --> 00:06:11.430 Quick feet Run coverage.

  • Leadership bonus.

  • Soft hands, ball strip you get it.

  • There were so many abilities, and they were so spread out amongst the initial 250 players, this made every player feel in played differently.

  • Now, despite the game's impressive animations, this game has the most physics based feeling of ineffable game.

  • Besides, maybe backbreaker, the gameplay felt free with the player having all the control.

  • You never felt like you were getting sucked into a predetermined animation.

  • I often see people argue that current Madden isn't as bad as we think, saying something along the lines of It's a video game.

  • It's not going to be perfect.

  • The issue with this excuse is that okay, it was able to do all this stuff Maddon players have been asking for in 2007. 00:07:0.120 --> 00:07:5.150 Madden doesn't need to be identical to realize football, but it should be better than two K's. 00:07:5.540 --> 00:07:9.230 Visually, the game takes an interesting approach. 00:07:9.720 --> 00:07:15.350 The player models look a bit cartoonlike, and while some are turned off by this, others, such as myself love them.

  • They give off a very 19 eighties look, a throwback to a different era of football, which is likely what they were going for, considering selling point behind this game was the inclusion of 250 licensed NFL players from an older era.

  • It also helped the games stand out and not just be a knockoff matter.

  • The game is also in HD on PlayStation three next box 360 which makes it more graphically impressive than its predecessor to K five, which ran it for a teepee in.

  • Like I said earlier to K is one of the best at having attention to detail for an unlicensed game.

  • The minor details were crazy.

  • The football was very detailed, even having visual concepts written on it. 00:07:54.140 --> 00:08:0.780 In the font of Wilson, the NFL's official ball, as well as an All Pro League low of that looks just like an NFL logo. 00:08:1.150 --> 00:08:4.300 The stadium's roll unique and honestly spectacular. 00:08:4.630 --> 00:08:13.340 You had dynamic field conditions where snow would build up and cover more and more of the field as the game went on, as well as dirt coming up from under the grass throughout the game.

  • On a clear or rainy day, injured clears would hobble mid play.

  • Some even attended to keep playing and would fall as their legs collapsed.

  • Under them, uniforms have a realistic cloth physics, which sounds dumb but was pretty advanced for 2007.

  • Each position had proper footwork and technique.

  • That was sound.

  • Presentation was as close as they could get.

  • The two K five with the same two fictitious announcers of Dan Stevens and Peter O'Keeffe.

  • Without the ESPN license, however, the halftime show didn't have Krisberg, But Dan Stevens takes over, and the experience is almost as good.

  • Quarterbacks had their own signature throwing animations, which I'm glad Madden has added to Madden 20.

  • But it just goes to show how much care was put into this game.

  • A game from over a decade ago. 00:09:0.320 --> 00:09:6.920 An interesting change from two K 5 to 2 K eight was the new kicking mechanic, this mechanic similar to Madden's vision. 00:09:6.920 --> 00:09:11.190 Cone was controversial as it had a learning curve and wasn't easy to master.

  • However, it's the most realistic kicking experience you could have.

  • You need to pull back on the right joystick to snap the ball, and as the kicker winds his leg up to kick the ball, you have to push up on the stick.

  • Exactly when the kicker swings, his leg stick, emulates a leg and ends up delivering an experience where you actually feel like you're kicking the ball.

  • I personally love it and think it's the best kicking mechanic ever in the video game.

  • Team building was fresh and new experience when playing online.

  • Every team looked different and had their own set of strengths and weaknesses.

  • This was because two K gay players a budget of two gold players, three silver players in six bronze players with the rest being generics.

  • This meant players had to pick and choose which positions they wanted to prioritize. 00:09:58.940 --> 00:10:1.120 One building its heat, for example. 00:10:1.420 --> 00:10:4.970 You probably want to choose skill positions with all your non generic players, right? 00:10:5.440 --> 00:10:10.630 Well, what if the game came down to a last second field goal and your generic kicker didn't have a leg to push it through?

  • Or your star running back has nowhere to run, thanks to a generic offensive line.

  • This added strategy and made all mind games of chess match similar toe Ultimate team, which happened to Debut and Matt intent two years later.

  • Players could play online with their unique team.

  • It was unlikely you'd go online against the same roster ever with ultimate team, whoever the concept was built upon.

  • But in the worst way, teams usually always have a mobile quarterback like Michael Vick and grind or pay for 90 nine's across the board.

  • Teams don't have weaknesses unless a player was unwilling to grind or spend any money.

  • 2 99 overall teams going against each other isn't exactly fun.

  • Instead, it's repetitive.

  • A 99 overall team playing a free to play players 75 overall team is likely going to win by a landslide, which really isn't that fun for either side. 00:10:58.590 --> 00:11:4.730 Greed took over these companies, allowing in game purchases in these game modes, which ruined the fun in competitive balance. 00:11:5.240 --> 00:11:8.650 Originally, like we see in Touquet, it's early version of the mode. 00:11:9.040 --> 00:11:16.310 It was a cool way to build a team with great players who never played together, such as Walter Payton or John Elway on the same team.

  • Today, this type of Game one has regressed to cheesing the aye aye, with same meta roster.

  • When creating a team, you could edit every little detail of the uniforms.

  • Designing colors as well as Logo's thegame give you a large amount of lows that shoes from and many of them looked pretty close to NFL logos.

  • This creation sweet open the door to turning this game into an NFL game.

  • While it wasn't as free as a game like fours.

  • O r N b A to K.

  • In terms of what you could do, it was good enough to avoid any legal issues with the NFL as well as allow users to creatively put their favorite teams into the game or create a fictitious team with their own imagination.

  • Sounds like two.

  • K.

  • It was a great game, right? 00:11:58.420 --> 00:12:0.130 So why does no one talk about it? 00:12:0.140 --> 00:12:3.310 And it said to K five, is considered to be the best football video game ever made? 00:12:3.580 --> 00:12:6.280 Well, now many people actually played this game. 00:12:7.060 --> 00:12:10.150 The average football fan isn't going to buy an unlicensed game.

  • It's sold poorly.

  • Why else?

  • No franchise mode.

  • The developers didn't think of Franchise Motel makes sense in this game, as there was no way to have the historic players like Jerry Rice or Barry Sanders age correctly.

  • A franchise mode with generic players would have been great for long term replay ability.

  • But to be honest, it really wouldn't have made sense with the major selling point of the game.

  • Being the licensed Classic players instead, to K included a single season vote where you created a team and plead through a 16 game season and then three playoff games before the championship game.

  • Then it was over. 00:12:44.940 --> 00:13:0.450 Despite this lack of depth, however, the game's still managed to include the V I P profiles from two K five as well as have detailed stat tracking in the season, meaning Unlike Madden today, you could see what team a player played on each season when viewing career stats. 00:13:1.190 --> 00:13:6.850 Recently, however, hard core fans of the game have been able to get more out of it than originally intended. 00:13:7.240 --> 00:13:14.500 With Madden being the way it is, most people who played to Kate couldn't switch back to Madden without feeling like they downgraded.

  • But without a franchise mode, there really wasn't any solution until King Ha Bo came around.

  • Hollow created an editor for two K eight that gives the player the ability to not only fully customized teams and rosters, allowing him to recreate the NFL or late in the game, but also adds a fully featured franchise mode to the game.

  • That's right.

  • This software gives this game of franchise mode.

  • I put a link in the description of King Ha those Twitter and his website, where you can download the editor I also linked to play list of his tutorials for using this software.

  • Carbo is also working on a football game called Legend Able, which looks awesome.

  • So far, he does great work now, despite the low sales in the lack of an NFL license, all preferable to Gate could take the cake as the best football game ever made without a franchise mode in the box, However, it's hard for me to rank it above NFL two k five, but to Kate took two K fives, gameplay and improved opponent and perfected it.

  • If you want to emulate what you see on Sundays through a video game, two K is the only way to do that reliably.

  • Anyone who is a hardcourt football fan and wants to see exactly what football game is capable of needs to play to Paige with King hobos editor.

  • The King can also be a great replacement for Madam, as you can download or create your own updated rosters and uniforms.

  • Also, at the time of this video, the Xbox 360 version of this game still has working servers, meaning you can still play it online due to the poor sales of the game.

  • We probably won't ever see another football game from two K or any other major publisher for a long time.

  • I believe there is more of a demand for a game like two K eight today.

  • Then there wasn't doesn't seven.

  • However, most companies wouldn't want to take the risk of not breaking even.

  • But that's OK.

  • We still have to k eight. 00:15:0.090 --> 00:15:3.850 And with the help of software like hobos editor, the game can last forever. 00:15:4.310 --> 00:15:9.820 Uniforms, players and stadiums can all be updated each and every year to deliver a fresh experience.

  • Why buy the newest Madden for $60 when I could buy this game at Gamestop for 2 99?

  • And it does a better job of portraying real football despite the age of the game, in some faults, within it to Kate has stood the test of time and will likely continue to.

  • Until either Madden learned something from the game or an unlicensed games such as Doug Flutie's, an excellent football develops into a contender.

  • I know I will continue playing this game for a while, as I've yet to find any game that can satisfy my itch.

  • To replicate what I see on Sundays as well as this game has, you will not find a better playing football game, then all pro football to K eight.

Five was to case final NFL game in this story ends there.

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