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  • So, how well do you know your enemies? Hmm? Probably not as well as you think. But don't

  • worry. I'm here to help by providing the origins, history, and even trivia of some of your favorite

  • enemies. They can be from well-known titles or absolute bombs. But they are memorable,

  • and that's what matters. And who has more memorable enemies than Mega Man? The series

  • has plenty to choose from, but today the spotlight is on one of his first, Sniper Joe.

  • He's a bit of an odd choice since he's not exactly the face of Mega Man enemies, that

  • would be the Mets, but he has an interesting backstory all his own. Well, an interesting

  • in-game story at least. That's because despite his prevalence and variations over the years,

  • there's very little material that lays out why he was created, what it was based on,

  • or even why his design was chosen. His origins, as far as his role as an enemy, are a mystery.

  • So it's bit ironic that he may have one of the most fleshed out backstories of any enemy

  • found in classic Mega Man. Granted, a lot of this was added later in post material,

  • but it still made his story all that more unique; especially since he's intrinsically

  • linked with one of the more beloved characters in Mega Man, Proto Man.

  • For those unfamiliar with the story of Mega Man, Proto Man was the first advanced robot

  • Dr. Light had ever created. The Doctor had insisted on giving Proto Man a personality

  • and bonded with him quickly. But, because he was a prototype, a problem was discovered

  • in his power core that would eventually kill him. Dr. Light wanted to fix this problem,

  • but Proto Man was afraid that his personality would completely change in the process and

  • fled instead. Later, on the verge of death, Proto Man was

  • discovered by Dr. Wily and fixed. Feeling that he owed a debt to the doctor, Proto Man

  • adopted the name Break Man and fought against Mega Man in the third game. Eventually he

  • became an ally of Mega Man, protecting him from the shadows.

  • Where Sniper Joe comes into this story is that Dr. Light developed them as a mass production

  • version based on Proto Man's design. One hand armed with a buster, the other with an incredibly

  • sturdy shield. According to the ongoing Archie comic, it was Dr. Wily who insisted on creating

  • the Sniper Joe line in order to sell them to the military. This would earn Dr. Light

  • the money necessary to perfect the power cores design and create Mega Man and Roll as well

  • as the first six Robot Masters. In essence, you could say that without Sniper

  • Joe, Mega Man never would have come to be. Of course, that's just in a story sense. None

  • of these details ever appeared in the original game. In reality, artists probably realized

  • all the similarities between Sniper Joe and Proto Man before deciding to work it into

  • the story. After all, they have the same shield and even their mouth piece looks alike when

  • Proto Man is in his Break Man form. Humorously, when playing as Proto Man in Mega Man: Powered

  • Up, he remarks how he hates Sniper Joes since they feel like a cheap knockoff of himself.

  • Like all of the enemies in the original Mega Man, Dr. Wily modified the Sniper Joes' programming

  • to be loyal to him. But surprisingly they only appeared in one stage, Bomb Man's. Their

  • tactics are overall pretty simple, ducking behind their shield before firing at most

  • 3 shots or even jumping around. Defeating them comes down to timing and avoiding their

  • shots. It takes ten hits from the Mega Buster to destroy them but like many other enemies

  • they can be defeated quicker with other weapons. Ice Man's freezes them allowing you to fire

  • openly, Bomb Man's bombs only require one hit, Elec Man's weapon takes three shots while

  • Cut Man's only takes two. Finally, Fire Man's weapon takes five hits to defeat Sniper Joe.

  • It may seem odd to bring up, but it highlights another connection to Proto Man. By Mega Man

  • 3, players had figured out that the Robot Master's weapons could tear through certain

  • enemies quicker. So when Break Man appears, looking an awful lot like Sniper Joe, players

  • likely tried out as many of those weapons as they had available only to quickly discover

  • that none of them worked. Instead, the Mega Buster had to be used to defeat him. It's

  • a great example of turning players' expectations on their heads. Especially since a normal

  • Sniper Joe doesn't appear in Mega Man 3. Of course that's not the only time Sniper

  • Joe appeared in a Mega Man game. Despite only appearing in one stage of the original game,

  • he made an appearance in almost every stage of Dr. Wily's Revenge on the Game Boy. They

  • still mostly act the same, but are less prone to jumping around. Mega Man 2 saw Sniper Joe

  • upgraded with a walker mech called the Sniper Armor. These appear in Flash Man's, Heat Man's,

  • and Quick Man's stages as well as Wily's Castle. The strangest thing though is that the Sniper

  • Joe's without the armor are called Returning Sniper Joes instead of, you know, Sniper Joe.

  • Maybe it's because the Returning Sniper Joes can't jump at all.

  • Mega Man 3 is the first time Sniper Joe saw a major upgrade, this time being turned into

  • a Hammer Joe. It seems like its body has been covered in the same material used for its

  • shield making it invulnerable to the Mega Buster. And its blaster has been swapped out

  • for an infinite supply of Olympic hammers to throw. However, its legs and open eye are

  • Hammer Joe's weakpoints. One of the hardiest of the Sniper Joe line

  • appeared in Mega Man 4 as Skeleton Joe. Instead of hammers, they throw bones and are only

  • found in Skull Man's stage as well as the first level of Dr. Cossack's Citadel. Interestingly,

  • they can only be destroyed by a charged Mega Buster shot or using the Flash Stopper or

  • Pharoah Shot. Everything else will merely dismantle them for a short time before they

  • reassemble, similar to the Blood Skeletons from Castlevania.

  • Mega Man 5 features the most variations of Sniper Joe in any game with three in total.

  • The first are Apache Joes which fire on Mega Man from small helicopters. Second are the

  • Rider Joes which attack Mega Man on Marine Bikes during Wave Man's stage. Finally, the

  • strongest of the three are Crystal Joes. Like normal Sniper Joes, they can only be hit while

  • they attack, but Crystal Joes create crystal shards that they launch at Mega Man. They

  • are completely invulnerable while charging. The rest of Sniper Joe's variations all tended

  • to use machines, whether they were piloting spaceships as Gunner Joe's in Mega Man 4 on

  • the Game Boy, mounting turrets in Mega Man 6 as Cannon Joes, or even driving a large

  • truck with spikes on its front bumper as Truck Joes in Mega Man 7. But the seventh game in

  • the series also saw the return of Sniper Joe's classic form with his shield and blaster.

  • This version is known as Sniper Joe 01. However, something was lost in the, um, "upgrade" since

  • it only takes four shots from the Mega Buster to destroy him.

  • The last time Sniper Joe appeared in his classic form for a Mega Man platformer was in the

  • eighth game. Appropriately enough, he's named Joe Classic. That is a little weird though

  • considering his main attack is to now throw grenades. For his return in both Mega Man

  • 9 and 10, he was renamed Machine Gun Joe and given a rapid fire attack.

  • But these aren't the only times a Sniper Joe model has appeared in a Mega Man game. In

  • Mega Man Soccer, Sniper Joes and Hammer Joes can be spotted in the stands in several of

  • the fields. And in Mega Man: Battle & Chase, Sniper Joes act as one type of extra opponent

  • racers. There's also a hidden boss in the game called Black Joe.

  • And Sniper Joe's aren't limited to the classic continuity either since both they and Hammer

  • Joes appear as enemies in Mega Man Network Transmission. In this game, Sniper Joe can

  • now charge up one big shot in addition to firing three smaller shots, but Hammer Joe

  • acts the same as it did in Mega Man 3. Like Mega Man, the Sniper Joes left a legacy

  • when the time of Mega Man X began. Despite being a hundred years in the future, Hoganmers

  • are strikingly similar to Sniper Joe's design. They even have a little backstory since it's

  • said they were fighting Reploids from a Robot Colosseum show. That kind of background makes

  • it easy to see why they went Maverick. Interestingly, Hoganmer chooses to use a mace in conjunction

  • with its shield rather than a blaster. But the last time a Sniper Joe influenced

  • enemy appeared in the series was in X2. Disk Boy 08 acts just like the Sniper Joes, hiding

  • behind their shield and occasionally jumping, though their shields can be knocked away with

  • a charged shot. Their sole means of attack are throwing spiked discs at X. In a way,

  • it feels kind of fitting that Disk Boy 08 was their last incarnation. It had three eyes

  • rather than one and seems to be getting further and further from Sniper Joe's design.

  • In fact, it could be argued that it was the last time the design ever appeared, but human

  • designs on standard enemies are quite rare. So it's possible that even the Pantheons and

  • Variants from the Zero series could have been influenced by Sniper Joe though their aesthetic

  • is meant to reflect X more. And finally there are the Galleons from the ZX series who are

  • more a descendent of the Pantheons than anything reflective of Sniper Joe.

  • But Sniper Joe has undoubtedly left his mark on the Mega Man canon. It was the rare humanoid

  • design in a game full of robots designed like animals or guns. The only other humanoids

  • were the Robot Masters themselves. From his connections to Proto Man to his difficult

  • to read pattern of attack, Sniper Joe is undoubtedly an iconic enemy of the Mega Man franchise.

  • Always in Mega Man's way with shield in hand. And that, my friends, is why you should know

  • your enemy. It just may save your virtual life.

So, how well do you know your enemies? Hmm? Probably not as well as you think. But don't

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