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  • Greetings and welcome to an LGR thing! And this thing right here is the

  • Tapwave Zodiac, released in October of 2003 for a price of $299 for this silver

  • model with 32 megabytes of RAM, known as the Zodiac 1. And $399 for a

  • black 128 meg model known as the Z2. So what is this?

  • Well the Zodiac was described by Tapwave as a "mobile entertainment console"

  • built specifically to appeal to gaming and technology enthusiasts aged 18 to 34

  • who have quote-unquote "outgrown a Game Boy and need a device

  • that can help organize their life." Hehe, yeah... more accurately it's a short-lived

  • and increasingly forgotten gaming focused personal data assistant, or PDA,

  • running a customized version of Palm OS 5.2T, and became one of the most

  • high-profile failures in early 2000s tech. In my mind the Xodiac

  • is right up there, or down there, with the Nokia N-Gage and the Gizmondo. Just

  • one of several of those failed devices from the early 2000s that attempted to

  • merge the features of handheld consoles and a PDA. But the main reason the Zodiac

  • stood out to me back then was because it ran Duke Nukem Mobile, a unique version

  • of Duke Nukem 3D originally made exclusively for the system. But more on

  • that in a bit because just looking at this packaging gives you a good idea

  • what Tapwave was trying in vain to accomplish. "Enjoy true console quality

  • gaming, listen to music, view photos, watch videos, take control with leading

  • organization tools, and customize it with thousands of Palm OS applications!" Yeah.

  • This mashup of PDAs and portable game consoles was not an uncommon idea at the

  • time and you know, it kind of made sense when it was announced in May of 2003. But

  • by the time it came out later that year it was making less sense month to month.

  • Let's start out with Tapwave Incorporated themselves, a company

  • founded in 2001 by ex-Palm executives with the goal of

  • producing a gaming device centered on the Palm operating system. And in case

  • you're not familiar, in 2001 Palm was practically on top of the world in terms

  • of mobile computing. Their PDAs bridged the gap between the functionality of a

  • laptop computer and the mobility of a contemporary cell phone, and Tapwave was

  • one of the many companies jumping on the bandwagon to do something fresh with the

  • platform. Which in the case of the zodiac was focusing on mobile gaming first and

  • foremost. Simple 2D games were already a good fit on Palm PDAs, with their color

  • touch screens providing a nice way to play Solitaire and various puzzle games.

  • But Tapwave took it a step beyond any other Palm OS device, and indeed further

  • than any portable game console. Keep in mind when Tapwave was putting together

  • the Zodiac the major handheld on the North American market was the Game Boy

  • Advance by Nintendo: a system that was great for games, no doubt, but seen by

  • some like those at Tapwave as being a bit "childish," and really couldn't hold a

  • candle to the multimedia capabilities of a PDA. So when Tapwave announced that the

  • Zodiac would combine all the software and multimedia and color touchscreen

  • stuff of a Palm OS 5 PDA with an analog joystick, 200 megahertz ARM 9

  • processor, ATI graphics, and wireless multiplayer, the gaming and technology

  • press were psyched! The Zodiac ended up winning all kinds of awards,

  • there were over 1,200 game developers reportedly signed up to make games for

  • it, and pre-orders started pouring in to Tapwae. The future was bright! And then

  • it wasn't. For one thing the Zodiac struggled with distribution, only being

  • sold through Tapwave's website during its launch window. And sales remained

  • glacially slow even when it started being sold in stores like CompUSA. And then

  • there were the games themselves, which were few and far between at best and

  • lackluster the rest of the time. Zodiac launched with a few recognizable IPs

  • like Duke Nukem, Doom, and Tony Hawk's Pro Skater, but there were already other

  • games in these series available on the much cheaper Game Boy Advance. Then there

  • was the fact that the Zodiac was not alone, with Nokia's N-Gage releasing at

  • the same time while also including the ability to place phone calls and send

  • text messages. And the latter point was pretty important since the PDA market

  • was quickly moving away from dedicated PDAs and more

  • towards hybrid devices like the Treo 600, T-Mobile Sidekick, and the Blackberry

  • 6210, giving the public an early intoxicating taste of what would become

  • known as the smartphone. While the Zodiac was stuck having to tether to a

  • cellphone a modem or a PC to go online, using infrared, Bluetooth, or a sync cable,

  • and didn't come with built-in Wi-Fi at all. And then finally you get the DS

  • hitting the scene in 2004, the Sony PSP set to launch in fall of 2005, and

  • cellphone games running on J2ME and BREW were just exploding, and so the writing

  • was on the wall. Tapwave only sold around 200,000 Zodiacs over its entire

  • time in the market and shut down all service and support for the device on

  • July 25th of 2005, and then selling off the rest of the company to an unknown

  • buyer. Well there's a mini Tech Tales for you, so let's go ahead and unbox this

  • device which I found complete (ish) on eBay a while back for about a hundred

  • bucks. And first up here in this little tray we get the Zodiac 1 itself. We'll

  • talk about the specifics of it more here in just a moment. And you get a

  • little baggy with some paperwork and manuals and presumably the software CD.

  • It was supposed to come with a CD of Windows software to do all of the

  • syncing and stuff like that on your PC. And yes it was originally just for

  • Windows, they released some Macintosh software later. I just downloaded a copy

  • of the software. Anyway the rest of it in here: you get some cables, this is the

  • charge and sync cable. So you get this end right here that plugs into the

  • device itself and then the other side can either be USB for doing all of the

  • syncing, or you can attach another piece and plug it into the wall to do

  • straight-up charging. You also get a little carrying strap, which, I never use

  • these things so I am leaving it in the plastic. And finally you get some truly

  • not comfortable Tapwave Zodiac earbud headphones. Eeeee, I don't like these, they

  • make my ear holes hurt. Alright let's talk about the device itself, and here it

  • is! It's a neat little thingy, weighing about 6.3 ounces or 178 grams.

  • And it's about on par with its contemporary Palm PDAs in terms of size.

  • But compared to a modern hybrid game console or even a modern

  • smartphone it is absolutely tiny, and looks charmingly dated with its bulbous

  • rounded blob shape. Ahh the early 2000s I almost miss this style of design, but

  • then I don't. Anyway underneath its little fold-over

  • leathery cover here you get a 3.8 inch backlit transflective LCD screen with a

  • resolution of just 480x320. And encasing everything is an anodized

  • aluminum shell. Yeah this thing is not plastic, it is aluminum, which feels

  • pretty solid in the hands I gotta say, I like that. Look at it a little bit closer

  • here and on the front you get the power button, a home button, an unmarked back

  • button, two tiny speaker holes, one on the left and one on the right, and then one

  • of the biggest selling points: the analog joystick over here. And it's pretty

  • decent to use with most games, but a little bit too slippery for my taste,

  • could have used some texture or something on the top. You also get four

  • rather gummy-feeling face buttons for interacting with menus and games and

  • such over here on the right, and then on the top you get two even gummier-feeling

  • shoulder buttons, seriously these things suck. There's a bit of a click when you

  • press them down but it's always a strange struggle to make it happen

  • reliably, especially if you have larger hands. I have issues with the cramped

  • Joy-Cons on the Switch for instance, but I would take that any day over the awful

  • cramping claw maneuver I have to pull off here. There's also the fact that the

  • flexible rubber on these buttons tends to fall apart as you can see. In fact

  • perishing rubber parts are a problem on these in several spots, like around back

  • where you're supposed to be able to hold the stylus. Yeah no, the little black

  • rubber bits just fall apart and the stylus no longer stays in there. I have

  • to use some sticky tack to hold it in place. You also get a spot on the back

  • for tying in carrying straps as well as a recessed reset button for resetting

  • things with a button. On top of the unit you get another button to enable or

  • disable the Bluetooth, as well as dual SD card slots used for either expanding the

  • storage or inserting game cards. Yep, Zodiac games were distributed on SD

  • [MMC] cards and came in these DVD-style keep cases. I only have these two games, Duke 3D and

  • Doom 2. Really any Zodiac games can be hard to find but the packaging is kinda

  • nice in a somewhat boring way. I was happy to find these. And finally along

  • the bottom you get a 3.5 millimeter headphone jack as well as a

  • spot to plug in the combination power-charging and sync cable. Speaking of

  • charging, there's a good chance the original battery in any given Zodiac is

  • dead, as mine was when I got it. Thankfully replacing it is pretty

  • friggin easy: you just unscrew four little Torx screws and then snap off the

  • back and there you go. You can just drop in a replacement 3.7 volt lithium-ion

  • battery pack, of which new ones that hold a full charge can be found surprisingly

  • easily online, as I'm making this video at least. And while we're in here check

  • out the chip running much of the show: the amusingly titled DragonBall MX-1 by

  • Motorola and Freescale Semiconductor. This ARM 209T-based system on a chip

  • replaces the old 68k-based DragonBall and integrates things like USB support,

  • LCD control, analog to digital conversion, and an SD card interface, all working

  • alongside the ATI Imageon W4200 graphics chipset. Okay, let's take a look

  • at what happens when you power on the Zodiac for the first time... *Tapwave sound plays*

  • Yay sound effects! All right, so the initial thing that you have to take care of is the

  • initial setup for the resistive touch screen. Yes this is not capacitive, you

  • can't just touch it lightly, you have to press down a bit and it is ideally used

  • with a stylus. And the calibration is the first thing that you'll be taking care of

  • as well as some calibration for the analog controller itself. Simple enough

  • stuff, there's just a few other things to choose like whether you are right or

  • left-handed, the date and the time and your timezone and stuff like that. And

  • then it lets you learn a bit about how Graffiti 2 works. And this, eh, it's supposed

  • to be one of those systems that makes it easier to have your handwriting turned

  • into text, but it's a little more specific than some others I've used.

  • There are only certain ways that you can write it out to have it converted into

  • text, that is unless you customize it yourself which I definitely would have

  • to do if I we're gonna be using this. I would much

  • rather just have a virtual keyboard and type that way, even though that's not

  • ideal either because the tiny little screen results in tiny little characters

  • to tap on. Either way you get a bunch of stuff that is pretty common across

  • almost any Palm OS 5 device, you know all that "adult" productivity software

  • that makes this so much more "grown-up" than a Game Boy, uh-huh. You can take memos,

  • you can enter dates into your calendar and make an itinerary, you can read

  • e-books if you were to go to Palmdigitalmedia.com and get an e-book, you can

  • calculate calculations using the calculator calculatingly, you can look at

  • photographs which is quite a nice thing to have had back then. Even though of

  • course, they are only at 480x320. And then probably the most fascinating stuff

  • for me were the video and music options. It used the Kinoma movie player by

  • default, which unless you were downloading stuff specifically for that

  • you'd have to get Kinoma Producer to convert stuff. Naturally, it also has a

  • built-in music application for playing MP3s and such, one of the biggest reasons

  • I wanted a device like this in the mid-2000s.

  • *Andrew Hulshult's LGR Theme remix plays*

  • And of course, you could play games! And well, it came with just a couple of them,

  • solitaire being one of those. It's a pretty decent little solitaire program,

  • but this is really not what you got this device for, you could play solitaire on

  • pretty much any PDA ever made. With the Zodiac, well, that was about the Zodiac

  • games. And as I mentioned earlier the biggest one that I wanted to get was

  • Duke Nukem Mobile because, at the time, this was the only way that you could

  • play this version of the game. It had its own exclusive levels and features and

  • all that kind of stuff. I didn't know anything about it really, I just saw the

  • screenshots and information on the 3D Realms website and thought it looked

  • awesome and I wanted it. But of course I never got it until adulthood and now I

  • am glad that I didn't waste my time because honestly, this is not a very good

  • game. It looks pretty good at least, a little bit better than Duke Nukem

  • Advance which was its contemporary. However the levels are extremely small,

  • you just get a bunch of enemies that are randomly teleporting in all the time,

  • there's no music, the stuff that each enemy drops is it doesn't make any sense

  • for what they're actually shooting. Like it's just a weird version of the game

  • and it is further letdown by the fact that the controls for this thing sucked!

  • Like I mean they're programmed fine, it works as its intended, it's just physically the

  • controls of the Zodiac are not suited to my hands. I feel like you'd have to be

  • like, 12 years old at most for this to make sense. And wasn't this supposed to

  • be the "adult's gaming portable?" Talk about a fatal flaw right off the bat!

  • Especially with first-person shooters. I also tried Doom 2 because of course that

  • is the other game for this that I own physically. And it's not much better, in

  • fact it is probably worse because this game is sped up significantly compared

  • to the MS-DOS original. It's just way too fast. The music is fast, everything moves

  • faster, the controls are way more responsive than they need to be. It's

  • just really tricky and as a result much harder to play. Still, portable Doom 2

  • would have been pretty friggin awesome at the time. But then again if I really

  • wanted that I would have gotten a Game Boy Advance. But there is one kind of

  • saving grace for the Zodiac and that is the fact that it is incredibly easy to

  • install your own homebrew and independent software that you

  • downloaded. And the hotsync capability is dead simple as you would expect for a

  • Palm OS 5 device. All you gotta do is install the Palm Desktop software

  • hotsync thingy from Tapwave and then press down the hotsync button on the cable or

  • cradle, which is the cable in this case, and there you go! It syncs everything

  • that's on the Zodiac itself to your PC and whatever you've told the PC to send

  • the to the Zodiac it'll do that too. And yeah the Palm Desktop hotsync software

  • makes it super easy: you just plop a file in there, hit sync, and there you go.

  • Or you can just copy things over directly to an SD card through an SD

  • card reader on any random PC and then insert it, and chances are if you've done

  • it correctly it'll work just fine. And yeah, there was a relatively significant

  • scene of people making their own games and porting source code for other games

  • and just making all sorts of cool stuff for the Zodiac. And of course, it can run

  • a crapload of Palm software as well. I am mostly interested in the Zodiac

  • specific stuff though since it takes advantage of its hardware in particular.

  • For example one program that was kind of a killer app for the Zodiac, if you can

  • say that it had one, and that was TCPMP or The Core Pocket Media Player. This is

  • available for all sorts of PDA kind of portable devices, but the version for the

  • Tapwave was pretty awesome since it provided hardware scaling for all kinds

  • of videos. Namely DivX which was very popular at the time, so if you were to

  • encode pretty much anything into DivX and put it on an SD card and play it

  • back through this you've got a neat little portable media player for

  • watching your favorite YouTube videos offline.

  • *LGR Thrifts theme plays*

  • And another option for moving around files that just highly amuses me is the

  • Bluetooth functionality. And yes due to the magic of legacy

  • backwards-compatibility goodness you can make the Tapwave Zodiac communicate

  • with a modern smart device. So I've got a 12 megapixel photograph taken on my

  • Galaxy Note 8 sending over Bluetooth to the Zodiac right here and there you go!

  • You can admire and edit your photographs right from the built-in software of the

  • Zodiac, even though it is pretty friggin slow because it's a giant picture. But

  • hey, it works! another realm that's fascinating to explore with the Zodiac

  • is the area of unreleased games that ended up getting leaked in the years

  • following the device's untimely demise. Like this version of Tomb Raider 1 and 2

  • that never got completed. And it makes sense that there are a good number of

  • unfinished games like this for the system since so many developers signed

  • on with high expectations, only to see the system fail spectacularly with the

  • gaming public. Kind of a shame too since the hardware itself really is quite

  • impressive for the blip in time that it existed. And this in-development Tomb

  • Raider build is a good example of that. Same with the homebrew emulator scene

  • which puts that 200 megahertz ARM processor to the test by emulating

  • classic computers arcade games and consoles.

  • *Sonic the Hedgehog 3 for the Sega Genesis attempts to play*

  • Sometimes poorly, but well it tries its best. A soft-modded PSP is still way

  • better in this respect if you're looking for mid 2000s portables with great

  • emulators, but I still find these programs fun to fiddle around with

  • regardless. And that's about it for this video on the Tapwave Zodiac! It's one of

  • the most fascinating tech failures that I remember watching. I really was

  • impressed when seeing the Zodiac reviews in magazines back then and I thought

  • having an analog joystick in a handheld was an amazing idea. I think its goals of

  • bringing console-like games to a smart device were admirable and

  • forward-thinking. The problems though were quite obvious: it was completely off

  • target, in terms of timing and execution for seemingly what most people wanted.

  • Add relatively pricey hardware, few worthwhile games, an increasing number of

  • competitors, and there's the fact that it lacked a built-in cellular data or Wi-Fi

  • connection. Tapwave attempted to remedy this in December of 2004 with a $100

  • Wi-Fi SD card accessory, but by then it was too late.

  • So it was promptly axed and the Tapwave Zodiac became just another odd little

  • thing in portable computing history, and its legacy is that it ended up being the

  • third worst-selling portable of all time with only the Gizmondo and the R-Zone

  • selling fewer units. You know you've got a stinker on your hands when even the

  • N-Gage sells 10 times as much. Yet it's precisely because of this failure that I

  • find the Zodiac so intriguing, and I hope that you enjoyed seeing it here on LGR.

  • And if you did enjoy the video then great! I have plenty more on retro

  • hardware and software so feel free to peruse my playlists or check back every

  • Monday and Friday for new stuff. And thank you very much for watching!

Greetings and welcome to an LGR thing! And this thing right here is the

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