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  • How many Game Boy Advance units do you own? If the answer isn’t “four,” youre

  • probably not going to appreciate this game to its fullest. Granted, only once in my life

  • did I have the opportunity to play Crystal Chronicles with a truly full party, but the

  • experience still ranks on myIf I have the time and money and three complacent friends

  • list. There’s no substitute for it. The teamwork necessary, the coordinated movement

  • to stay within the aura of the chalice, the trading and dealing to make sure all your

  • members are well-equipped and battle-ready... It’s like D&D, only Final Fantasy flavored,

  • and running on your GameCube.

  • In a world filled with poisonous Miasma (and similarities to Final Fantasy IX, but those

  • are left as an exercise for the reader), caravans full of adventurers criss-cross the land,

  • searching for the magical substance known as myrrh to keep their villages safe. Your

  • party of up to four represent one of these caravans, travelling through dungeons to find...

  • trees. Trees guarded by giant enemy crabs and Malboros and whatnot. Defeat these bosses

  • and you gain a drop of Myrrh for your chalice (popularly known as the Bucket by depraved

  • individuals with no sense of modesty), obtain three drops and your village is safe for another

  • year. While you can play the game solo with a moogle maintaining your bucket, the real

  • selling point of the game is the multiplayer, which requires each party member to have their

  • own Game Boy Advance, connected to the GameCube via a link cable. The controls are simple:

  • the L and R buttons cycle through your customizable command list, A performs the selected command,

  • B interacts with objects and picks up the spoils of war, and select allows for direct

  • interaction with the GBA, to set commands, check inventory, and view various other information.

  • It’s a multiplayer RPG, it’s just not massive or online. It demands that the players

  • be in the same room, and to that end demands communication in real-time as one player might

  • have the area map, but another has the positions of the enemies. Coordinated spellcasting,

  • likewise, results in drastically increased effects, and youll have to get along to

  • transfer and trade weapon and armor recipes and the materials required to craft them.

  • Through the years, your character continues to develop, through stat bonuses from items

  • rather than by a level system, and can even be loaded onto a memory card and transferred

  • to another system to take part in further adventures. You can even play multiplayer

  • mode alone - as I’ve had to this entire time - if you want to do some solo adventuring

  • or item hunting. It’s a massive paradigm shift, bolstered by a great soundtrack and

  • maybe the best visual display on theCube, and one that later games bearing the Crystal

  • Chronicles name simply have not been able to live up to. I don’t want to buy two more

  • GBAs and Link Cables, but every time I brush up against this title, that temptation rears

  • its ugly head.

How many Game Boy Advance units do you own? If the answer isn’t “four,” youre

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B1 multiplayer gamecube final fantasy fantasy game boy coordinated

CGRundertow FINAL FANTASY CRYSTAL CHRONICLES MULTIPLAYER for Nintendo GameCube Video Game Review

  • 101 0
    阿多賓 posted on 2013/11/03
Video vocabulary

Keywords

game

US /ɡem/

UK /ɡeɪm/

  • noun
  • Activity with rules that people play to have fun
  • Birds and animals people hunt to kill and eat
  • Match between two teams
party

US /ˈpɑrti/

UK /'pɑ:tɪ/

  • noun
  • Social event often with food, drinks and dancing
  • Group of people who travel, do something together
  • One side in a legal action or conflict
  • Official political group
  • verb
  • To attend, meet, gather at an event to have fun
play

US /pleɪ/

UK /pleɪ/

  • verb
  • To act as a character in a movie, or on stage
  • To perform music on an instrument
  • To use a device, e.g. a video game
  • To do something for enjoyment and fun
  • To do or perform a game or sport
  • noun
  • Loose, free movement between two objects
  • Single action in a sports game
  • Performance in which people act in a theater
safe

US /sef/

UK /seɪf/

  • adjective
  • Highly likely
  • Being out of danger
  • noun
  • Metal box with a lock to keep valuable things in
time

US /taɪm/

UK /taɪm/

  • noun
  • Speed at which music is played; tempo
  • Point as shown on a clock, e.g. 3 p.m
  • Number of hours, minutes needed to do something
  • Occasion when something happens
  • Period or occasion that something occurred
  • Period in history or the past
  • Something measured in minutes, hours, days, etc.
  • How long an event takes; duration
  • verb
  • To check speed at which music is performed
  • To choose a specific moment to do something
  • To measure how long an event takes, e.g. a race
  • To schedule something to occur at a specific moment
travel

US /ˈtrævəl/

UK /ˈtrævl/

  • noun
  • Going to other places, esp. distant places
  • verb
  • To go to a place that is far away
  • other
  • The distance covered in a journey.
  • The act of traveling.
  • Travel is the general activity of moving from place to place.
  • The action of travelling; typically of considerable extent.
  • other
  • To make a journey, typically of some length.
  • To move illegally with the ball (in basketball).
  • other
  • To journey over (a country or area).
  • To move or be transmitted.
village

US /ˈvɪlɪdʒ/

UK /'vɪlɪdʒ/

  • noun
  • Small town in the country
  • A close-knit community or group of people.
  • A group of buildings forming a small settlement.
  • A small settlement, smaller than a town, usually in a rural area.
card

US /kɑ:rd/

UK /kɑ:d/

  • noun
  • One of 54 pieces of paper used in a game of cards
  • Small piece of paper or plastic used as ID
  • verb
  • (Golf) to record how many hits you took
player

US /ˈpleɚ/

UK /ˈpleɪə(r)/

  • noun
  • Machine that plays recorded material
  • Person who plays a musical instrument
  • Person who plays games on devices
  • Person who plays sports
run

US /rʌn/

UK /rʌn/

  • verb
  • To depart or travel according to a schedule
  • To cause an animal to move in a certain direction
  • (Of an engine) to be operating
  • To start or use a computer program
  • To flow in a certain direction, like a liquid
  • To manage or operate a business
  • To operate or drive something
  • (Of a road) to go from one place to another
  • To move your legs faster than walking
  • noun
  • A vertical line of broken stitches in stockings or tights.
  • A large number of fish swimming together to spawn.
  • A score in baseball.
  • A continuous period of success or popularity.
  • Journey between two places made by ship or car
  • The period of time that a play, movie, etc. is shown to the public.
  • An act of running, especially for exercise or pleasure.
  • Series of similar things or successes and failures
  • A prepared course or track for skiing.
  • Act of running; exercise of running