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  • From the sands of Egypt to the blessed land of Greece, Assassin's Creed Odyssey takes

  • the smooth gameplay from Origins, adds a few tweaks, and presents a new adventure in a

  • bright, vibrant world. And for us toxophiles, the Eagle Bearer is just as competent with

  • a bow as with a spear, and what andyssey we are in for. In this episode of Archery

  • Popshots, we take a look at the historical context of archery in Ancient Greece, and

  • the mythical feats we'll achieve in Assassin's Creed Odyssey.

  • Greek mythology is filled with epic heroes, and the bow is inseparable from legendary

  • figures. The deities Apollo and Artemis, the mighty Herakles, the huntress Atalanta, Orion

  • the Hunter, and Odysseus himself, whose feats include stringing a mighty horn bow and shooting

  • an arrow through a dozen axe heads. Even the strongest warrior of all, Achilles, was brought

  • down by an arrow to the heel from Paris of Troy. These timeless legends are retold and

  • sprinkled throughout the ancient Greek world, and Assassin's Creed glorifies these legends

  • to titanic levels.

  • While skill with the bow was ubiquitous to being a warrior, the use of the bow in combat

  • held a much lower significance. Indeed, passages from Homer and the Trojan War describe archers

  • as cowardly and effeminate. Diomedes, upon being shot in the foot by an arrow from Paris,

  • cried out:

  • "If you should fight against me in hand-to-hand combat, your bow and thick-flying arrows would

  • not help you. It bothers me no more than if a woman or unwitting child hit me; mute is

  • the missile of a weak and worthless man."

  • The disdain for archery also carried over to real warfare. Combat was based on the hoplite

  • equipped with a large shield, spear and sword. The phalanx was the backbone of Greek

  • armies, and Greek citizensmost of all the Spartanswere trained first and foremost

  • as heavy infantry. Archers had very little role in battle. Some archers were deployed

  • as light skirmishers alongside slingers and javelin throwers, but very few battles were

  • significantly influenced by the bow and arrow. Nonetheless, the Athenians were known to have

  • maintained a corps of archers, a distinction that is actually shown in Odyssey.

  • As far as the game is concerned, it bypasses the disciplined warfare typical of the period

  • in fact, the conquest battles are unrealistically chaotic. Nonetheless, the game emphasises

  • the individual heroic warrior rather than organised warfare, and if you can look past

  • the trappings of historical accuracy, the possibilities are literally endless.

  • Those who have come from Assassin's Creed Origins may appreciate the small changes that

  • make gameplay more streamlined, and thingsmake sense in Odyssey. In Origins, Bayek juggled

  • several different kinds of bows, each with uniquely different functions and ammunition.

  • In Odyssey, the Eagle Bearer makes use of a single type of bow, based on the reflex

  • bows that would have been imported from Scythia during this time.

  • Instead of locking powerful abilities to bow types, the player can unlock and assign hunter

  • skills as they level up and acquire more skill points. This allows the player to specialise

  • into being an assassin, warrior or hunter, each with distinctly different playstyles.

  • Some skills make a return from Origins. The Spread Shot skill shoots several arrows in

  • a shotgun pattern, and the fan-favourite Predator Arrow is back, changing the view to first-person

  • and giving the player the ability to steer the arrow in flight.

  • There are several new additions. Multi-shot automatically targets several enemies, allowing

  • you to quickly burst down entire encampments at range. Rain of Destruction does area damage,

  • while Devastating Shot is a mid-range high-damage burst that stacks elemental damage. Ghost

  • Arrows of Artemis is perhaps the most useful skill, allowing you to literally shoot through

  • everything, setting you up for some high damage assassinations without being detected. The

  • player can also unlock the overpower Bow Strike, which acts as a high-damage finisher and crowd control.

  • In addition, the player can craft several different arrow types, including paralysis

  • for non-lethal shots, exploding, poison and fire arrows. Later in the game, death arrows

  • can be crafted, which are much faster and stronger, though very expensive to craft.

  • I found myself using normal arrows most of the time as the economical choice, and late-game

  • skills largely negate the need to use specialised arrows.

  • The fact that you can assign multiple skills on a single bar gives the player much more

  • versatility. Switching between melee and ranged skills is seamless, and the multiple hunter

  • skills gives you the right abilities for any scenario and style. After all, it makes sense

  • to carry multiple skills rather than multiple bows!

  • When starting the game, youactually don't even have a bow. Yeah, seeing a broken bow

  • makes me sad, but don't worry. Soon enough you'll be getting epic and legendary bows,

  • with a few pet favourites that will last you the entire game.

  • What makes archery interesting is that it is fairly well balanced with an initial steep

  • progression curve. Since hunter skills must be unlocked through experience rather than

  • being innate to the bow, it takes a fair amount of time to acquire the skills you need. Early

  • on, you lack the damage output for one-shot kills, and skill upgrades are further locked

  • until further progression, notably in upgrading your broken spear . The result is that you

  • end up with a set of support skills that you can either use to initiate a fight, complement

  • your damage in the middle of battle, or specialise into by taking more bonus Hunter damage items.

  • Further adding to the balance, you can't just sit back and use your bow skills to wipe

  • out entire garrisons. In Odyssey, your bow skills require adrenaline, which is gained

  • from combat or assassinations. This means that you have to take other actions to increase

  • your adrenaline meter in order to use your bow skills, and even then you have limited

  • bars to use. This in turn forces the players to be strategic in when to use their ranged

  • skills, or whether to save them up for melee combat.

  • By the end-game, you pretty much turn into a demigod. Which is fine. You earned it. It's

  • in your blood. And while it takes a while to get to this level of archery domination

  • at least, compared to Originsthis is fine. By this point you're probably running

  • through everything to clear out as quickly as possible, whereas every fight in the early

  • game is a duel to the death. Elites go down in a single hit, bosses pose little challenge,

  • and while the default game mode scales enemies to your current level, your power levels are

  • astronomical. And that's finethat's what you get for making it to the end.

  • Just as Black Flag added naval combat to the established Assassin's Creed 3 gameplay,

  • Odyssey does the same for Origins. Now with free-roamor, free sailing, players can

  • now engage in naval combat. Your ship is capable of shooting arrows, throwing javelins, using

  • flaming arrows and ramming. This makes for fluid, fast and exciting battles on the waves.

  • While this may seem like a very practical and obvious way to use archers on a ship,

  • this is actually not how things went down during this time, and it will make sense once

  • you see the context. Archersdon't do that much in this kind of warfare. Arrows

  • don't do anything to the hull of a ship. In fact, there weren't even that many soldiers

  • on a ship. Typically, a vessel would have a small contingent of marines and archers,

  • whose main purpose was to defend the oarsmen should the ship be boardedand this small-scale

  • deck fighting is fairly realised in Odyssey.

  • The main method of combat was through the use of the ram, and not just to slice a ship

  • in half, but to approach from a sharper angle and tear a wider hole in the ship as well

  • as breaking oars. In that sense, the naval combat in Odyssey is actually a fairly proportional

  • representation of how a trireme would have been used, but with more emphasis on an enjoyable

  • gameplay experience that allows the player to get in and out of battle with little preparation required.

  • In short, you don't use arrows to sink ships. Naval battles were fought by ramming and boarding,

  • and it was only with the advent of cannons that ships could blow each other out of the water.

  • I'll be upfront: Odyssey is my favourite game in the series, and I'm the type of

  • fan that loved Assassin's Creed II above all else. If you're wondering whether this

  • game is worth picking up irrespective of the archery in the game, it's definitely worth

  • playing. It's been a long time since I genuinely wanted to keep on playing and looking for

  • more areas to explore in a single player campaign.

  • The archery we see is well presented and integrated into the gameplay. Of course everything is

  • fantastical and mythical, and that's the whole point of the character. The base form

  • is not much different from what we would expect, and the special skills are beyond imagination.

  • The fact that you have more control over what to specialise in, and the freedom to change

  • your bonuses and skills, means that you can enjoy all parts of the game without being

  • locked into just one play style. No matter what kind of player you are, Odyssey is worth

  • a shot.

  • This is NUSensei, and as always, shoot straight and aim for your best.

From the sands of Egypt to the blessed land of Greece, Assassin's Creed Odyssey takes

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