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  • Do you see the difference between these two games?

  • It's not just the quality of the graphics.

  • Look at the ways you can look around.

  • Side to side.

  • Side to side and up and down.

  • The advent of 3D games that utilize all the dimensions didn't just require better graphics

  • cards.

  • It required a way to control movement and

  • vision quickly and easily.

  • When you look at the manual for Quake, one

  • of the first games to really utilize what's calledfreelook,” you see that the developers

  • didn't really know how to do it either.

  • Some people still used the keyboard to look

  • up and down. And to move forward and backward? Arrow keys.

  • But on computers today, a game as popular as Fortnite— a game so mainstream that journalists

  • trying to seem hip add Fortnite to their videos

  • even Fortnite defaults movement controls to

  • the same four keys. Not the arrow keys, but

  • WASD.

  • Why? The answer involves gaming's first superstar

  • - and it shows how a legend can actually

  • change the mechanics of play.

  • On Monday August 26th, 1996, the Wall Street

  • Journal featured an article about a presidential campaign and the first professional gamer,

  • DennisThreshFong. “They ended up doing that little stencil

  • drawing of me.

  • I think it was me and I think it was Bill Clinton.

  • What got me into gaming initially were called MUDSMulti-user dungeons

  • think of it like World of Warcraft, but text-based World of Warcraft.

  • So like, if you wanted to walk in this game you would have to literally

  • write like "Walk north. Walk south.”

  • But Thresh didn't build his reputation on

  • text-based games.

  • It was playing the 3D game Quake -- released in 1996.

  • He never lost a tournament. But the game did present some new control challenges for all

  • players.

  • When most people started playing games

  • back in those days, you just used a keyboard. And then over time, people realized the keyboard

  • had a fixed rate of turn.

  • So if you wanted to turn left, it would kinda go like that

  • - so you wouldn't be able to flick. I eventually switched to a mouse.”

  • A keyboard and mouse combo were necessary by the late 90s, so it was crucial to find

  • a way to use the mouse to look and the keyboard to move the player.

  • But the programmers didn't figure out the best way to do it. The players did.

  • Some people used arrow keys, which were on the right hand side of the keyboard, and

  • the mouse, some people would only use a keyboard, some people would use a horizontal row, like

  • ASDF. There were literally probably hundreds of

  • different combinations that people used.

  • I found WASD on my left hand, and then using the

  • mouse on my right hand to be the most comfortable.

  • By default, the weapons, you have to hit the

  • numbers to switch weapons.”

  • The arrow keys were far from weapons switching

  • numbers and other important keys like control and shift.

  • To strafe- or step sideways - you often needed to hit a side directional key and shift at

  • the same time. That was easier with WASD than arrows.

  • But ESDF, or RDFG might have accomplished the same thing. It was Thresh's influence

  • that made WASD a standard. “People started copying and using WASD and

  • the mouse as their standard key configuration.

  • I think enough people started using it, it became

  • really popular, where the games just started making that the default key combination and configuration

  • for a lot of games like Quake.”

  • Programmer John Carmack built Thresh's

  • configuration into a special command in the sequel, Quake II.

  • Anybody could use the same controls as Thresh. That included sensitivity and speed, but also

  • W, A, S, and D. That layout spread from the leading game and

  • player in just a couple of years. It quickly showed up in the manuals as defaults

  • for an early multiplayer shooter, Starsiege Tribes, and the once-in-a-generation hit,

  • Half-Life,

  • which assumed players would use a keyboard, mouse, and WASD.

  • “I can't say that I, like, invented itit was just what was comfortable for me,

  • and as the top player in my generation, people just wanted to use what I used. It's kinda

  • cool that it's the standard today.

  • If you wanna see more of Thresh, check out the eSports episode of Explained on Netflix.

  • There's a lot of League of Legends in the episodeif you play, you might recognize

  • the champion Thresh.

  • That champion was actually named for the Thresh that you just saw.

Do you see the difference between these two games?

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