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  • For years, the Wii has been criticized as the low man on the technological totem pole.

  • Yeah, it couldn't push graphics

  • like the 360 or the PS3 could, but it had... um... it could point at things. So when Square-Enix

  • essentially built a DS

  • emulator for the Wii and considered it a retail release, not that many people were shocked.

  • Let's be absolutely frank.

  • This is a DS game that they just jury-rigged to work with the Wii's motion controls - vis

  • a digital finger capable of

  • acting upon a virtual DS Touchscreen, which is fighting with the main screen for real

  • estate on your TV... and if that

  • sounds ridiculous and almost laughable, you're absolutely right.

  • If you've seen FFCC Ring of Fates - the previous DS Crystal Chronicles offering - the gameplay's

  • going to look almost

  • identical... because it is pretty much identical. However, the story's significantly less saccharine

  • and there aren't

  • any egregious verbal tics that make you want to punch a wall, so technically they've managed

  • to address my primary

  • issues with that game. Instead, the hero of your choice, shortly after their coming-of-age-ceremony

  • (which, in true

  • Final Fantasy fashion, involves a huge honkin' crystal) is tasked with travelling outside

  • the village to find medicine

  • for a sick girl. Unfortunately, this finds our hero indebted to a creepy dude with a

  • bad Germanic accent, which

  • immediately sends up red flags. It's not gonna win any awards for writing, but it is going

  • to serve as a decent

  • backbone to that fantastic DS FF CC gameplay.

  • Building on the system left by its predecessor, Echoes of Time puts the familiar Final Fantasy

  • cast of monsters and

  • such in a ¾ overhead-view action RPG, kinda like Diablo with more interesting hair colors.

  • Whether you're on the DS or

  • the Wii, your primary concerns are running around, casting, picking up things, collecting

  • materials for new items and

  • such, picking up mobs and beating their heads into walls, the usual spiel. However, this

  • Wii version suffers from one

  • particularly egregious problem: if you don't mean to be pointing at something on the touchscreen

  • area - which you

  • don't really have occasion to do that often, outside of switching which spell to cast - don't

  • have the controller

  • pointing ANYWHERE near the screen. Accidentally drift the cursor up there for whatever reason,

  • and your A button goes

  • from "attack" to "poke whatever the finger's pointing at," which really sucks for the kind

  • of active battles you tend

  • to get into here.

  • But aside from the Wii's shortcomings, the game itself functions commendably, even when

  • you're juggling an entire

  • party what you've hired to take the heat off your own self. Or, if you actually HAVE friends,

  • you can bring 'em in via

  • Multiplayer, even across platforms. That's right, Wii-DS connectivity is a thing that

  • still exists, as Echoes of Time

  • joins the ranks of Pokémon Battle Revolution and... um... well, I struggle to think of

  • a third. Y'know what? Just cast

  • this Wii version and its weird two-window style off into space and play the DS version,

  • which gives you all the action

  • and entertainment, but without the control issues or glaring reassertion that the Wii's

  • maybe not the greatest

  • graphical powerhouse on the block.

For years, the Wii has been criticized as the low man on the technological totem pole.

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