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  • Hello, I'm Luke Kneller and welcome to Best Replays of the Week.

  • In this episode we have:

  • a cunning Defender,

  • a Spähpanzer on a rampage,

  • and spectacular display from a T49.

  • Let's get started!

  • Let's begin by listening to the familiar sound of high speed projectiles,

  • striking thick steel plates.

  • Heading into a firestorm at Live Oaks is a Type 4 Heavy,

  • commanded by betabug from the EU region.

  • The Heavy rolls into town,

  • announcing its arrival with a blast from the boom tube.

  • Early on, the match is more about punishing the opposition,

  • than tanking their shots.

  • The Reds do try their best,

  • but fighting this Japanese monster has to be demoralizing.

  • It seems to shrug off any hits, and the return fire is truly devastating.

  • Theuschen, at least, should provide a challenge.

  • Sparks fly off the armor in the clash of titans,

  • but for the longest time, that is all that happens.

  • Betabug's teammates tip the scales,

  • as the German gunner finds a chink in the armor.

  • This inspires the gunner to pay it back in kind.

  • Farewell, oh worthy foe.

  • The endgame starts four against four,

  • but the squishy teammates aren't long for this world.

  • The open ground here seems a little too dangerous, even for a Wall of Steel.

  • The other side of the hill has healthier climate.

  • The tier 9 Leopard attacks with courage,

  • causing severe damage.

  • The IS falls back to firing HE rounds.

  • It's mostly just annoying, but the damage is mounting up.

  • Ouch, this is actually starting to get serious.

  • The Type 4 is a mighty beast, but even dragons can be slain.

  • Reload seems glacially slow, but the payoff is worth the wait.

  • Boom! Just one more to go.

  • Make no mistake. The IS could totally win this.

  • But it's not going to.

  • A single mistake is all it takes, and the Steel Wall remains unbroken.

  • Eight thousand damage, nearly nine thousand blocked,

  • and an impressive number of kills.

  • The HE shells did a surprising amount of damage,

  • but the Steel Wall stood firm.

  • Great job, betabug!

  • Sniper

  • The Sniper of the Week is Altansar, who plays in the American region.

  • Their weapon of choice is a UDES 03,

  • which gets to see some action at Erlenberg.

  • Finding a good firing position is a bit of a challenge,

  • but Altansar does find it eventually.

  • The location brings in a couple of kills,

  • as well as a respectable amount of damage.

  • A fast reverse gear comes in handy when the targets run out.

  • Nice shot, but you probably shouldn't stay out in the open.

  • Reds attempt a rather cheeky capture.

  • The tall grass gives just enough cover, for taking them apart in relative safety.

  • The survivors try to run, but it's much too late for that.

  • The slaughter is complete.

  • The foes have been reduced to a few stragglers, such as the Easy Eight here.

  • Let's put it out of its misery as well.

  • A Tiger P is a sturdier target,

  • but that just means firing a few additional shots.

  • The end result is the same.

  • Impressive accuracy, with even more impressive damage numbers.

  • Add in nine kills, and a chest full of medals for Altansar.

  • What's not to like.

  • Top Gun

  • Let's follow that with a Top Gun game.

  • The player is EPlay, in command of a Spähpanzer SP I C.

  • The location is Karelia, on an EU server, with our champion

  • on the defending side of an Assault match.

  • The Spähpanzer dashes across the swampy terrain,

  • scoring the first kill just forty seconds into the match.

  • The remaining shells find a new home in the soft body of a Borsig.

  • This is dangerous ground, but EPlay isn't going anywhere.

  • The next trio of shells deals punishing damage to a Löwe,

  • which doesn't stick around to be finished off.

  • The FCM, likewise, draws back when engaged.

  • A critically damaged Škoda T 50 dies on the second attempt,

  • which leaves an extra round for securing an un-eyed kill.

  • This has been a rather nice start.

  • Let's finish off thatwe while we're at it.

  • Maybe with a second un-eyed kill, just for style.

  • A third attempt at the trick fails,

  • as does the attempt on a rival Spähpanzer.

  • Oh well, as long as it's dead.

  • The FCM is still there, and it's in trouble.

  • Let's give it the help it needs.

  • Is there anybody up here?

  • Oh boy, yes there are.

  • Tag, you're it.

  • The plateau is a little too hot,

  • so EPlay offloads the next magazine into an E 75…

  • which turns out to be difficult to damage.

  • Would a Caernarvon be squishier?

  • Apparently so.

  • Now the E 75 is showing its butt. That's just rude!

  • Taking out the Skorpion G would be great,

  • but a single magazine doesn't quite do the trick.

  • After a reload the TD has vanished.

  • Not to worry though, here's another one of the same make.

  • And the Borsig from before, as a bonus.

  • Once again, the wounded Skorpion manages to get away.

  • Slippery creatures...

  • It decides to stop running and fight back, which is probably a mistake.

  • A hunter's instinct suggests that the first one is somewhere close.

  • Maybe just around the corner.

  • Boom!

  • That's ten kills.

  • Better do a reload before going after the remaining heavy.

  • OneTwoThree.

  • Nice damage, but the foe is still standing.

  • Is there enough time for a reload?

  • Teammates take the heavy down to a sliver of health,

  • but it's EPlay's final HEAT shell which hammers in the last nail.

  • That was just about perfect.

  • I'm not sure we've seen a light tank dominate the opposition

  • quite so hard before now. Amazing work, EPlay!

  • Defender

  • Staying on the EU servers, we'll go from Top Gun to Defender.

  • rolinagy98 brings an AMX CDC to El Halluf,

  • showing us how these things are done.

  • The battle is an Encounter,

  • giving a lot more time when it comes to defense.

  • The first customer is an Ru 251, loitering on the edge of the circle.

  • Rolinagy has a pair of HE shells for soft skinned targets like this one.

  • The first round works like a charm,

  • but the second one is a bit disappointing.

  • As a consequence, a rival CDC gets in a shot, before the kill is secure.

  • This is a dangerously open spot for the Defender's unarmored machine.

  • Survival will depend on gun depression and mobility.

  • A hit from the E 75 could ruin the whole day.

  • It needs to die before the gun goes off.

  • The next shell very nearly hits a teammate

  • Luckily, “almostdoesn't count.

  • Rolinagy is on a roll,

  • putting on a display worthy of a Confederate award on its own.

  • The rival CDC does some damage,

  • but it doesn't live long enough to boast about it.

  • The battle seems to be going quite well for the Greens,

  • until the team suddenly collapses.

  • Another one bites the dust, but there's still four to go.

  • I wonder if this Jagdtiger is going to do anything useful.

  • The big TD does manage a kill before getting owned.

  • That leaves three to deal with.

  • And here we go.

  • It's about time this turned into an actual Defender game.

  • Since there's just one capper in the circle,

  • our Defender has plenty of time to play this smart and sneaky.

  • Since the capper can't be seen from here, let's take care of the others first.

  • And speak of the devil, there's the SPG.

  • It's likely the tank, rather than the TD, in the circle.

  • Yup, there it is.

  • There's no shot to be had from here, and the Reds will be waiting.

  • Better head back the other way.

  • Detection happens suddenly,

  • and the quick-draw contest isn't a great success on either side.

  • The Waffenträger pulls back for a moment, before resuming its watch.

  • Peeking out where it expects would be suicide.

  • Here, on the other handAu revoir, mon ami.

  • Nicely done, but now the capture is getting uncomfortably close.

  • I guess we'll see if the mobility of the CDC lives up to the hype.

  • 99… 100… and reset!

  • The T34 is too strong to fight in the circle.

  • Rolinagy puts in another shell, before sprinting away.

  • Time is not really an issue, so the shots can be carefully set up.

  • When sixth sense goes off, it's time to back off.

  • In theory, the match timer could become an issue,

  • but our Defender wraps up the game, with almost a minute to spare.

  • Not the most dynamic Defense fight,

  • but the opponents were completely outplayed.

  • The early game was worthy of a Confederate award in itself,

  • which is quite a trick combined with a 7 kill Top Gun.

  • But with a hundred percent reset that makes it a defender in my eyes, Rolinagy.

  • You know what the name is.

  • Crucial Contribution

  • And now, let's wrap up the episode

  • with a piping hot Crucial Contribution from the American servers,

  • courtesy of WK_Franz.

  • The game is a tier 9 Encounter at Redshire,

  • with a T49 as the machine of the hour.

  • And as you can see, Franz has brought along a friend.

  • The action starts on the fly, without slowing down to aim.

  • After circling around the hill, the next target is a rival T49.

  • The capture circle and its surroundings are a hot combat zone.

  • Franz stays on the move, dealing damage as the opportunities arise.

  • This Panther is so focused it's almost a shame to break its concentration.

  • Almost.

  • With a three machine capture on the way, Franz is free to go hunting.

  • Where do you think you're going?

  • Some enemy hero seems to be sabotaging the capture,

  • while our own champion is busy shutting down the artillery support.

  • As the cappers deal with the problem,

  • Franz arrives to guard them from further interference.

  • The O-Ho gets a pounding,

  • and the S-tank finds out it's not quite as sneaky as it thought.

  • Can the capture be saved?

  • Not with such hasty shots, it can't.

  • The O-Ho blows up on the next attempt, but an E 75 has broken through.

  • There's a fox among the chickens.

  • A slow, heavily armored fox, but a fox, nonetheless.

  • This game isn't going to be decided with a capture.

  • It's time to just kill everyone.

  • Another one goes down, as the teammate pulls out all the stops.

  • The last one is a French autoloader, which proves to be surprisingly sturdy.

  • The SU charges in, bravely but foolishly.

  • Let's try another HEAT round.

  • Now that's more like it.

  • One more hit should do it,

  • but there's no need to risk facing that autoloading cannon.

  • Franz sneaks in close, charging when Sixth Sense lights up.

  • Boom! And that is all she wrote.

  • What an excellent game.

  • An eight kill Top Gun is pretty sweet on its own,

  • but as that base experience shows, this one was something special.

  • Well done, WK_Franz!

  • That's all for this episode.

  • Nice, aggressive games, with plenty of skill.

  • We look forward to seeing more of those from you guys.

  • I'm Luke Kneller.

  • Thanks for watching, and I'll see you next time.

  • Boom! That's 11 kills!..

  • It says ten, I don't know why I said eleven.

  • I don't know how that comes out sometimes.

  • Apparently, I can't read English.

  • Nice damage, but the foe stays...

  • The FCM, likewise, draws back when engaged.

  • ♫I'm still standing, yeah yeah yeah...♫

  • Au revoir, mon ami.

  • Where's my coffee?

  • O-Ho, get to pounding!

  • Bada boom, bada bing.

Hello, I'm Luke Kneller and welcome to Best Replays of the Week.

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