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  • Hello, I'm Luke Kneller

  • and welcome to Best Replays of the Week.

  • In this episode we have: a Spähpanzer

  • doing what is needed,

  • a Leopard dishing out damage,

  • and a Škoda T 50 fighting to the last shell.

  • Enjoy.

  • Let's mix things up a little,

  • by starting with an Invader game for a change.

  • This one comes from the European region,

  • where Templarkiller heads out

  • to Serene Coast with an Easy Eight.

  • Here we go.

  • The fancily painted Cobra King zooms

  • North along the Western edge of the map,

  • opening the fight with a nice snap shot.

  • Holding multiple opponents at bay,

  • supported only by a small but spirited Luchs.

  • Templarkiller keeps up the pressure,

  • piling on the damage, until the first personal kill is achieved.

  • The team is lagging behind, but it's nothing too serious.

  • Especially with a second victim on offer right here.

  • Sweet Jebus! That sure could have gone better.

  • But at least there's a little bonus to be had here.

  • With the team now in the lead,

  • Templarkiller goes back to dealing damage from relative safety.

  • As the slim lead melts away,

  • it could be time to silence the Red team's artillery.

  • This engagement isn't the smoothest work ever,

  • but the job gets done.

  • A look at the map confirms the Invader's hunch.

  • Capturing the base is how you win this.

  • Remaining teammates keep the Reds occupied,

  • while the progress bar creeps across the screen.

  • The opposing team would need a reset,

  • but they don't have anything fast enough.

  • Checkmate.

  • Not a particularly dramatic capture there,

  • but it did steal victory from the jaws of defeat.

  • Templarkiller played a fine game anyway,

  • as we can see from the statistics.

  • Let's follow that up with a game

  • where damage is king.

  • This episode's Confederate is EcoteCBG,

  • who fights at Murovanka with a Leopard Prototyp A.

  • The Leo is a very fast machine,

  • as well as an accurate and stealthy sniper.

  • This comes at the cost of paper thin armour,

  • a large profile, and rather bad gun

  • handling when on the move.

  • Ecote fights with a bold style,

  • but the tank bleeds hit points at an unsustainable rate.

  • If that had been a hit, it would be all over.

  • You've got to admire the courage displayed here,

  • but is this suicidal bravery?

  • Hey, look at that. An actual bounce.

  • The Leo has one more advantage.

  • It has a solid 8 degrees of gun depression,

  • which is great in the right terrain.

  • Let's see that trick gain.

  • Hit point buffer is gone,

  • but the Leo is now in its element.

  • A steady barrage of sniper-style shots

  • devastates the Red forces,

  • securing another kill before long.

  • The next attempt misses,

  • but that's a rare exception.

  • This rival tier 9 is in good repair,

  • unlike Ecote's chariot which is one hit from the scrapyard.

  • Nevertheless, the autoloader gets beaten

  • like a piñata, filled with silver and experience points.

  • The SPGs final attempt doesn't come anywhere close.

  • Ecote has a good idea about its location,

  • but a teammate is slightly faster on the trigger.

  • Nice work there Confederate.

  • An impressive 8000 points of damage,

  • with assistance on top.

  • I guess armour would have just slowed you down.

  • Our next replay is a Crucial Contribution,

  • delivered with a Spähpanzer Ru 251.

  • Commander taief plays on the EU servers,

  • seen here in a tier 9 Assault on Erlenberg.

  • The Spähpanzer tears up the western flank with blistering speed,

  • getting into position just before

  • nothing happens.

  • Shots do get fired eventually,

  • but this is not the place for a scout.

  • First bit of action is short but satisfying,

  • bringing in a nice chunk of Assistance points.

  • Taief removes some health from a Type 61,

  • slamming an HE round through

  • its rice paper armour on the second shot.

  • Heads up, Foch!

  • And no, Taief hasn't forgotten about you Type.

  • One more HE shell should do the trick.

  • The western flank has been swept clean,

  • so Taief crosses over to fresher hunting grounds.

  • Taking on the Chinese light turns out to be bad for the gunner's health,

  • but it's nothing a med kit wouldn't fix.

  • With a HEAT round ready in the chamber,

  • finishing off the O-Ni is almost an afterthought.

  • There are still three tier 9 machines on the defending side,

  • and the assault seems to be stalling.

  • Taief locates a Conway,

  • assaulting it without a moment's hesitation.

  • Attacking this heavily armed,

  • and fully operational, battle wagon is a dangerous task,

  • and one that could prove fatal.

  • As the battle is getting desperate,

  • the opponent appears to lose focus.

  • It's a fatal mistake.

  • That victory came at a cost though.

  • With just 59 hit points, there's no more room for error.

  • Taief attempts a couple of blind shots,

  • before finishing off a Jagdtiger with a successful one.

  • The SPG seems unaware of its peril,

  • or it could be trying to squeeze off one last shot.

  • Is the second one nearby as well?

  • Yup. And as luck would have it,

  • Taief still has a pair of HE shells to sends it on its way.

  • What a fine display. taief roamed all over the map,

  • doing whatever was needed.

  • With eight kills and the most damage on the team,

  • we couldn't ask for more.

  • Next up, Top Gun.

  • This episode's Master of Mayhem is QuanGeBoHe,

  • from the Asian server.

  • Quan brings a VK 30.01 (P) over to Swamp,

  • punching out anybody

  • who even looks at the tank in a funny way.

  • This member of the VK family is quite nippy,

  • and the short barrelled 88 gives it a nice punch.

  • But even though it looks like a scaled down Tiger,

  • it's still a medium tank,

  • and not a particularly well protected one at that.

  • This gun isn't perfect for long range sniping,

  • but Quan seems to do alright.

  • Hmm, it looks like the team is already starting to melt away.

  • The VK goes for a pair of tank destroyers,

  • but gets interrupted by a Leopard.

  • An old and toothless one, apparently.

  • Those TDs are still here.

  • They should've run when they had the chance.

  • Next one to fall is a German toaster.

  • And then a Hetz

  • ok, apparently not.

  • It looks like the season for TD hunting is over.

  • Oh well, a heavy tank is more prestigious game anyway.

  • Who should get the honour of becoming the Top Gun kill?

  • Perhaps one of the cappers?

  • And we have a winner. Congratulations.

  • The other two cappers follow it into Valhalla

  • as well, or possibly just to the garage.

  • A rival 30.01 pounces.

  • It puts up a good fight, but there can be only one.

  • Yikes! That was way too close.

  • A pair of ELCs is having

  • a dogfight some 300 meters away.

  • Firing into the melee risks friendly fire,

  • but that won't stop Quan from claiming a 10th kill.

  • One last SPG is still out there.

  • Will it become number eleven?

  • Apparently not, as the coward

  • would rather drown, than fight to the end.

  • Not cool.

  • A fine display, from a tank more suited for support

  • than frontline heroics.

  • I guess the rampage got too intense

  • and intimidating for the arty player in the end.

  • Congratulations, QuanGeBoHe.

  • And now, the episode finale.

  • This time it's a Defender game,

  • where Sukkamurmeli from the EU region

  • leaves it all on the field.

  • That field in question, Erlenberg,

  • where Murmeli's Škoda T 50 sits on a middle tier.

  • Our Defender fires off a couple of warning shots,

  • before getting serious about hurting the opposition.

  • Warming up to the fight, Murmeli fires shot

  • after shot from the castle's courtyard.

  • As the fight moves outside the walls,

  • the Škoda ends up squaring off against a battle barge.

  • The KV-4 puts up a good fight,

  • but in the end our champion carries the day.

  • One more shot finishes the clean-up.

  • The western flank seems clear.

  • There's still a round in the breech,

  • but it doesn't hit the mark.

  • Luckily a Škoda reloads quickly.

  • Here comes the first Defender moment.

  • Boom.

  • The rest of the clip is enough to secure another kill.

  • After another reload, three shells hammer into an Object 268.

  • The next few rounds drive it into hiding.

  • Murmeli needs to find another target.

  • It looks like some Reds are pushing towards the circle.

  • We'll just see about that.

  • The invaders are moving slowly,

  • so there's still time to assist teammates with a T95.

  • A two-person capture moves quickly,

  • but so does the Defender.

  • A pair of shots is enough for a full reset,

  • leaving one spare for added emphasis.

  • There's an opportunity to finish off the Object,

  • but a missed shot leaves it hanging on with 13 hit points.

  • Murmeli pumps the next magazine into the capturing E 100,

  • but this time it comes at a cost.

  • Ammo situation is getting critical as well,

  • with just four shells against four opponents.

  • E 100 gives up on the capture,

  • which means the Škoda is free to go hunting.

  • First kill is quick and easy.

  • But what about those SPGs?

  • It's not like this is a ramming tank,

  • especially with these hit points.

  • Spotted, but from where?

  • Another one bites the dust,

  • but it takes two shots.

  • The second arty joins in the capture.

  • At least there's no need to look for it now.

  • But what can Murmeli do with just a single shell?

  • Sadly, not much.

  • The HEAT round punches through the turret,

  • reducing the capturebut that's it.

  • Our Defender has fought to the last shell,

  • but the game ends in heartbreak.

  • Talk about giving it all you've got,

  • especially as Sukkamurmeli expended the ammo

  • with Sniper level precision.

  • Sometimes you play the perfect game,

  • and it's still not enough.

  • That's all for this episode.

  • I know we are a few patches behind

  • but trust me we don't wanna skip any replays.

  • We are trying to go throw them all.

  • If you disagree, I'm sure

  • you'll let us know in the comments below.

  • Well, I'm Luke Kneller.

  • Thanks for watching and I'll see you next time.

Hello, I'm Luke Kneller

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