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  • Hello, I'm Luke Kneller and welcome to Best Replays of the Week.

  • In this episode we have:

  • a scout with no time to waste, Bat-Brothers in Arms,

  • and a Patton who's too much for a teammate to handle.

  • This should be good.

  • Let's begin with a Scouting display from the European region,

  • featuring Morpheus_der_Stahlkefer [KAZNA], in command of a Cromwell B.

  • As is common for Scout games, the scene is Prokhorovka.

  • Bottom tier, it looks like.

  • Morpheus starts with the traditional doughnuts on the centre ridge,

  • before stopping to punch out a rival scout.

  • A few more shots, and back to active scouting.

  • For a moment there's a proper exchange of fire,

  • but the Cromwell's gun just isn't up to the task.

  • Yeah, this isn't going to work.

  • Now, Morpheus does carry quite a few APCR shells, but none have been used so far.

  • Maybe it's just more of a challenge without them.

  • In other news, accuracy on the move is horrible.

  • Not that it matters really as it's the teammates who do the damage.

  • We're less than four minutes into the game,

  • but the Reds are already on the ropes.

  • Morpheus swoops on the remaining stragglers

  • like a slightly near-sighted bird of prey.

  • Most of the shells miss, but the spotting work is what matters.

  • Ok, let's wrap this up.

  • And naturally the kill goes to somebody else.

  • Oh well.

  • At 4 minutes and 28 seconds,

  • that was one of shortest games we've had on the show.

  • Morpheus still managed to do some damage,

  • as well as racking up an impressive 7.6k in assistance. Nicely done.

  • Brothers in Arms

  • Moving on, we have a pair of Bat.-Châtillon 25 t's

  • fighting as Brothers in Arms. The siblings in question

  • are Q2daFace and _KARKHOV_, who fight at Westfield on a European server.

  • Splitting up right away, _KARKHOV_ pushes hard for the Eastern edge,

  • while Q2daFace stays back to keep an eye on the central valley.

  • And to provide fire support.

  • As it happens, it's Face who scores the first kill for the platoon.

  • _KARKHOV_ gets into the action as well, by putting a shell into an Ru 251.

  • It tries to run, but our hunter isn't going to let it get away.

  • Face's reload completes just in time to help destroy the Leopard prototype.

  • Climbing up from the valley earns Face a shell2daFace.

  • A hasty retreat and a med pack later, its payback time.

  • Of course, the real culprit was a 103-0, which escapes unharmed for now.

  • As the left flank collapses, Face races back to claim a sniping position.

  • Just in time to clip down a would-be capper.

  • _KARKHOV_ redeploys to the east as well,

  • taking out a pair of foes in quick succession.

  • So as not to be outdone, Q2daFace challenges a WZ-111 1-4 into a face off.

  • It's a good effort, but a bounced shot

  • means that the heavy won't be killed just yet.

  • Both Bats are on reload,

  • but with _KARKHOV_ racing towards the scene for backup,

  • you almost have to feel sorry for the poor thing.

  • That evened up the game.

  • Two more shots from _KARKHOV_, and the home team takes a 3 vs. 2 lead.

  • Things aren't quite as rosy as they might seem by the numbers though.

  • The remaining foes are the heaviest and toughest machines in the game.

  • Do the Bats even have enough ammo to finish this?

  • _KARKHOV_ starts the assault on the Type 5, but the results are pretty dire.

  • Still, it worked as a distraction, as Face charges into close combat.

  • Caught between the hammer and the anvil,

  • even the Japanese behemoth doesn't stand a chance.

  • That just leaves the Maus, but chewing through those armour plates

  • may prove quite a challenge.

  • As feared, the monster shrugs off everything

  • _KARKHOV_ and the SPG can throw at it.

  • Q2daFace charges in, but their remaining shells bounce off as well.

  • Face may be down to harsh language and dirty looks,

  • but _KARKHOV_ and the SPG are still armed and dangerous.

  • That could have gone better. Killing the Maus may be down to the arty.

  • Or maybe not.

  • In theory, _KARKHOV_ could kill it with the remaining shells, but just in case

  • Yeah, better start the cap. Face starts the timer.

  • Now _KARKHOV_ and the SPG just need to keep the Maus busy

  • for a hundred seconds. Nice! That will definitely help.

  • The Maus falls back, but it looks like it doesn't dare go after the capper.

  • It seems that the SPG wants to try a shotgun charge.

  • _KARKHOV_ opens fire on the distracted foe,

  • but the last HEAT shell fails to penetrate.

  • The battered Maus smokes one of our champions,

  • prolonging the match for a few seconds.

  • It doesn't change the outcome though, the game is won.

  • Nice work Q2daFace and _KARKHOV_.

  • Both of you did well when it comes to kills and damage,

  • but more importantly, that was solid teamwork with good tactics.

  • Defender

  • Let's stay on the EU servers for another game.

  • Our Defender's name makes me want to put them through a captcha test.

  • How about it 2F4t2Fly, can you prove you're not a spambot?

  • AI or not, they command an Emil I, in an Encounter at El Halluf.

  • Most of the team head for the north-western choke point,

  • where 2Fly takes the vanguard position.

  • Right away we can see that this Defender means business.

  • The first round of shells promises serious carnage.

  • And after the reload, we get another demonstration of deadly Swedish gunnery.

  • The battle rages on, with roughly equal losses on both sides.

  • When a pair of thick skinned O-Hos arrives,

  • 2Fly needs to swap in some fancier ammo.

  • That worked, but it seems that the position is being overrun.

  • This should be far enough. And that's as far as you get, as well.

  • The others seem to be heading towards the capture zone, so it's Defender time.

  • Of course, this being an Emil, Defender time comes with long reload breaks.

  • But with a full magazine, it's pretty satisfying.

  • The capture siren has been howling for a while now,

  • so 2Fly heads over to sort it out.

  • For some reason the capper isn't too keen to stand and fight.

  • No matter, there are plenty of targets.

  • After another reload, it would be high time to reset the capture again.

  • 2Fly just needs to get past this surprisingly stubborn VK first.

  • Ok, Defender, let's see you reset this with a single shot. Nicely done!

  • It looks like our Champion is done with sniping,

  • as the Emil charges right into the circle.

  • There's no capture points for you.

  • Let's take a peek. There's oneand there's the other.

  • And look, the Ferdinand has decided to join in.

  • With the Ferdi for a distraction, this is almost too easy.

  • See what I mean? But still, nicely done.

  • Its enemies vanquished, the Emil climbs onto the highest point in the circle,

  • striking its best Lion King pose.

  • Alas, the last Red doesn't dare to contest the capture, so the game is over.

  • Well played, 2F4t2Fly, if that is your real name.

  • Eight kills is impressive on its own, with this kind of matchmaking,

  • also, that decap rush in the end was done with style!

  • Crucial Contribution

  • That's enough from the European region. Let's hop over

  • to the Land of the Free for a Crucial Contribution by XzInsanityzX.

  • It's a perfect day on Sand River, perfect for taking the Patton out for a drive.

  • Sightseeing can get boring of course,

  • but that's why this thing comes equipped with a cannon.

  • Somebody fires back, turning the Sunday drive into a battle.

  • Insanity is happily plinking away, when a T29 pops up barely 50 meters away.

  • A rousing game of peek-a-boom follows,

  • ending when the heavy backs away to lick its wounds.

  • Oh well, back to target practice.

  • A friendly M103 is in a bit of a pickle.

  • Insanity tries to help, but it turns into a comedy number.

  • At least this T49 isn't getting away, even if it means wasting an APCR shell.

  • The last high penetration shell finds a more appropriate target.

  • Although it turns out regular AP works just fine as well.

  • At this point Insanity has been ruling a bit too hard for a teammate to handle.

  • Five kills with cheats, apparently. Shocking.

  • With unrealistic accuracy, no less. Insanity needs to wrap this up,

  • before this new reputation goes to the gunner's head.

  • One shot, one kill.

  • Let's take a look at those numbers. Funnily enough,

  • XzInsanityzX's accuracy isn't that great, but the damage is truly impressive.

  • It's probably a compliment, when you carry so hard

  • a teammate thinks you must be cheating.

  • Top Gun

  • We have reached the season finale,

  • for which we'll head back to the European cluster.

  • The theme is Top Gun, delivered at Erlenberg

  • by the appropriately named TurboMcKickAssington.

  • Turbo's chariot is the T71. A tank which is as cute as it is fast.

  • Right, who wants some?

  • Turbo stays to fire off a couple of magazines, scoring a few more hits.

  • As always, it's best to know when you're starting to overstay your welcome.

  • Ok, ok! I'm going.”

  • Wow. I'm guessing you should have left a little earlier, actually.

  • The people on this flank haven't done anything,

  • but Turbo takes it out on them anyway.

  • There should be an AT 8 somewhere here, probably lying in ambush.

  • Turnaround is fair play, as the saying goes.

  • Yikes! But with a KV-2's reload, there's no need to run away now.

  • The fight is pretty one sided, but Turbo should still hurry, before

  • That happens.

  • Well, a medkit sorts out the stun.

  • And there's a little bonus hidden in the bushes here.

  • Turbo turns around, only to find the last friendly in serious trouble.

  • Unfortunately, there's nothing to be done.

  • The T71 will have to go through the remaining seven on its own.

  • Better get started.

  • Turbo cuts down one and damages another, before running away to reload.

  • With this many foes, there's no point in going back to finish off the O-I.

  • But don't worry. It'll get what's coming to it.

  • Maybe, you don't want to go there just yet?

  • Not before finishing off its little brother and doing a reload, that is.

  • Actually, you know what? It can wait.

  • There's a capper in the circle who probably thinks

  • they are getting away with it. How about no?

  • Patience O-I, your time will come.

  • There's still something that needs to be done first.

  • Namely, this thing here.

  • That's twelve kills.

  • Nine shells should be enough to finish off the O-I, right?

  • Only one way to find out. The big lump has entered the capture zone.

  • There would be an opportunity to fire,

  • but fighting out in the open would be too risky.

  • The next opening isn't much better either.

  • When Turbo does finally go for it,

  • the long flight time allows the heavy to dodge a shot.

  • This should be finished at close range,

  • but how does one cross that bridge without dying?

  • All it takes is a single mistake from the foe.

  • TurboMcKickAssington does what it says on the tin,

  • charging across and delivering one final kick.

  • 13 kills! And with a light tank no less.

  • Turbo has made the McKickAssingtons proud with this display.

  • Just feast your eye on that row of medals, basking in their reflected glory.

  • That's all for this episode, as well as this season.

  • We'll take a little break, digging into some extra rations and our case of cola.

  • Don't worry, though. We'll be back before you know it better than ever.

  • I'm Luke Kneller. Thanks for watching and I'll see you next time.

Hello, I'm Luke Kneller and welcome to Best Replays of the Week.

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