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  • Hey guys, this is Austin.

  • The internet is obsessed with frame rates,

  • but do they actually matter?

  • Any video, this one included, is nothing more than

  • a series of still frames that are played back quickly.

  • So for this video, you should pick the 60 frame

  • per second option.

  • That way you can get the full effect

  • of what I'm talking about.

  • So this is 15 frames per second.

  • As you can see, it looks a little choppy, a little weird.

  • I mean, yeah, you can see that this is video,

  • but it almost looks like some kind of

  • like dream sequence.

  • Now we're at 24 frames per second.

  • Now this is past the point where your brain is

  • looking at the individual stills

  • and perceiving them as motion.

  • So 24 frames is much more common in things

  • like TV shows and especially movies.

  • And now we're moving on to 30 frames per second.

  • Now this is probably the most common for web content.

  • It's pretty much what all of my videos are in

  • and here you'll see that motion is nice and smooth

  • and it looks pretty natural.

  • Now we're at 60 frames per second.

  • Here you can see the motion is much more smooth,

  • almost to the point where it's a little bit distracting.

  • Now while 60 FPS video is not that common, you will see it

  • a lot in things like game play.

  • Things become even more noticeable

  • the more motion there is.

  • That's why while 30 frames works for most things

  • switching to 60 can work better for

  • fast-paced action like sports.

  • Another big area where frame rate

  • is important is for gaming.

  • Not only do lower frame rates look distracting,

  • but they can have a real effect on game play.

  • It's one thing to watch a movie or TV show

  • and another when you're controlling something on screen.

  • Low frame rates not only look choppy

  • but add a sense of lag to your gameplay.

  • Most displays top out at 60 frames.

  • However, something like this ASUS monitor can

  • handle up to 144 frames per second when

  • you hook it up to a gaming PC.

  • With a one millisecond response time,

  • in theory, this should almost completely

  • eliminate any sense of lag or choppiness,

  • but how much of a difference does it actually make?

  • To find out, I invited a few of my friends to sit down

  • and play a game at a few different frame rates to see

  • if they could actually tell the difference.

  • - What? Oh Jesus.

  • 10 FPS is bull (bleep).

  • - If I'm flying, I wouldn't know it 'cause it

  • feels like I'm just bumping along.

  • - Yeah, it's super, it just feels not even laggy,

  • but it just feels slow.

  • - Is this a sick joke?

  • This sucks, Austin, why do you make me play this?

  • - Smooth is going to be the keyword in this video.

  • Can we get a smooth counter going?

  • - It's like really jumpy.

  • It's not smooth.

  • - Like it's playable in the sense that I can do things.

  • But first off, this is just burning my eyes.

  • - I don't want to play anymore.

  • - Not a fan of 10 frames.

  • Alright, this is, oh, that's so much better.

  • - Oh my gosh, this is worlds different.

  • This is so much smoother.

  • - Whoa!

  • This still sucks.

  • - Like it depends on the game you're playing too.

  • I think some games you can pull off 30

  • and it's OK, but you can definitely notice

  • in this one that it's not as smooth as it could be.

  • - Yeah, you know what?

  • Watching that thing move out there,

  • it looks a lot more natural.

  • - It's just a lot smoother.

  • - This still looks like N64 right here.

  • - Like it's usable, but that's about the most you can say.

  • It's not good.

  • - Alright, 60 frames.

  • OK, yeah, when it starts to move,

  • it's a lot smoother when I move.

  • It feels like Need for Speed.

  • - Ah, that's better.

  • - A lot smoother than 30 was.

  • I mean, the jump to 10 to 30 was more noticeable

  • because 10 is that painful.

  • You can definitely tell looking at 30 versus 60.

  • - It's really responsive and really fast,

  • but I kinda want to puke.

  • - 60 is really good.

  • It doesn't make me feel queasy or anything.

  • That's a common complaint with people who don't play.

  • - Yeah, I mean, this is just the standard

  • right now for a reason.

  • - I never played at 144 so this is gonna be interesting.

  • Oh my god, oh my god, this is great.

  • So smooth, look at all the crumbling, so smooth.

  • - Everything is coated in butter.

  • Even though I'm flying so that doesn't

  • make any sense, there's no friction.

  • - The murders of the chickens.

  • I like 144, it's great.

  • - I can tell that it's faster, but it still

  • feels about the same as what 60 was.

  • - Like I feel like the difference between

  • 30 and 60 was not as noticeable as 10 to 30

  • and then same for this.

  • Like it's smoother, but I don't think it's

  • as drastic of a change, at least to my eyes.

  • - I'm happy with 144.

  • Austin, I'm glad that you had me participate

  • in your video 'cause I'm really enjoying it.

  • Thank you, everybody, for watching.

  • Subscribe to Austin Evans and I'll see you guys later.

  • End.

  • - If you're doing some sort of reaction game

  • like a Need for Speed or like a shooter or something,

  • then you might be tempted to spend the extra

  • and see things in what seems like hyper speed.

  • - So what do you guys think is the sweet

  • spot for frame rates?

  • Let me know in the comments below

  • and I will catch you in the next one.

Hey guys, this is Austin.

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