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  • I applied my heart to know wisdom, and to know madness and folly.

  • I perceived that this also was a chasing at the wind...for in much wisdom...is much grief.

  • And he that increaseth knowledge...increaseth sorrow.

  • We've got a problem.

  • I can't anchor him to the memory, too much psychological trauma. He's rejecting the treatment, retreating.

  • Desmond, I need you to try and relax.

  • Let me try and stabilize it...

  • Focus. Listen to the sound of my voice. Recognize that what you're seeing isn't real.

  • Just a picture of the past. It can't hurt you.

  • Damn it! It's not working.

  • Give it a moment, Ms. Stillman. He'll adjust. The first time is never easy.

  • We're losing him!

  • That's enough, Ms. Stillman!

  • We need to pull him out. Now.

  • Alright, Desmond. We're going to try and bring you out now.

  • -You okay? -[gasp]

  • I told you he'd be fine.

  • Bastards!

  • Now, now, I just saved your life.

  • Saved my life?! You kidnapped me! You strapped me into that... thing!

  • Animus. It's an Animus.

  • I don't even know you people! Why are you doing this to me?

  • You have information we need, Mr. Miles.

  • Information? I'm a bartender, for Christ's sakes!

  • What do you want me to do, teach you how to mix a martini?!

  • We know who you are. WHAT you are.

  • I-I don't know what you're talking about...

  • Don't play coy with me, there isn't time. You're an Assassin.

  • And whether you realize it or not, you've got something that my employers want, locked away in that head of yours.

  • But I'm not an Assassin! Not anymore.

  • Yes, your file indicated as much. Something about an escape. Most fortunate for us.

  • What do you want from me?

  • For you to do as you're told. The Animus will allow us to locate what we need.

  • Once we have it, you'll be free to go.

  • I am not going back in there!

  • Then we'll induce a coma, and continue our work. When we're done, you'll be left to die.

  • Truth be told, the only reason you're still conscious is because this approach saves us time.

  • You're insane!

  • So what is it, Mr. Miles? Live or die?

  • Lie down!

  • Lie down, Desmond.

  • A wise decision.

  • Whoa. Where am I?

  • You're inside the Animus.

  • Which is...?

  • It's a projector that renders genetic memories in three dimensions.

  • Genetic memory?

  • Seems you'll need a bit of a tutorial. Very well, we'll start simple. What is a memory, Mr. Miles?

  • It's the... recollection of a past event.

  • Specific to the individual remembering the event.

  • Yeah, sure.

  • What if I told you that the human body not only housed an individual's memory, but the memories of his ancestors as well?

  • Genetic memory, if you will.

  • Migration, hibernation, reproduction. How do animals know when and where to go? What to do?

  • That's just animal instinct.

  • Now you're arguing semantics, Mr. Miles.

  • Whatever you call it, the fact remains. These creatures hold knowledge, absent the requisite first-hand experience.

  • I've spent the past thirty years trying to understand why. I've discovered something most fascinating. Our DNA functions as an archive.

  • It contains not only genetic instructions passed down from previous generations, but memories as well. The memories of our ancestors.

  • And the Animus lets you decode and read these DNA files.

  • Precisely.

  • But there's a problem. This is the specific memory we're trying to access.

  • Unfortunately, when we try and open the memory, your mind withdraws. You lack the confidence to step into your ancestor's body.

  • That's what happened earlier. You got knocked out of the target memory and pushed back to a more stable state.

  • Why?

  • It's your subconscious. It's resisting.

  • We found similar reactions among patients who undergo hypnosis to relive traumatic events.

  • They can't jump directly into the specific memory. They need to be eased in. Even then, there can be problems.

  • So how do we fix it?

  • We find a memory you CAN synchronize with and we move forward from there. You'll get used to it.

  • This is the closest we can get, so it's where we'll have to start. I'm uploading the tutorial program now.

  • Warning: Data Stream Unstable. * Attempting to restore Synchronization... *

  • Hello, Subject 17.

  • This Tutorial has been prepared in order to better acclimate you to the Animus' Intro System.

  • Instructions will follow shortly.

  • The Synchronization Bar represents how in Sync you are with your ancestor's memories.

  • If you ever fall completely out of Sync, the Animus will restore you to your last Synchronized position.

  • You are currently dangerously close to Desynchronization.

  • Please follow all forthcoming instructions in order to restore system stability.

  • The Animus utilizes a Puppeteering Concept to control the actions of your ancestor.

  • * Unloading subroutines to validate your body's adaptation to the Animus... *

  • We will begin by exploring the default actions of each input.

  • While standing still, use the Head Button to observe your environment.

  • Good.

  • Use the Empty Hand to walk through these jar carriers without causing them to drop what they're holding.

  • Proceed to the Marker to continue the synchronization process.

  • Well done.

  • The Animus differentiates between two fundamental actions: Low Profile and High Profile.

  • Low Profile actions are socially acceptable.

  • High Profile actions are more action-oriented.

  • Hold the High Profile button to see how your Heads-Up Display changes the context of the Puppeteering inputs.

  • Excellent.

  • We will continue your Synchronization process by testing some high-profile actions.

  • Grab and throw this individual onto the Marker by using the Empty Hand Button in High Profile.

  • Good.

  • Using your Legs Button in High Profile will allow you to sprint.

  • Sprinting is useful to escape from Soldiers or to get closer to a fleeing target.

  • However, be careful not to bump into anyone for you can lose your balance and tumble to the ground.

  • While sprinting, reach the Marker before this man does.

  • Well done.

  • The Animus will also provide other important information.

  • The Social Status Icon gives you information on your social status.

  • The different states will be explained in context soon.

  • This Icon appears when a Soldier's looking at you.

  • The yellow color means the Soldier's either Unaware or Suspicious of who you are.

  • To illustrate the change in awareness level, you will stealth assassinate this soldier.

  • First, Lock onto your target.

  • Then, select your Hidden Blade.

  • With your Blade selected, walk up to this Soldier and assassinate him by using your Armed Hand Button.

  • Damn! Where are you?! I know you're here somewhere!

  • The dead body has alerted this Soldier and changed his awareness to Informed as represented by the Red Witness Indicator.

  • Aggressive actions or socially unacceptable behaviour undertaken at this time will likely provoke an armed response.

  • Provoke this Soldier.

  • -Assassin! Kill him! Stop him! -Notice that the Social Status Icon has changed to Exposed.

  • Use the ladder and try to break the Line of Sight.

  • I'm catching up to you!

  • - Oh, so now-- - Excellent.

  • The Line of Sight has been Broken.

  • Now, run into the roof garden to hide from the Soldier.

  • Good. Your Social Status indicates that you are hidden.

  • But the Soldier's still looking for you.

  • Wait until your Social Status changes again.

  • Damn you with this! Got better things to do.

  • Well done. The Soldier has lost your track.

  • You are now Anonymous and you can exit the hide spot.

  • Excellent.

  • Being Anonymous will fill your synchronization bar and make your job as an Assassin easier.

  • There are different places which you can use to hide.

  • However, you must always break the Line of Sight first and then use a hide spot to vanish.

  • Let us continue with the demonstration of Blend.

  • Blend can be activated with the passive use of your legs.

  • You can mimic a scholar and pass near Soldiers without arousing suspicion.

  • Use this to reach the Marker behind the Soldiers.

  • Good.

  • Now, that you are fully Synced, a new ability is available to you.

  • Referred to as Eagle Vision, this sixth sense helped your ancestor understand the intentions of people around him.

  • Well done.

  • Remember: Eagle Vision will only be available once you are fully Synced.

  • Please note that following the Assassin's Creed, your ancestor's way of life, will assist you in staying in Sync.

  • The Creed consists of three tenets. First, never hurt an innocent person.

  • Second, always be discrete.

  • Third, do not compromise the clan.

  • Should you lose Sync, you can restore Synchronization by reliving key moments of your ancestor's life, or by respecting the Creed.

  • You have successfully completed the Tutorial. The most stable memory block will now be loaded.

  • Wait! There must be another way, this one need not die.

  • An excellent kill. Fortune favors your blade.

  • Not fortune... skill. Watch a while longer and you might learn something.

  • Indeed. He'll teach you how to disregard everything the Master's taught us.

  • And how would you have done it?

  • I would not have drawn attention to us. I would not have taken the life of an innocent.

  • What I would have done is follow the Creed!

  • "Nothing is true, everything is permitted." Understand these words.

  • It matters not how we complete our task... only that it's done.

  • -But this is not the way-- -My way is better.

  • I will scout ahead. Try not to dishonor us further.

  • What is our mission? My brother would say nothing to me... only that I should be honored to have been invited.

  • The Master believes the Templars have found something beneath the Temple Mount.

  • Treasure?

  • I do not know. All that matters is the Master considers it important, else he would not have asked me to retrieve it.

  • There! That must be the Ark!

  • The... Ark... of the Covenant?

  • Don't be silly. There's no such thing. It's just a story.

  • Then what is it?

  • Quiet! Someone's coming!

  • I want this through this gate before sunrise. The sooner we possess it, the sooner we can turn our attention to those jackals at Masyaf.

  • Robert de Sable! His life is mine.

  • No! We were asked to retrieve the treasure and deal with Robert only if necessary.

  • He stands between us and it, I'd say it's necessary.

  • Discretion, Altair!

  • You mean cowardice. That man is our greatest enemy... and here we have a chance to be rid of him.

  • You have already broken two tenets of our Creed... now you would break the third. Do not compromise the Brotherhood!

  • I am your superior, in both title and ability. You should know better than to question me.

  • Hold, Templars! You are not the only ones with business here.

  • Ah! Well, this explains my missing man. And what is it you want?

  • Blood.

  • No! No!

  • You know not the things in which you meddle, Assassin.

  • I spare you only that you may return to your master and deliver a message: The Holy Land is lost to him and his.

  • He should flee now while he has the chance. Stay, and all of you will die.

  • [grunt]

  • Men! To arms! Kill the Assassins!

  • * Skipping part of memory to a more recent one... *

  • Altair, you've returned!

  • Rauf.

  • It is good to see you unharmed.

  • I trust your mission was a success?

  • Is the Master in his tower?

  • Yes, yes. Buried in his books as always. No doubt he expects you.

  • My thanks, Brother.

  • Safety and peace, Altair.

  • On you, as well.

  • What's going on? What are you running from?

  • You almost killed me!

  • Ah. He returns at last.

  • Abbas.

  • Where are the others? Did you ride ahead hoping to be the first one back? I know you are loathe to share the glory.

  • Silence is just another form of assent.

  • Have you nothing better to do?

  • I bring word from the master. He waits for you in the library. Best hurry. No doubt you're eager to put your tongue to his boot.

  • Another word and I'll put my blade to your throat.

  • There'll be plenty of time for that later, "brother."

  • It is an honor.

  • The Master waits within.

  • Altair.

  • Master.

  • Come forward. Tell me of your mission.

  • I trust you have recovered the Templars' treasure?

  • There was some trouble, Master. Robert de Sable was not alone.

  • When does our work ever go as expected? It's our ability to adapt that makes us who we are.

  • This time it was not enough.

  • What do you mean?

  • I have failed you.

  • The treasure?

  • Lost to us.

  • And Robert?

  • Escaped.

  • I send you, my best man, to complete a mission more important than any that has come before.

  • And you return to me with nothing but apologies and excuses!

  • I did--

  • Do not speak! Not another word!

  • This is not what I expected. We'll need to mount another force.

  • I swear to you I'll find him. I'll go and--

  • No! You'll do nothing! You've done enough!

  • Where are Malik and Kadar?

  • Dead.

  • No! Not dead!

  • Malik.

  • I still live at least!

  • And your brother?

  • Gone. Because of you!!

  • Robert threw me from the room. There was no way back, nothing I could do.

  • Because you would not heed my warning!! All of this could have been avoided!!

  • And my brother... my brother would still be alive! Your arrogance nearly cost us victory today.

  • Nearly?

  • I brought what your favorite failed to find. Here. Take it.

  • Though it seems I have returned with more than just their treasure...

  • Master! We are under attack! Robert de Sable lays siege to Masayaf's village!

  • So he seeks a battle. Very well, I'll not deny him.

  • Go. Inform the others. The fortress must be prepared.

  • As for you, Altair, our discussion will have to wait.

  • You must make for the village. Destroy these invaders, drive them from our home!

  • It will be done.

  • * Fast-forwarding memory to a more recent one... *

  • Altair! It's good you've come. We need your help!

  • What's happened?

  • Templars. They attack the village. Most of our people were able to get away. Most... but not all.

  • What do you need me to do?

  • Distract the Templars. Keep them occupied while I rescue those still trapped inside.

  • As you wish.

  • Break off the attack and return to Masyaf! Al Mualim commands it!

  • * Fast-forwarding memory to a more recent one... *

  • Altair, come. Al Mualim's not done with us yet.

  • Where are we going?

  • Up there. We've a surprise planned for our guests.

  • Just do as I do. It should become clear soon enough.

  • Stand on that platform, Altair.

  • Heretic!! Return what you have stolen from me!!

  • You've no claim to it, Robert. Take yourself from here before I'm forced to thin your ranks further.

  • You play a dangerous game!

  • I assure you, this is no game.

  • So be it!! Bring forth the hostage!

  • Your village lays in ruins and your stores are hardly endless! How long before your fortress crumbles from within?

  • How disciplined will your men remain when the wells run dry and their food is gone?

  • My men do not fear death, Robert. They welcome it, and the rewards it brings.

  • Good! Then they shall have it all around!

  • Follow me, and do so without hesitation.

  • Show this fool knight what it is to have no fear. Go to God!

  • Aaagh-ohh!! Oh my leg! Aah! Oh my leg!

  • Quiet... or the Templars will hear us.

  • I'll stay behind and tend to him. You'll have to go ahead without us.

  • The ropes there will bring you to a trap we've set. Go and release it. Rain death upon our enemies!

  • Fall back, men! Fall back!!!

  • *Fast-forwarding memory to a more recent one...*

  • You did well to drive Robert from here. His force is broken. It should be a long while before he troubles us again.

  • Tell me, do you know why it is you are successful?

  • You listened!

  • Were it that you had listened in Solomon's Temple, Altair, all of this would have been avoided.

  • I did as I was asked.

  • No, you did as you pleased!! Malik has told me of the arrogance you displayed, your... disregard for our ways!

  • What are you doing?!

  • There are rules. We are nothing if we do not abide by the Assassyun's Creed!

  • Three simple tenets, which you seem to forget. I will remind you.

  • First and foremost: "Stay your blade"--

  • --"from the flesh of an innocent." I know.

  • And stay your tongue, unless I give you leave to use it!

  • If you are so familiar with this tenet, then why did you kill the old man inside the Temple?!

  • He was innocent! He did not need to die! Your insolence knows no bounds!

  • Make humble your heart, child, or I swear I'll tear it from you with my own hands.

  • The second tenet is that which gives us strength:

  • "Hide in plain sight. Let the people mask you such that you become one with the crowd".

  • Do you remember? Because as I hear it you chose to expose yourself, drawing attention before you'd struck!

  • The third and final tenet... the worst of all your betrayals: "Never compromise the Brotherhood".

  • Its meaning should be obvious. Your actions must never bring harm upon us, direct or indirect.

  • Yet your selfish act beneath Jerusalem placed us all in danger! Worse still, you brought the enemy to our home!

  • Every man we've lost today was lost because of you!!

  • I am sorry... truly I am. But I cannot abide a traitor.

  • I am not a traitor!

  • Your actions indicate otherwise, and so you leave me no choice.

  • Peace be upon you, Altair.

  • Ugghh!!

  • He's experiencing a far better adoption rate than the other subjects.

  • I'm still pulling him out. He's been in there way too long.

  • No, not yet! We're still so far from where we need to be.

  • We shouldn't risk it.

  • What's another hour or two?

  • Why don't we discuss this in the conference room? Give Desmond a minute to stretch his legs.

  • I-I... really don't see the need--

  • Warren, please.

  • Fine!

  • I don't appreciate you questioning my authority in front of the prisoner.

  • There's a word for that. I believe it's called "insubordination".

  • And I don't appreciate you trying to kill him. There's a word for that too. I believe it's called "stupid".

  • Lucy! This isn't my decision. I don't set the deadlines, but I'm smart enough not to challenge them!

  • Do you want to wind up like Leila?

  • I know the accident has everyone on edge.

  • Which is why there's no time to coddle him!

  • If you push him too hard, he'll shut down. And then, we'll have nothing.

  • We have nothing now!

  • But we will. You just need to have a little faith.

  • Fine. But I want you thinking of ways to improve his staying power.

  • We can't afford to stop every time the man breaks a sweat.

  • It's bad enough we have to traipse through all of these useless memories.

  • I'll do what I can.

  • Man, I can't even change my clothes!

  • We're done for today, Mr. Miles. I suggest you return to your room and get some rest.

  • So, you're really an Assassin? Like Altair?

  • Yes and no.

  • What do you mean?

  • I was supposed to be one. But I ran away from The Farm when I was 16.

  • Farm?

  • Yeah, that's what they called the place where I grew up. "The Farm".

  • Like Masyaf, I guess, only not so, uh... creepy.

  • Just a small community in the middle of nowhere. About 30 of us... living, you know... off the grid.

  • Why?

  • I thought my parents were just crazy hippies trying to stick it to the man, you know.

  • My dad was always going on about our enemies, how they'd be looking for us, how we'd have to be prepared.

  • No one ever came. Nothing ever happened.

  • -Why did you run away? -I could never leave the compound.

  • Do you have any idea what it feels like being trapped in a place, knowing there was a whole world out there I'd never get to see?

  • Don't you miss your parents?

  • No. As far as I'm concerned, they weren't my parents. They were my wardens, and I was their prisoner.

  • It sounds like they only wanted to protect you.

  • With all that's happened... I don't know. I guess they were right.

  • I'm sorry. I didn't mean to dredge up the past.

  • It's all right. Gives me something to think about.

  • Try and get some sleep. We've got a long day ahead of us tomorrow.

  • Got a question for you before I turn in.

  • Sure.

  • How did they find me? I mean, I haven't been anywhere near another Assassin for ten years.

  • -Use your real name? -Nope. Not before today.

  • -Credit cards? -Cash only.

  • -Telephone? -There's no one to call.

  • -Driver's license? -Motorcycle. Guilty pleasure.

  • There's your answer. Photo, fingerprint.

  • This is a drug company! What does Abstergo have to do with the DMV?!

  • Desmond, these guys are everywhere. They... I... I'm sorry. I really can't talk about it.

  • Damn it, they locked the door.

I applied my heart to know wisdom, and to know madness and folly.

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