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  • What's going on guys? My name is Hylor and this is your Total War Warhammer Guide on

  • How To Make Money! In this guide, I will point out all the different ways you can make money

  • or save money from being spent. As it is said "The sinews of war are infinite money."

  • Taxes The first and primary way you will make money

  • in Total War Warhammer is through taxes. Not all the factions call it taxes but that's

  • essentially what it is. You create buildings in your building panels that generate wealth.

  • From my experiments, the wealth value is a direct 1 to 1 value of the increase in your

  • income through taxes. It also seems to be accumulative. By that I mean that the first

  • tier building may add 200 wealth but the second tier says 300 wealth. When I destroyed the

  • building my wealth total was down 500 wealth so the first tiers 200 value is added to the

  • 300 hundred from the second tier. So now that you have 500 wealth that means that building

  • will bring in 500 in taxes per turn. In previous total war games there was a much more complex

  • system but in Total War Warhammer this system has been simplified and from all my testing

  • and the tool tips it seems to be a 1 to 1 correlation of wealth to income per turn.

  • Trade Agreements The next most common way to make money in

  • Total War Warhammer is to make trade agreements with other factions. To make these agreements

  • you go into your diplomacy panel, select the faction you wish to trade with and send them

  • the request. This process assumes you have some way of trading with them, either over

  • land borders or a sea route from your port to theirs. These agreements allow you to trade

  • a certain level of basic no descript "goods" to the other faction and visa versa. There

  • are also rarer resources scattered on the campaign map that are assigned to different

  • regions. Please note that I said regions and not provinces, regions are the smaller blocks

  • that make up a province. Once you control one or more of these regions you will begin

  • to harvest these resources, which never run out, and sell them to other countries you

  • are trading with. In the particular regions with these rare resources, you can increase

  • their output by building up wealth buildings. They are modified in these regions to provide

  • both wealth and the rare resource for trading and upgrading these buildings will increase

  • how much of the resource you have to trade.

  • If you go into the treasury panel and click on trade you can see on top a list of the

  • different rare resources to be traded. If you hover over them you can see the market

  • price for those goods in the world. These values change turn by turn and just like real

  • life, items like furs and gem stones will trade for more than wood or stone. There is

  • also a diplomatic benefit to trading with a faction as factions that trade together

  • are less likely to go to war and build up better relations with each other. The Greenskins and Chaos

  • are not able to make trade agreements.

  • Demand Payment Another way to gain money in diplomacy is

  • to demand payment or tribute. Often times these are a part of deals concerning other

  • matters such as bribing for a peace treaty, trade agreeement, etc. There are some tips

  • to how you can use this to get as much money as possible out of the AI. The most simple

  • way is any time the AI offers you a money simply hit the counter offer button and adjust

  • the value higher then they offered. Don't go too high but you can usually add between

  • 200-500 gold on top of what they offered without losing the deal. You can tell how likely they

  • are to accept this new amount before you submit it to them so adjust your number to get the

  • most you can without ruining your chances of a deal. Also you can always go to war with

  • someone you don't want to conquer, or can't because of the default rules, sack and raze

  • a city or two and then when it's time for peace demand money to stop killing them. This

  • often works pretty easy but takes more work and is hard to do against more powerful factions

  • even if the battles you fought were easy. Their size and disposition will not be one

  • of peace. Also keep in mind that some factions such as the Chaos and Greenskins are aggressive

  • factions. The Chaos will almost never take peace but the Greenskins will usually only

  • really take it once they have been beaten severely. Also sometimes the AI will demand

  • payment from you along with something else and it's usually possible to completely eliminate

  • this payment or at least lower it before agreeing to the rest of the offer.

  • Vassals (Not Confederation) The another way you can make money in diplomacy

  • is to make another faction your vassal. To make a faction a vassal you must not be able

  • to capture their territory and factions are very resistant to becoming your vassal. They

  • usually have to be beaten basically to destruction or have to have such a lower power than you

  • that they know they would be utterly destroyed in a war. This is not to be confused with

  • confederating a faction. Confederating a faction merges their faction into yours giving you

  • complete control of their land and often much of their armies and agents. A vassal will

  • stay a seperate AI controlled state that is in a permanent alliance with you. They are

  • under your military protection and will fight wars against your enemies. They pay you a

  • sum of money each turn as tribute to you for your protection.

  • Raiding Raiding is the first of the militaristic ways

  • of making money. To raid your enemies you must move your army into an enemy territory

  • and put the army into the raiding stance. If you want to learn more about these army

  • stances check out my guide on army stance here. While your army is in the raiding stance

  • you will gain money because of all the looting your troops are doing across the territory.

  • The more troops and what types they are will affect how much money you gain from raiding

  • territory. This money will keep coming in each turn your army is in this raiding stance

  • within enemy territory. Once your army is out of the raiding stance you will no longer

  • gain this income. Note: If enemies are raiding you it will affect how much money you make

  • in taxes as they are stealing from you. There are downsides to raiding but check out my

  • guide on all the army stances for more on those.

  • Battle Loots & Ransoming Captives When your army goes into battle and wins you

  • also will gain money. Any battle fought and won will give you some loot from the wreckage

  • of the enemies supply trains as they retreat. This post battle loot can be increased by

  • fighting bigger battles, play as a faction such as Chaos or Greenskins or from skills,

  • followers, attributes and items your characters may gain. In addition to this some faction

  • have the option of ransoming the captives from the battle. This often come with a small

  • penalty to morale or some other stat depending on your faction but can give you a sizable

  • sum of money if you choose so.

  • Sacking If you win a battle over who will control

  • a settlement or city you are given a few options. One of these options is to sack the settlement.

  • When you choose this you will gain a large sum of money for doing so and will downgrade

  • or even destroy building within the settlement. There are penalties for doing this but depending

  • on your faction or plan for the war it may not mean much to you. Settlements that have

  • more wealth will also give you more money when they are sacked. Certain races such as

  • Chaos and Greenskins again do better at gaining money from this since they are almost completely

  • dependent on it for their income. The money you gain can also be boosted by skills, followers,

  • attritubutes, and items that characters in your army may have.

  • Lords & Agents As with some of the previous methods there

  • are also ways for your faction to make money through your characters. An example of this

  • are the battle wizards skills tree for the Empire. They have skills in their first section,

  • based on the campaign map effects, that increase income in whatever province they are present

  • in. There are also skills some characters have that lower the construction or recruitment

  • cost of units when in an army or a province. While some of these skills are not making

  • you money they are saving you money which can then be spent elsewhere. It has been shown

  • from players in the community that having multiple agents with these traits and building

  • a strong economy in one province that you can generate tens of thousands in taxes from

  • one province. Consider this option depending on your faction and your needs.

  • Less Armies: The biggest way to save money is having less

  • units and less armies in total . On the top of the campaign map UI there is an icon representing

  • army waste. As your armies grow in number the supply lines will begin to have waste

  • and money taken out mysteriously before reaching your troops. This increases upkeep costs for

  • your faction so planning out your expansion and keeping secure borders through diplomacy

  • can help you limit how many armies you need thusly lowering the overall upkeep cost for

  • each army. This also means that if you have even one less army you can save thousands

  • in gold just from the troops upkeep cost. Also sometimes when your are at a relative

  • peace and your not about to go to war Hold off on adding those new units to your army

  • until your about to go to war. Each turn those troops don't fight a battle they are still

  • costing you in upkeep. Try to hold yourself back from having a full stack army when you

  • may not need it.

  • If you want more Total War Warhammer guides check out my guide on army stances here or

  • my guide on population growth here. If you liked this video don't forget to like it and

  • subscribe for more Total War Warhammer guides. Until next time my name is Hylor and I will

  • see you all soon!

What's going on guys? My name is Hylor and this is your Total War Warhammer Guide on

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