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  • The 3DS version of Dragon Quest 7 was released recently and a few people are still asking

  • what the differences are between the new remake and the original PS1 game.

  • Having played through the original games twice I thought I’d give you all a quick run-down

  • of the changes I’ve noticed on my adventure.

  • The biggest difference of course is the graphics: there’s no denying that the Dragon Quest

  • 7 remake is absolutely gorgeous.

  • This new adventure has been updated with expressive 3d character models in a full 3d environment

  • while the original game used flat 2d sprites on a low polygon count background - resulting

  • in a title that looked rough and pitifully dated back in 2000.

  • The remake is easily worth playing for the eye candy alone.

  • Downside: the game is occasionally too zoomed in.

  • I find myself frequently rotating the camera while running out of frame.

  • This issue occurs outside while exploring the world and disappears in towns and dungeons.

  • Shorter introduction: the original game opened slowly.

  • A player could easily sink in multiple hours chasing Prince Keifer around the starting

  • island before ever seeing combat.

  • The new introduction is still long, but also cuts out unnecessary conversations and a few

  • red herring fetch quests.

  • This does downplay the already minor role that the hero’s skuzzy uncle plays in the

  • plotand may trip up new players later on in the game when a quest requires them

  • to seek him out.

  • Whenever youre stuck just remember to use the party chatnot only do your traveling

  • companions have funny observations but they can toss out helpful hints.

  • The ruins that house the fane/assembly room have been transformed into two different locations.

  • The new game moves the armor pieces the hero must gather to unlock the assembly room to

  • a graveyard.

  • This is good because it cuts down a lot of tedious walking (and ladder climbing) to reach

  • the tablet pedestals (a place you return to frequently throughout the adventure).

  • The bad?

  • Developers cut out all the introduction puzzles.

  • The armor gathering task is now a handheld fetch quest that requires zero critical thinking

  • skills.

  • Some players see this as a plus as it shortens the prologue.

  • But I feel as though the developers could have easily kept this portion of the adventure

  • intact and satisfied our collective blood lust by simply tossing in a few slimes.

  • Despite this change reaching the ruins is still a bit tedious as developers added a

  • long empty corridor/cliff-side forest that players have to run through to reach the shrine.

  • It’s still faster than climbing through the old ruins and this minor annoyance is

  • completely negated once your hero learns the zoom spell.

  • The remake has also introduced a new NPC.

  • There's an imp who takes your tablet fragments and provides minor plot-line exposition.

  • This reduces the assembly room into a single menu.

  • In the old game the player had to run across four separate rooms in order to pair stone

  • fragments with their matching pedestals.

  • Name changes: many non-player characters and locations have had their names changed.

  • For example the Hero's mom was changed from Mollie to Pearl, and his drunk uncle Honduras

  • is now called Pike.

  • The player character changes are more annoying: Sir Melvin has been harmlessly engrish-fied,

  • as Sir Mervyn, Aira has transformed into Aishe, and Gabo the wolf pup has been given the cringe-worthy

  • moniker Ruff.

  • Fortuitously the game does provide a method of renaming party members which I will personally

  • be using at the first opportunity.

  • I should probably mention that the hero's pet gecko is gone completely.

  • In the original game this lizard showed up in character art and the opening cut-scene

  • never to be seen or heard from again.

  • Dialogue changes: Love it or hate it modern Dragon Quest games use written phonetic accents

  • to differentiate between cultures and the remake uses this technique specifically to

  • signify people from the past (spoiler: DQ7 is all about time travel).

  • World map: the over-world is gone, and the islands are now big explorable environments.

  • This is a great example of modernization and a very welcome improvement.

  • Keep an eye out for new hidden treasure chests.

  • Visible enemies: the Dragon Quest series no longer uses random encounters (thank god)

  • and this new release is no exception.

  • Monsters spawn in the dungeons giving the player the (slight) chance to run around them

  • before triggering a combat encounter.

  • Dead monsters re-spawn quickly, you'll never have to wander far to grind.

  • Party members are also visible in combat.

  • You can see their backs in combat, and their weapons and shields change to match their

  • equipment, and their costumes change to reflect their current class.

  • By far my favorite change is the inclusion of the fragment locator: without a guide,

  • finding all the mandatory fragments in the original game was like hunting down needles

  • in a field of haystacks.

  • The new game gives you a locator graphic on the bottom screen map that lights up when

  • a fragment is close by.

  • I should also mention that apparently the leveling curve is faster, and class progression

  • has been completely redone: there’s a lot less grinding required from the remake but

  • the biggest difference is in the customization.

  • Previously characters retained jobs skills learned after switching to a new class.

  • Which was great!

  • But ultimately all your characters were identicalin the remake characters retain their

  • individuality because they can only perform the skills explicitly tied to their current

  • class.

  • Unfortunately this also eliminates the incentive for players to master all the classes.

  • The job system was one of my favorite gameplay aspects from the PSOne version and I’m personally

  • very sad to see it go.

  • One of the best inclusions I’ve read aboutbut not reachedis the postgame.

  • Another feature of modern Dragon Quest games is the ability for players to continue playing

  • after the final boss has been defeated - So look forward to exploring a lengthy and challenging

  • bonus dungeon after saving the world.

  • And I while won’t spoil the surprise I will say that there’s a party member that shows

  • up in the after game that I’m really excited about.

  • Long story short the Dragon Quest 7 remake is a much needed modernization of one of the

  • best games in the Dragon Quest series.

  • Veterans may be put off by the changes, but ultimately SquareEnix has made a very dated

  • game accessible to everyone who enjoys turn-based JRPGs.

The 3DS version of Dragon Quest 7 was released recently and a few people are still asking

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