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  • So riddle me this, Batman. Yoshi first appeared in Super Mario World, on the SNES, in 1991.

  • So in 1992, what was that joker doing, slumming around on the original NES? It’s not like

  • we had a dearth of green dinosaurs and needed to fulfill a quota, we had that covered with

  • Bubble Bobble. But Yoshi’s not here in a platformer, or an action game, or even a dissertation

  • on dinosaur metabolism as it pertains to cookies. Nope, he’s here... in a puzzle game. A kinda

  • crappy puzzle game at that. But that’s not the thing that’s nagging at me right now.

  • Right now, my primary thought is... why does that music sound so familiar?

  • Seriously. Do you hear it? I know what youre thinking, “How did they manage to slip forward

  • in time and swipe Pokemon’s soundtrack? It’s an excellent question, but since we

  • don’t live in a paradigm in which time travel is feasible, we have to look for a different

  • answer. How about, “Why does Pokemon sound so much like that old Yoshi game on the NES?”

  • Much better. Turns out, this strange offshoot of Nintendo’s key franchise was entrusted

  • to an up-and-coming devleoper called Game Freak, which started out publishing gaming

  • magazines under the same name. Said magazine was started by Satoshi Tajiri - the creator

  • of Pokemon - and illustrated by Ken Sugimori - the art director for Pokemon. A couple years

  • after Yoshi, they’d produce a quirky little RPG for the Game Boy, and you can guess the

  • rest. But that’s all backstory. I suppose I should actually talk about the game for

  • a while.

  • Here’s how it works: Mario-franchise monsters fall from the top of the screen in pairs,

  • toward the platforms at the bottom which are manned by the main man Mario himself. Pairing

  • two monsters of the same type eliminates them both, while sandwiching monsters between the

  • halves of a Yoshi egg eliminates all such monsters, and out hatches a Yoshi under circumstances

  • I’d rather not think about too hard about it. Anyway, as with most falling-block puzzle

  • games of the sort, you tread water in pursuit of a high score, and then you fail. That’s

  • pretty much the size of the whole game. Though much like Tetris, there’s also a B-mode

  • that gives you a pre-set stack of monsters and challenges you to dig through them and

  • clear the board entirely.

  • But here’s where the problem sets in. The playing space itself is very small, and if

  • a bad run of drops sees you without any shell-tops... well, youre screwed. Hard. You can go way

  • too long without seeing any shell parts, which are kinda crucial to the elimination of monsters

  • in a timely fashion. It’s not any real problem with the player, as it is with the random

  • number generator, thus turning what should be a skill-based challenge into one entirely

  • of luck. And not all the tricks in the world, up to and including the fast-switch to eliminate

  • two monsters from the same platform at once, are going to help you. Just sit back and listen

  • to the music, and pretend youre in Celadon City or something.

  • Game Freak moved on to bigger and better things. Nintendo moved on to bigger and better things.

  • Hell, even Puzzle Games Featuring Yoshi moved on, with Yoshi’s Cookie bringing some much-needed

  • balance (and carbs) to the table. Even though you can obtain it rather readily for the NES,

  • Wii Virtual Console, or even the 3DS Virtual Console, I wouldn’t suggest dropping everything

  • to do so. Unless you just really like Pokemon music.

So riddle me this, Batman. Yoshi first appeared in Super Mario World, on the SNES, in 1991.

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