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  • Hey Guys! My name is Simon Hayter and today were gonna be looking at the simple task

  • of moving and rotating

  • objects in cinema 4d so as you can see

  • on the screen here I've already got Cinema 4D loaded up

  • so all I'm gonna do

  • is add a sphere or a ball, I'll put it over there because were going to have lots going on

  • so I've added the ball and basically were

  • start off by learning how to animate rotate an object

  • which is really straightforward, as you can see down here you got

  • a time frame, so the animation

  • is 90 frames at the moment so let's increase that

  • to say, lets make it 120

  • so..... as you can see

  • down here were now got 120 frames to play with

  • vs 90 we had before. So let's

  • go ahead and rotate this objects so

  • as you can see keyframe 0 I'm gonna

  • add a keyframe here which is basically adding the record

  • and it's added it down here...

  • which is a little blue block, so I'm gonna

  • take it up all the way to 120 frames. I'm then gonna tell.... err

  • you can do this manually by doing that up

  • rotating it if you

  • wanna do that.... But I like to work in

  • exact measurements or rotations degrees

  • so let's enter 360 here click Apply

  • and then were going to end the key frame or end the key frame

  • and hopefully the object should turn when I move here and yes it does

  • so basically what Cinema 4D has done

  • it's said between 0 and 120 frames

  • I must rotate this object 360 degrees

  • so... give or take... well

  • 120 frames so...

  • every frame will rotating the ball

  • exactly three degrees, so 3 times 120

  • is 360 degrees so,

  • there's that and lets make it bit a more complicated now. Let's add

  • a square, lets make that smaller too just for

  • this video. So we got a tiny little square there

  • and basically what we wanna do is rotate that as well, so

  • as you notice down here were no longer got any

  • keyframes this is because it works

  • independently you can do it too group or you can do it to an

  • object. So in this case the sphere has got it but the

  • square has not got it yet, so If I click play

  • the ball turns.... its very hard to see

  • I actually did make a material

  • to make it a bit easier to see that without

  • having it clicked. So If I click play

  • you can see that is rotating and the cube is doing nothing

  • so let's get that cube doing something, so

  • we click the cube and basically what I'm going to do

  • you don't, you can start the recording process in any frame so if you

  • wanted at thirty frames if your doing an intro

  • and you want your logo to come onto the screen

  • or you know you want it to be a blank screen for 30 err

  • 5 seconds before your

  • logo comes in then you would start your logo at

  • an higher key frame meaning you don't

  • to do any extra editing in any other

  • extra software, Song Vegas or anything like that

  • so... lets get it rotating at 30, so

  • I've got my cube, I've got it on 30 frames

  • I'm gonna introduce a key frame and I'm gonna say

  • take it all the way up to 120 but this time I'm gonna put the rotation

  • in the middle so, so what that does is it will rotate it differently

  • than what we had before. So I've rotated that I'm gonna put the keyframe

  • and hopefully that starts to rotate

  • clockwise. So as you can see the ball rotates as well

  • but as you notice when we get there

  • it stops so if I go down to zero and

  • I push play we got our sphere moving and then

  • and then our cube moves afterwards

  • so let's stop that

  • err give that a nice blue. So let's

  • add another object now, because I did say that we would be looking

  • at moving objects so lets

  • make this 75 and 50 doesn't matter

  • and 70 that will do... so let's move that

  • here and basically we wanna get this object moving

  • so let's put that up here

  • so key frame zero

  • so add a key frame and let's go all the way to key frame 120 but

  • but lets move this down to here and end the key frame

  • so what should happen is it should go up and down

  • and there we go

  • and that basically ends our tutorial um

  • it's very simple um but I hope it helps someone

  • thanks very much bye bye

Hey Guys! My name is Simon Hayter and today were gonna be looking at the simple task

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