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  • Charlie Cole is a hacker - hacker extraordinaire. Hardware, software, intel, data dropping -- whatever

  • you need, I can get it. New and improved. Sort of like your SMI light

  • when you're on the ground. Data transmissions, drone controls, scanning.

  • Gotcha. All yougotta do is slave it to the SMI, do

  • a couple of calibrations, and you're good to go.

  • Thanks, Charlie. He's the most inexperienced when it comes

  • to high-stakes, life-or-death situations. It's a steep learning curve, being on this

  • plane with Briggs and Grim and of course, Sam Fisher.

  • Who is Andriy Kobin? Andriy Kobin pretended to kill my daughter

  • to give someone leverage over me. Woah -- how is he even still alive?

  • Good question. When you've got this mix of the characters

  • you mentioned -- Sam, Grim, and Briggs -- and then you've got this tech expert guy, how

  • does your role get into that? How do you fit amongst the dynamic?

  • Well, there's a lot of animosity between Grim and I. We are familiar each other from the

  • get-go in this game, and I think that Grim's a very by-the-book practitioner, and Charlie

  • is more willing to bend the rules of law, which is, I think, where he sees eye-to-eye

  • with Sam, 'cause Sam, in his own way, will do it his own way. And it's good that from

  • the beginning, Sam's on Charlie's team. As much as there's a lot of jokes at his expense,

  • and he's kind of the runt of the litter on the team, he's invaluable.

  • Charlie, rustle us up some transport, wouldyou? Something that blends? Panel van?

  • You got it. So talk to me a little bit about the experience

  • of doing something like this. I mean, you're in a video game, but this is obviously very

  • cinematic. Talk to me about how performance capture is working for you.

  • It's super cinematic, but it's also like doing theatre. I mean, you don't have anything -- I

  • don't know how much you can see around here, but this is our set. It's a big carpet -- it's

  • exactly like playing in the basement when you're a kid. You are imagining everything

  • -- all of a sudden you have panels here, and you've got to challenge the animators. "I'm

  • going to do this now, and later you have to make it look like my fingers are doing something."

  • So you get to let your imagination run wild and just play in this empty space. It's more

  • like theatre, but most like playing in your basement as a kid.

  • And obviously, when it comes to the nitty-gritty of what Blacklist is about, it's the exact

  • opposite of playing around. When you think about the scope of this game, and how feasible

  • the threat is, how much do you attach yourself to that idea?

  • Again, not getting into details, people are dying. And especially for my character, who's

  • not used to that, I find I can identify with that. You're around all these people going

  • "oh yeah, someone else has just been killed, alright we need to move on, and we need to

  • do this, this tactical operation needs to happen," and it's like woah, woah, woah -- hang

  • on a second -- someone's just died, you know, and you kind of want to take a moment and

  • sort of process that. But there isn't. That's part and parcel of these sort of situations.

  • The collateral damage is going to happen.

Charlie Cole is a hacker - hacker extraordinaire. Hardware, software, intel, data dropping -- whatever

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