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  • This is a day in the life of a japanese game illustrator.

  • This is Ruby 30 years old, living in the heart of Tokyo and she's just waking up for work.

  • She lives with her cute pet in this one LK apartment quite spacious for a single person in the city.

  • She says that she used to live in a much smaller apartment nearby, but she needed to find a bigger place during the pandemic to house all of her equipment so she could work remotely.

  • So how long do you spend on makeup?

  • That's quick.

  • So ruby has been working as a video game illustrator for six years now, even as a little girl, she loved to draw, but growing up couldn't envision a proper career where she could pursue her passion.

  • So she entered university, majoring in a completely different field.

  • But when her job hunting started, she discovered that there were prestigious japanese companies offering illustration jobs, recognizing the opportunity, she convinced her parents to let her study character design at a professional training college.

  • Ultimately leading to her dream job at her current company.

  • Are you good on time?

  • Wake up the same time when you work remotely?

  • I guess she hits yogurt with nuts jamming.

  • Blueberries looks healthy, Ruby's current work commute by train takes about 20-25 minutes.

  • But when she first started her job, she was still living in Kanagawa with her parents, a common situation for new Japanese graduates entering the workforce, but as time went on the hour plus commute every day was a bit too much.

  • So she decided to move closer to the office.

  • Good morning.

  • I'm back with another day in the life.

  • You guys don't even know the hoops.

  • I had to go through to get this one done but we're here, we're doing it and I'm super excited and pumped.

  • Ruby should be coming on the next train.

  • Let's wait for her now.

  • Good morning.

  • Did you sleep well, ruby's office is just a quick one minute walk from Higashi Shinjuku station and here it is the square in X headquarters, one of the top video game developers in Japan creating ultra popular titles known worldwide, such as Final Fantasy and Kingdom Hearts and making it all happen.

  • 3700 hardworking employees.

  • But these days due to safety measures, many employees have the option to work remotely, which is why the office is relatively quiet, ruby also often works from home, but today she has a few meetings with her team.

  • The first thing she does is check her emails and replies to them as required.

  • Once complete, she quickly gets to work on her current illustration projects.

  • So what are you working on?

  • Can you finish it today?

  • Actually, she's been working on this illustration now for two weeks but not just this alone as she must manage multiple projects concurrently while also collaborating with various team members to complete each one.

  • So what else do you work on other than this?

  • So what's the process for creating an illustration?

  • This is the concept sketch he drew in one day, which is already rather impressive from here.

  • She gets feedback and adjust the character's poses, facial expressions, etcetera, paying close attention to their unique personality and background.

  • It's quite a detailed process, ruby.

  • Can I see your past work?

  • You do that difficult to draw?

  • What else?

  • So it looks like ruby is going to be illustrating for just a little bit longer.

  • So while she's doing that, let's see if you can game around this place.

  • Let's see what's down this hall here.

  • Look, this room is open, it's pretty cool.

  • It's a checkable meeting room.

  • Okay, so what is going on in this room here?

  • Excuse me.

  • What's this room for?

  • How long do the recordings go?

  • So what do you need to be most careful necessity checks the distance between the voice actors and the mic on the monitor during recordings and ask them to step closer or further as dated.

  • Also during the recordings, he'll need to make adjustments in order to produce a consistent sound, wow, this is amazing.

  • Can you hear that?

  • There's no echo in here?

  • So do you have any messages for the viewers you guys are hiring?

  • Thank you.

  • Hi, what are you doing?

  • What character?

  • No worries.

  • So what do you do exactly?

  • What's that?

  • Holy and nice talking to you now.

  • She has a meeting with a game director in addition to character illustration.

  • She also designs costumes, where and items found in each specific world, creating detailed spec sheets of each design including how it moves and functions.

  • She's already submitted her design to the three D.

  • Modeler to be brought to life.

  • And this meeting is a check of what she designed has been implemented as she imagined.

  • Holy pixels.

  • She designed that vehicle, I guess one of the perks is that you get to see her designs come to life before the rest of the world.

  • What are you doing now?

  • Yay, lunchtime today, she's eating with her co workers at the company cafeteria within the building.

  • It's called in japanese and it's part of the company's staff benefits program.

  • As a set meals here are offered at reduced prices.

  • What an awesome place to eat.

  • And ruby is having a set meal with fried flounder.

  • So what do you do?

  • Which game did you make?

  • Awesome by the way.

  • It's okay to style your hair anyway you want here.

  • So how long have you been with the company?

  • What do you do?

  • Cool.

  • What's the best part of your job?

  • What do you do?

  • So all of you do the same thing?

  • Are you ever told you can't do something makes sense.

  • How did you get this job?

  • You have a favorite character?

  • Oh, I guess you can go forever about the character.

  • It's easy to tell that they love what they do.

  • They even told me that they're so passionate about what they create and that they're always trying to find ways to improve the quality that they're often told to stop working I suppose when you're in an environment where you can freely imagine and then are given the tools to turn those imaginations into reality everyday work seems more like play.

  • So she's also part of the choke a bogey p team and so she attends regular meetings to discuss the progress of current design and development tasks as well as future planning.

  • How was it?

  • Ruby has a few hours until the next meeting, so she's gonna work a little more on her illustrations.

  • Oh, she's working on something else.

  • What's that?

  • So what do you like about this one?

  • That's fun.

  • Apparently she says that the hardest part of her job is to continuously come up with ideas.

  • But when she does hit a creative slump rather than stop drawing, she draws even more to further develop new ideas.

  • Can I see other stuff you designed, ruby has to book a motion capture studio for one of her next projects, which is why she's here working in a large company with multiple teams.

  • She sometimes needs to step outside of her illustrations and perform other desk.

  • Cool.

  • I guess she managed to get an open spot, looks like she's going back now, but since we're already here, let's see what this place is all about.

  • Hi, this place is amazing.

  • Can I see inside Damn!

  • Look at all these cameras.

  • So what kind of games do you capture here?

  • Don't you use a suit?

  • Of course this is awesome.

  • He's bringing out one of the suits right now, wow, that's dope.

  • Can I see it?

  • Yes please.

  • Okay, so I'm in the studio right now and we're going to change real quick just to see what it's like.

  • Okay here it is and there you go.

  • Look at that.

  • I'm wearing a motion capture suit.

  • So look at this.

  • I am wearing the suit here in the studio but I don't think I have all the time in the world.

  • So let's go move on and see what else is going on wow.

  • And look at all of these weapons interestingly, most of the weapons are fairly light and the animators will later add weight and length to it in the motion capture data to suit the world that's being used in what's the most challenging part about motion capture.

  • Thank you.

  • Oh, that's the guy I met earlier.

  • Apparently he's an art director and ruby needs his feedback on her choke abo illustration.

  • And what better way to get feedback from the man who created many choke himself almost 30 years ago has changed over the years.

  • Hmm, I guess I can see that now they're working on a choke a bowl record soundtrack cover from the final fantasy series.

  • He says he needs to illustrate a two page spread since the covering cases to records.

  • It took him about a month to draw this approval process must have been insane.

  • How's the final fantasy illustration going?

  • So are you done?

  • Yay!

  • Finally done.

  • She says that she could probably work a little longer but tonight she has plans to play an online game with her friends.

  • So she decided to call it a day when she plays online.

  • She usually has a drink or two with a light meal while chatting with friends.

  • So before the game starts she prepares her dinner.

  • Do you have any specialties?

  • Oh I guess she's making a peach mozzarella dish.

  • Looks good.

  • So that's all you're eating tonight.

  • Oh it seems like your friends are online now.

  • Oh you stopped talking to them now.

  • That's fun I guess.

  • So it looks like Ruby is going to be playing this game until 10 with their friends enjoying and then after that probably take a bath and then probably go to sleep at 12.

  • That's pretty much a day in the life of a Japanese game illustrator.

  • If you guys like this video, definitely help me out and hit that like button.

This is a day in the life of a japanese game illustrator.

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