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  • - [Narrator] 2011's "The Legend of Zelda: Skyward Sword"

  • was both a beginning and an ending

  • for one of Nintendo's most beloved franchises.

  • Released on a system known for its casual appeal

  • and unorthodox motion controls,

  • "Skyward Sword" was a mixed bag of sorts.

  • Yes, it sold millions of copies

  • and received multiple awards for its innovative aspects

  • and general quality,

  • but fans have since identified it

  • as one of the weakest Zelda games.

  • Their decision to shelf the traditional 3D Zelda formula

  • resulted in the phenomenal,

  • highly regarded "Breath of the Wild".

  • Now, almost a decade after its original debut,

  • Nintendo's released "Skyward Sword HD"

  • for the Nintendo Switch,

  • giving the Wii adventure a fresh coat of paint

  • and tweaks to its controls and gameplay.

  • Truth be told, in the post-"Breath of the Wild" world,

  • this rerelease isn't gonna win

  • the accolades the original did,

  • but that's not the point.

  • Rather, revisiting the venture via "Skyward Sword HD"

  • gives us a better understanding

  • of where the Legend of Zelda ended up 10 years ago,

  • and where it's going now.

  • (soft instrumental music)

  • It's easy to get lost in the labyrinthine timeline

  • of the Zelda saga,

  • but luckily "Skyward Sword HD"

  • is canonically the beginning of it all.

  • This origin story is a fitting place to jump in

  • for someone like myself

  • who didn't play "Skyward Sword" on the Wii,

  • and anyone who casually pops in and out

  • of the Zelda timeline

  • and wants to better understand the larger story

  • and the characters who inhabit this world.

  • "Skyward Sword HD" shows Link

  • to be a carefree and downright lazy sky dweller

  • who would rather sleep in

  • than practice becoming a knight.

  • He's the character who has all the skills,

  • but doesn't know his true potential,

  • and feels like more than a cipher wearing a green tunic.

  • We also discover that Skyward Sword Zelda,

  • the first reincarnation of the goddess Hylia,

  • is just a normal Skyloft settler,

  • sans the usual princess baggage.

  • She's Link's childhood friend,

  • and happens to be mad thirsty for the Hero of the Skies.

  • Witnessing the origin

  • of the Link and Zelda character archetypes

  • was surprisingly enjoyable,

  • granting more life to the duo than in usual Zelda games.

  • Turns out, it's nice when these kids show some personality.

  • (Zelda screams)

  • (Link gasping)

  • To be frank, "Skyward Sword" is linear as a game could be.

  • The follow the breadcrumbs style gameplay,

  • paired with their helper spirit Fi's obsessive handholding,

  • can feel stifling,

  • contrary to the spirit of adventure

  • you might hope from a Zelda game.

  • That said, I didn't get too caught up on the linearity,

  • perhaps because I've been duly warned ahead of time.

  • Sometimes, I just wanna turn on the autopilot

  • and go through the motions from point A to Zed.

  • And, to be honest, most older Zelda games

  • have linear adventures,

  • aside from a few side quests here and there.

  • Even so, the linearity rubbed a lot of folks the wrong way,

  • and the developers noticed.

  • Mr. Zelda himself, series producer Eiji Aonuma,

  • even commented on it.

  • Essentially saying, we hear the many,

  • and things will be different next time around.

  • As a result, the development team

  • sought to rethink every aspect of its next major game,

  • resulting in the free roaming, open-world gem

  • that is 2017's "Breathe of the Wild".

  • So, if you were expecting "Skyward Sword"

  • to be at all like "Breathe of the Wild",

  • heed my warning and look elsewhere,

  • but if you want to play a traditional, mainline Zelda title

  • on a current console,

  • "Skyward Sword HD" is the game for you.

  • Of course, I have to mention "Skyward Sword's"

  • famous motion controls,

  • which turned out somewhat wonky

  • due to the Wii's middling hardware,

  • and are one of the reasons the original version

  • garnered its mixed reception.

  • Many core aspects of "Skyward Sword's" gameplay

  • are centered around motion controls.

  • As expected, the remaster's motion controls are imperfect.

  • Wrangling them in wasn't a fun experience.

  • Yet, when it works, it's definitely satisfying.

  • Slicing a Deku Baba in the right direction is fun,

  • and, dynamically aiming at a Guay

  • and taking a down mid-flight is surprisingly gratifying.

  • Luckily, the Switch version offers

  • a new optional control scheme

  • that ditches motion control inputs entirely.

  • Now, you can make Link

  • precisely hack and slash in the correct directions

  • using the right analog stick,

  • which suited me and my play style just fine.

  • The Switch version also lets you look around

  • with the right stick while holding the left bumper.

  • It's a bit clunky, but still a welcome addition.

  • At the end of the day,

  • "Skyward Sword HD" still puts a heavy focus

  • on the motion controls,

  • and it should be played, or at least tried,

  • the way the development team intended.

  • Will I continue using the motion controls

  • instead of my pro controller?

  • Maybe not.

  • The new game pad style controls are great.

  • Still, I may switch back and forth from time to time

  • to better grasp the essence of what the Zelda team

  • was trying to accomplish here.

  • "The Legend of Zelda: Skyward Sword HD"

  • lets you revisit a turning point

  • in one of Nintendo's greatest and grandest franchises.

  • It's a rare chance to look at the past

  • on a current gen console,

  • and it's helped me better appreciate what came after,

  • even while feverishly waiting

  • for the saga's promising future,

  • and that's good enough for me.

  • (dynamic orchestral music)

- [Narrator] 2011's "The Legend of Zelda: Skyward Sword"

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