Placeholder Image

Subtitles section Play video

  • It's time for another let's play featuring The  Infographics Show's favorite lab rat. Thanks to  

  • a pandemic we're a bit limited on the challenges  we can send our most expendable writer on,  

  • so instead we're having him try out some of  the net's favorite games! Turns out, he was  

  • pretty bad at minecraft, but is he any better at  Kerbal Space Program? Stay tuned and find out!

  • Alright, Kerbal Space Program- now this  game I've had my eye on for a while.  

  • It was actually sitting on my steam  wishlist so I was kind of stoked for  

  • Infographics to buy me a copy and  have me play it as a challenge.

  • I love space, and I love sandbox style games, plus  I know about space flight already from my general  

  • knowledge and the fact that one of my friends  used to work for NASA before moving to Europe  

  • to work for the ESA. No, I don't know where  the aliens are at, and she wouldn't tell me.

  • Ok, so I figured I'd watch some  tutorials before hopping on and  

  • avoid some of the pain of jumping into  the game blind like I did with Minecraft,  

  • and the guy I was watching playing  recommended a few mods so I installed  

  • them to make life easier for myself. Nextit was time to conquer space- Kerbal style.

  • First mission, launch a rocket. Simple enough,  

  • especially given the fact that I have like  three rocket parts to work with. (use video 1)

  • I fired up my booster and in seconds my Kerbal was  having to peel his face off the interior of the  

  • capsule thanks to the incredible acceleration.  I nearly panicked though when after deploying  

  • my chute it decided to not open up until the  rocket was like six inches from the ground.  

  • I owe Jeb a cold one, he rode a rocket  to nearly certain doom like a pro.

  • Next mission- orbit Kerbin. (use video 2)

  • Alright, so to get into orbit I know that you  have to move sideways as fast or faster than the  

  • planet is pulling you down. Astronauts only appear  weightless in orbit because they're in free fall,  

  • perpetually 'missing' the planet as it pulls  them down thanks to their sideways momentum.  

  • It's like when you're in an elevator that's in  free fall and experience the same weightlessness-  

  • only an astronaut's body won't turn into  jello on impact with the bottom floor  

  • because they never really stop fallingthey just keep always missing the earth.

  • So, I had to launch up on a trajectory  with a lot of horizontal speed. Now,  

  • you can go straight up and then at the apex  of your trajectory start pushing sideways,  

  • but that's like walking along the sides of  a square building to get from one side to  

  • the other. You can cheat instead by cutting the  distance roughly in half and just go diagonal.

  • Thanks to the Kerbal engineer addon I could  see the delta V I needed to achieve orbit,  

  • and I got the Kerbin values from a handy dandy  subway map I found online. Actually flying the  

  • rocket was a bit hairy, but we got into orbit  no problem. Then, I snatched up my science  

  • from the goo canisters because the tutorial  I watched online warned about stuff getting  

  • vaporized on re-entry, and then fired my engine  retrograde to drop out of orbit. Sure enough,  

  • the goo canisters exploded and I panicked for  a moment thinking my capsule was going kablam

  • My goal was a Munar landing, so the next step  was to achieve a flyby of the Mun. (use video 3)

  • I decided I'd fly a two man missionbringing Jebediah and Bob along so  

  • that Bob could do handy science stuff. I  used my handy delta v subway map again and  

  • built a multi-stage rocket with liquid fuel  boosters- I decided the solid fuel boosters  

  • were overkill for my current needs and  made my rockets a bit uncontrollable.

  • Well, everything was going great until about  8,000 meters when the rocket started flipping  

  • end over end. I realized that in this current  design, as the fuel drained it changed the  

  • center of gravity of the rocket and made it  extremely unstable in thick atmosphere. Oh,  

  • also, I forgot to put a parachute on the capsule.  I was determined to save my Kerbal's lives though,  

  • so I decoupled the capsule and decided that  the only way to survive was to jump for it.

  • Now, Jeb's parachute opened no problem, and he  floated serenely down, enjoying the view of an out  

  • of control rocket loaded with fuel flying around  over his head. Bob however, well I don't know if  

  • it's a bug or maybe only pilots get parachutesbut Bob had no chute. Moving at 50 meters a second  

  • towards a very pancakey death on the oceanall Bob could do was put his helmet back on-  

  • safety first, kids- and then start firing his RCS  jetpack as furiously as he could. That shaved like  

  • a whole 1 meter per second off his fall speedbut incredibly, Bob survived his splash down!  

  • Nevermind that at those speeds a human would have  had every bone in their body shattered, and their  

  • shins would've ended up in their skull if they  hit feet first- somehow Bob actually survived.

  • My rocket needed a redesign,  

  • and Bob needed a loooong vacation. So it was  Mun shot number 2 for me. (use videos 4 and 5)

  • Attempt number 2, a one-man  mission because Bob and I weren't  

  • exactly on speaking terms. Newlighter and improved design,  

  • featuring an honest-to-god parachute on  the capsule for a safe return this time!

  • Lift off and orbit went without a hitchbut when I began my Munar injection burn I  

  • kind of realized... my delta v was looking pretty  low. I knew I hadn't exactly achieved the most  

  • efficient orbit in the world, but according  to my delta v subway map of the Kerbal system,  

  • I should've had more than enough delta  v in my final stage to fly by the mun.

  • With the engine sputtering to a stop, it was time  to revert to vehicle assembly- wouldn't it be nice  

  • if real missions could do the same? Would save  billions in tax payer dollars that's for sure.

  • Ok, attempt number 3! (Use video 6)

  • I skipped recording the liftoff this  time because you guys get it by now,  

  • and I successfully completed  a munar injection burn- only  

  • to realize that I again was short on go-juice  to deorbit and land back home. Once more,  

  • revert to assembly. Time for more tinkering- I'm  still coming up short in delta v. There's been so  

  • many versions of KSP I found out, that maybe  I was using an old delta v map or something?

  • Attempt number 4! (use video 7)

  • Alright, this time I know I overengineered  this mission, with more than enough fuel. If  

  • I came up short again, my flying and  engineering skills must really suck

  • But no, I managed to make it out to the moon and  had more than enough fuel to deorbit and make it  

  • back home. As I was cruising within a few thousand  meters of the Munar surface though, I couldn't  

  • help but think of how awe inspiring this all was.  I mean, I know the graphics are not the best- and  

  • they really can't be in games like this or it'll  melt your computer- but there is just something  

  • about space flight that's so awesome. I would've  given anything to have been on one of the original  

  • Apollo missions, since apparently the USA has  given up on doing anything awesome in space.

  • After exiting the mun's sphere of influence, I  waited to get to apoapsis and fired my deorbit  

  • burn. It's always best to fire at apoapsis  since it's more fuel efficient, though to be  

  • honest I had so much fuel left over I could've  been as sloppy and inefficient as I wanted to.

  • Everything was going well until I sped up the  game and... I flew straight through Kerbin and  

  • popped out the other side. I guess this  is because the game simulates in chunks  

  • and if it's moving too fast it'll simulate  straight through re-entry... you know what,  

  • as far as I'm concerned, this  is a mission accomplished.

  • Time for a Mun landing! (use video 8)

  • Alright, I designed a multi-stage  rocket with a munar injection stage,  

  • and then a combined descent and return  stage. My tech tree was kind of lacking,  

  • so I don't know if there's better tech out there  to do this with, but I was stuck with what I had.  

  • This design was definitely inefficientand building something more along the  

  • lines of an apollo lander would have been  way better. But as I was quickly learning,  

  • this was kerbal space program, and there's no  problem that can't be solved with more boosters.

  • So sitting on the launch pad I decided I'd  try to snag some quick science using my brand  

  • new science module. It's free science, so why  not? I sent Bob out of the capsule and tried to  

  • sloooowwwllly edge him downwards to get in range  of the science module so he could nab the science  

  • and reset it- I wanted to use it again in flightAnd that's when Bob totally biffed it, falling off  

  • the capsule and smacking against the boosters  before landing flat on his face on the ground.

  • Ok, my science greed needed to get  under control. I'm so sorry- again- Bob,  

  • I'll make it up to you one day...

  • Attempt number 2, and I decided to just launchEverything went peachy until about 9,000 meters,  

  • when I tried to do a gravity turn way too early  and the whole thing flipped out of control.  

  • I figured I'd throw some fins on this bad  boy and sort out the stability problems.

  • Also, it couldn't hurt to put some  booster separators on my big boosters.  

  • Last thing I needed was a mid-air collision.

  • Ok, attempt no. 3, Rome wasn't built in a dayThe fins worked great, booster separation went  

  • off without a hitch... and then I realized  that my burn to orbit was hugely inefficient.

  • Alright, I did some off-camera  research to try to get better  

  • tech and came back for attempt no.4. (use video 9)

  • This time I'd use different boosters and fuel  lines so that my main engine could fire at the  

  • same time as my boosters, but use fuel from  the boosters rather than from its own reserve.  

  • This way I could gain all that acceleration  without using any of my main ascent stage's fuel.  

  • Also, I switched to a one-man landerSorry Bob, but you gotta sit this one out.  

  • I can't spare the delta v andwas getting pretty sick at failing.

  • Sadly the design was pretty unstable  and inevitably flipped out of control.  

  • Too bad, because the boosters looked pretty slick.

  • Ok, complete new design, time for a new attempt.  (use video 10). This time I decided that bigger  

  • was better, and used the brand new size fuel tanks  and a new engine to brute force my way to victory.  

  • The initial thrust to weight ratio was gonna  kill my delta v though low in the atmosphere,  

  • so I strapped on a pair of boosters and  lit that firecracker up. To be honest,  

  • I didn't expect this design to work for  some reason, probably because it looks so...  

  • dumb. But, sometimes dumb just worksand I was in orbit with delta v to spare.

  • Or so I thought. (use video 11).

  • I'm pretty sure my descent burn to the mun  was pretty inefficient, because by the time  

  • Valentina touched down she definitely did  not have enough fuel to get back home.  

  • Rather than let poor V die on the mun aloneit was time to revert the launch once more.  

  • Man, I'm doing a good job of not crashing  things which I feel is the most important  

  • part of this game, but I am crap at  figuring out how to fly efficiently.

  • Alright, attempt number... I forget to  be honest. Let's all be grateful the  

  • real NASA didn't screw up this  badly. (use videos 12 and 13).

  • I had meant for Valentina to be the first  Kerbal on the Mun, hashtag girlpower, but  

  • when I redesigned the whole ship  I accidentally let Jeb pilot it.  

  • At this point, I just wanted to plant  a damn flag on the damn Mun already,  

  • so it was mission go with Jeb enroute to be  the first Kerbal to stand on a heavenly object.

  • The new design worked pretty well and I even  made it into orbit with some spare fuel in the  

  • ascent stage. That was good, because I was pretty  sure I would need it for the descent on the Mun.

  • I made it to the Mun in one piece and then  eyeballed a good landing spot on the sun side,  

  • only to realize I was about to go  over the edge of a giant crater  

  • so I fired to change my trajectory to just  short of the crater. After a few burns to  

  • adjust my landing area, I screamed towards  the surface at over 100 meters a second,  

  • waiting for a last second suicide  burn to land safely. It was ballsy,  

  • but you know what- I have faith in the mathand the math didn't lie. The suicide burn was  

  • successful and I hit the surface at about 1 meter  a second. Not too shabby for a piloted landing!

  • Now it was time to do a few bounces, plantflag, and discover that the Mun was not made  

  • out of cheese after all. Then, well, I hadn't  really brought much science to do or anything,  

  • it was all pretty bare bones to be honestso there wasn't much to do but fly home.

  • Instead of flying straight into an orbit  and wasting fuel, instead I got to a decent  

  • height and burned a trajectory straight back into  Kerbin's sphere of influence. Then I flew back up  

  • to apoapsis and with literal fumes left in the  tank managed to successfully deorbit- a bit too  

  • aggressively with my first burn putting me onsuicide run straight into Kerbin's surface at an  

  • extremely steep trajectory. I readjusted  to something a little less.. 'suicidey',  

  • and time warped for a nice re-entry into the  atmosphere. Much like the real apollo mission,  

  • I let my landing stage burn up in the  atmosphere ahead of my capsule, leading  

  • to one heck of an awesome light show. Man, is  there anything cooler than rockets, or re-entry?

  • No, the answer is no.

  • A few minutes later Jebediah was back safely on  the surface of Kerbin, except I realized I left  

  • the Smart A.S.S. On retrograde and his capsule  kept flipping over trying to align retrograde.  

  • Oh well, Jeb was safe back home, even if it  was the middle of nowhere, and my mission  

  • was completed. Mun landing accomplished, and my  Kerbal space program was basically as advanced  

  • as the US's- despite the US having half a century  to do something other than sit in low earth orbit.

  • I had a blast with this one, I definitely  liked KSP much better than Minecraft,  

  • though in the end, I feel like I'm going  to be playing both games long term.

  • Ready for more action? Check outplayed Minecraft for the first time!  

  • Or watch this other video instead!

It's time for another let's play featuring The  Infographics Show's favorite lab rat. Thanks to  

Subtitles and vocabulary

Operation of videos Adjust the video here to display the subtitles

B1 fuel orbit delta rocket burn jeb

I Tried Kerbal Space Program For The First Time || KPS Gameplay Challenge

  • 1 0
    林宜悉 posted on 2020/11/29
Video vocabulary