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  • well.

  • From Ping Pong to 80 four's Tetris to Nintendo's classics from Wolf Stein doomed a modern day VR technology.

  • It seems like games just aren't here for fun, but to push our technology beyond the limits.

  • So what's next?

  • Will we play games and holographic augmented reality rooms?

  • And where do you drop the quarter?

  • Well, the concept of holographic gaming isn't at the top of the list of gamers.

  • Expectations were still about to take a new evolutionary step in the gaming world in general, with a new generation of consoles on the horizon, it's only natural to expect a rise in processing power, better graphics and smooth gameplay without stutters and slowdowns.

  • But why not bring some new, exciting and revolutionary ways to play games?

  • Imagine yourself delving deep into the dungeon in a quest for glory or mystical knowledge while this dungeon literally surround you in your own room.

  • This could be incredible, but the technology isn't quite there yet.

  • When I tell you about holographic tech, you probably imagine a full three D image projected in the real three D environment.

  • Yet the closest we've come to holograms are flat holographic screens, a solid minimum like glass or plastic can be made to stop projected light at some point and thus make a stable image.

  • But in any other case, the light simply can't be stopped at once.

  • There's a kind of wishy washy way around this limitation, though.

  • Lasers to relatively weak lasers that cross each other's paths will produce a light where there light is combined into a twice as intense shining dot of life.

  • All you need now is to have thousands of these lasers, and you'll have a holographic image, right?

  • Yes and no.

  • And this is the problem with this idea.

  • First of all, lasers are harmful to our eyes, even if they're fairly weak.

  • An environment filled with lasers would be too hard to control and keep safe for a user.

  • Then this thing would be too bulky and too expensive.

  • You wouldn't see anything like this for the retail price of a game console, that's for sure.

  • And even if that doesn't stop you, this technology would still be fundamentally flawed if a strong laser is too dangerous.

  • Weak ones, on the other hand, won't produce a clearly visible image, even if they dio, should you try to construct a full three D image.

  • The lasers would inevitably cross with each other multiple times, resulting in a noisy and incomprehensible mess rather than a clear picture.

  • On top of that, I mentioned that the image would be still and I meant it quite literally.

  • Every other reconfiguration would take a fair bit of time.

  • It would be almost impossible to achieve an animated hologram using this method.

  • And the most important problem is that games have absolutely nothing to do with this kind of hologram because it won't provide an immersion experience and won't allow you to interact with it.

  • Games in general are a one of a kind medium that strive for one thing more than any other immersion.

  • We all like movies and books, but they only allow us to live someone else's experience through their eyes and minds, though they can make people literally obsessed with their plot.

  • Games aren't like that in a game.

  • You must be the one who lives through the experience.

  • It's your decisions and skill that will decide if the planet will be freed from nasty aliens or if the princess will be found and saved in one castle or as it notoriously go, sometimes another for a player to enjoy this experience fully and feel that his or her decisions are the only ones that matter, Games need to be immersive.

  • To this day, there have always been two ways to give this feeling to the player.

  • One is through some clever game mechanics, and the other is through a visual representation of the game world.

  • The advancement of in game graphics was the key to guaranteeing the evolution of immersion through visuals.

  • But they do little if we're talking about a world that feels artificial, with no cool way to interact with it.

  • In recent years, things were bound to change with the release of VR headsets to the market and to the sheer amusement of the wider audience.

  • VR technology is a much better alternative to holograms as a way of providing almost absolute immersion, but with a couple of shortcomings.

  • In a way, VR is simply too good at getting you into the game entirely.

  • When you wear the headset, your brain thinks that you're really not in your room anymore, but somewhere else, it perceives all the motions in the game as your own.

  • Sometimes leading to undesirable effects like motion sickness.

  • You've probably noticed that the graphics and VR games aren't even that great as because they don't need to Bay and developers would rather sacrifice realism for the smoothness of the experience, which ensures a player safety.

  • Some game studios even state that the less accurate in life, like the graphics of the game, the better it is for a person using VR.

  • They intentionally make the visuals cartoony to help your mind separate the game from reality.

  • This is how powerful interactions with games can be even compared to the most realistic graphics in normal video games.

  • It seems like hollow games could be a safer option, but they won't be as immersive, even if the tech could actually support real three D holograms.

  • And unfortunately, that's not the case.

  • At least for now.

  • It's clearly easier for games to trick our minds into thinking that we can be in another world, then literally building another world around us out of holograms.

  • But remember, I mentioned that holograms are already in use as a two D projection on a transparent screen.

  • This projected image can produce the illusion of something appearing in the place you look at through the screen, even though your interaction with the hologram would still be limited by the screen and your input on a game pad, it would be cool to see your favorite game characters sitting in a row.

  • Some genres, like turn based role playing games, puzzle games and adventures would benefit immensely from such technology.

  • And these great kinds of games really need some support in an age of actions and shooters.

  • And how about a building craft word strategy game in which you can see all your creations and units right in front of you sitting on your desk or your bed?

  • But let's not forget that it's not only video games that can be upgraded by holographic screens.

  • It's natural to think about new technology as a means to provide an absolutely new experience, especially after VR blew the minds of millions of gamers around the globe.

  • But every game in existence has its roots in the past, when games and technology had nothing to do with each other at all.

  • One of the better ways to implement holograms would be an evolution in tabletop gaming.

  • Say you want to play some tabletop game with your friend, but they can't find enough time to come around or they live too far away.

  • Or maybe you grew somewhat cold.

  • A tabletop games because of all the cards, game chips and dice you need to set up every time.

  • Holographic screens could solve this problem easily.

  • And what do you know?

  • This tack is already in development.

  • There aren't one but several Kickstarter projects working on holographic tabletop novelties.

  • Some of them use stationary screens and mobile devices like smartphones and tablets as processing power.

  • This idea is great because it significantly reduces the price of the device itself.

  • All you need is a screen, an app on your tablet and a set of special game chips that support tracking a tablet tracks thes chips V it's camera a nap, then identifies them as meaningful objects for the game and projects an image on the screen.

  • Another great idea, yet a bit more expensive and less clear in its internal mechanics, is to use special glasses with augmented reality.

  • They project an image in the lens itself, and it looks like a hologram in your environment, but it actually isn't.

  • This device allows free movement, but it doesn't support direct interaction with the game world Onley via controllers.

  • This technology isn't really a holographic one, but rather a nod to the augmented reality tech.

  • Still, all of these concepts could one day become impressive features for the future of gaming, and this future looks brighter than ever.

  • Now may I still like checkers and risk?

  • Hey, if you learn something new today, then give the video alike and share with a friend.

  • And here are some other cool videos I think you'll enjoy.

  • Just click to the left or right and remember, Stay on the bright side of life.

well.

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B1 BRIGHTSIDE holographic vr image technology hologram

Here's Gaming of Tomorrow, and It's Holographic

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    林宜悉 posted on 2020/04/23
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