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  • - Hey guys, this is Austin,

  • and the iPad is better than a console at gaming.

  • Let me explain.

  • This is the iPad Pro, and there are a few reasons

  • why it's become much better for gaming recently.

  • One of the big ones is a very fundamental issue

  • from previously, controller support.

  • Now, with iPadOS you have native support

  • for not only the Xbox One gamepad,

  • but also the DualShock 4 from the PS4.

  • The real key advantage here

  • is what Apple calls their ProMotion display.

  • Now, this is essentially a 120 frame per second display,

  • which ships on all iPad Pros.

  • Now, the idea here is very straightforward,

  • at 120 frames per second,

  • you're getting twice the amount of frames,

  • and therefore you're going to get gameplay,

  • and well, pretty much everything else,

  • running twice as smoothly as pretty much

  • any kind of standard panel.

  • This is important because it's a feature

  • that you really can't get on other consoles,

  • such as the PS4 or the Switch.

  • Now, because it runs at such a high refresh rate,

  • previously, the only other way to really get

  • that kind of performance

  • was with a fairly high end gaming PC,

  • as well as an expensive gaming monitor.

  • Sure, that's definitely going to be

  • the ultimate way to play, but it's not cheap,

  • and it's not anywhere near as portable

  • as something like the iPad Pro.

  • Now, this is changing soon.

  • The next generation PlayStation 5,

  • as well as the Xbox Series X,

  • both will support higher frame rates, such as 120 FPS,

  • but the downside there is that

  • while the hardware might be capable,

  • you still need some kind of display or TV that can give you

  • that full 120 frames per second experience.

  • That's actually one of the main advantages

  • of something like a Nintendo Switch,

  • or in this case, an iPad.

  • Because Apple controls the entire ecosystem,

  • they can just say, "Oh, you know what,

  • "we're going to put everything we need to make this work."

  • The screen, the software, the spec,

  • everything can be in one single package,

  • whereas with consoles and everything,

  • it's a little bit more, it's possible,

  • but it's obviously taking a lot longer

  • to get to that very, very smooth gaming experience

  • that obviously everyone wants.

  • Now, when you look at this side-by-side

  • with something like the Switch,

  • it's a very interesting comparison.

  • Now, Nintendo, in a lot of ways, has the same advantages.

  • This is a portable console, so the screen's built in,

  • they could easily ship it with high frame rate options.

  • The difference though, is that the Switch, by itself,

  • is not powerful enough to really take advantage of 120 FPS,

  • I mean, most Switch games run at like 30,

  • and that's where Apple does have

  • a big advantage here, right?

  • They are building that chip inside,

  • which is incredibly well optimized

  • and very, very powerful for a mobile device.

  • Pair that with the advantage

  • that the iPad is very frequently getting updates

  • with better hardware and more performance,

  • whereas a console, such as the Switch or the PS4,

  • might go three, four, or even five years

  • without any kind of meaningful performance update,

  • and you've got yourself a recipe

  • for what actually could be a real gaming powerhouse.

  • I almost called it a console, but it's not quite,

  • but they're making, actually, some serious progress.

  • - Wow, pwogwess. - Progress

  • Hey, be nice, Ken, be nice.

  • The idea for this video actually came about

  • because Epic recently added

  • full 120 frame per second support inside Fortnite.

  • Now yes, you're probably over listening to Fortnite,

  • and well, I actually think

  • it is a good example for this video.

  • So, not only did this completely blow up my Twitter,

  • but almost more importantly,

  • this is one of those very few games that will run,

  • not only as a AAA game

  • across a wide variety of platforms like the PS4,

  • the Switch, and the iPad,

  • but importantly, it is one of the very few games

  • that actually does support that full 120 frames per second

  • running on the latest generation iPad pro.

  • To illustrate my point,

  • I have three different systems to try.

  • So, first of all, we have the Nintendo Switch,

  • which operates with a 30 FPS cap.

  • We also have the PS4 Pro,

  • which can go up to 60 frames per second,

  • and then we'll have the iPad Pro running at

  • that full 120 frames per second.

  • Now, because this is a YouTube video

  • and you can't really see the difference between 60 and 120,

  • we are taking advantage of our Red camera

  • running in slow motion.

  • So, right now it's set to 5K resolution

  • at a full 120 frames per second,

  • so once we slow that down,

  • you actually should be able to see

  • a pretty significant difference

  • between all three of these setups.

  • Because really, when it comes to frame rate,

  • when it comes to this stuff,

  • you really do need the absolute maximum in responsiveness,

  • and I think that this is sort of really where the iPad,

  • theoretically, should be way, way better,

  • although graphics-wise maybe not, we'll see.

  • Yeah, you can see that gets really stuttery.

  • I mean, we're going well below 30 frames per second here.

  • Now, what I like about looking at the slow motion feed

  • is that because this is a 60 frame per second display

  • which is running at 30,

  • you should see a brand new frame every 33.3 milliseconds,

  • however, what you're actually seeing

  • is that a lot of frames are being duplicated,

  • which means that there's sort of that jutter, that stutter.

  • It doesn't look as smooth as it should be,

  • even though, theoretically,

  • this is a full 30 frame per second game.

  • But yeah, I mean, that's not a great experience.

  • I mean, it's kinda playable, it's okay,

  • but it is nowhere near as smooth as something like a PS4,

  • and especially not as good as I hope the iPad will be.

  • So, this is actually fairly comparable

  • to what you would get on your phone,

  • although I know Fortnite,

  • on the most recent generation of iPhone,

  • actually does run at 60 frames per second.

  • And in fact, on iOS, actually,

  • Fortnite's pretty well optimized

  • because you actually can get into the settings

  • and tweak it if you want.

  • Better graphics or higher frame rates,

  • you can kinda tweak things like on the PC,

  • whereas on the Switch, on the PS4,

  • it's kind of like, you get what you get.

  • So, I think, actually,

  • Fortnite is probably better on a phone than on your Switch,

  • but let's try the PS4 now.

  • Yeah, I mean, we can immediately see

  • the PS4 runs a lot smoother than the Switch did.

  • Not only is it not really dropping frames,

  • it's staying pretty consistent at 60,

  • but we also have twice as many frames to look at.

  • Now, there's a lot of sort of talk

  • about why frame rate matters,

  • and I could go a lot more in depth on it,

  • but essentially, the idea is that

  • when you get more frames per second,

  • there's less latency between when you press a button,

  • or click something, or do anything

  • and when you actually see it reflected in the game.

  • So, for example, if we're playing on the Switch,

  • you should get a new frame every 33.3 milliseconds,

  • and that's still pretty quick.

  • However, if say, I'm playing on PS4 against you,

  • and I get a new frame every 16 milliseconds,

  • or basically twice as fast,

  • it means that I have a real competitive advantage.

  • There's less time between when I press that button,

  • and when I get the headshot,

  • or miss my shot, which is more realistic.

  • The way to think about frame rate is twofold.