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  • Greetings, and welcome to another LGR Cities Skylines thing!

  • Ah yes, it's that game that I forget how much that I enjoy

  • unless something new and shiny comes out for it

  • every couple months or so.

  • Or in this case, like 10 months.

  • The last pack for this was back in May of 2019,

  • but you know what, I'll take it.

  • It's rather fortuitous timing because of,

  • I don't know about you, but I've been finding myself

  • rather physically isolated recently,

  • and you know what?

  • Jumping into a virtual city to explore

  • and build and mess around with

  • sounds like a pretty great time at the moment.

  • So yeah, let's dive into Sunset Harbor,

  • the 9th expansion pack to Cities Skylines

  • released on March 26th, 2020.

  • And this time around there was no code

  • provided to me for review, no early access or anything,

  • but that's okay, I just went ahead and bought it

  • whenever it came out and it costs $14.99,

  • or your regional equivalent as always.

  • As for what you actually get in this expansion, well,

  • this is an intriguing mix of items and things and features.

  • Kind of think of this as an expansion

  • to previous expansions, really adding on to the same ideas

  • introduced in Industries, Mass Transit,

  • and little bit of Green Cities tossed in there,

  • because why not?

  • One of the first things you'll note

  • is that there are five new maps that make pretty good use

  • of the new resources, as you'd expect.

  • But it will work on any existing map,

  • as long as it has waterways.

  • Meaning that the new desert map, Desert Oasis,

  • is going to be a challenge for this water-centric content.

  • To say the least, you might be missing out on a few things.

  • Like one of the biggest additions to Sunset Harbor,

  • the fishing industry.

  • Really it introduces a new resource supply chain,

  • augmenting both industry and commerce,

  • and that new resource being-

  • ["Fresh fish!"]

  • Four fresh types of fish

  • to be exact, with each one spawning

  • under different conditions in the waters.

  • Anchovies will like still, shallow waters.

  • Salmon, they need shallow flowing water.

  • Shellfish requires deep, still waters,

  • and Tuna likes deep flowing water.

  • And yeah, this means that you can just

  • manipulate the terrain to generate different fish

  • as you terrain edit in real-time.

  • And naturally, one of the main things that's

  • going to screw up fish production is pollution,

  • so you've got to keep an eye on that.

  • Like, you might have some ideal water

  • but it's full of crap, so that'll screw things up,

  • reducing your yield significantly.

  • How we actually get them fishies out of there

  • is by building a fishing harbor to begin with.

  • There's more specialized ones that we'll unlock

  • the more fish you fish.

  • And the way you dial in what your boats

  • are going to be grabbing out of the water

  • are with fishing routes, and yeah,

  • these work a lot like the Road tool,

  • pretty much the same as blimps.

  • Just draw yourself a path out in the open waters,

  • and as long as it connects in a closed loop

  • back to the originating harbor then it'll work just fine.

  • In fact, you can even send boats outside of city limits,

  • although you do want to make sure that they're long enough

  • to catch 100% load per boat,

  • but not so long as to waste time either.

  • Like some of the ones I made early on, it's like

  • half of the boat's travel was coming back

  • after they had already gotten 100% load.

  • And you can overlap them as much as you want,

  • but it's annoyingly tricky to tell each

  • individual fishing route apart after a while,

  • as all are the exact same pattern and color.

  • As far as I can tell there's no way to change this,

  • at least right now, it's confusing.

  • A far less confusing and much more simple option

  • are Fish Farms, and these will unlock at City Milestone 5,

  • letting you farm fish in the area instead of going out

  • to search for them, and actually later you can also

  • farm seaweed and algae, but, yeah.

  • The farm, man, it's a static thing

  • so it doesn't need a route.

  • And in fact it'll also work in a small lake,

  • which is pretty cool.

  • As long as you've got some kind of water

  • that's not polluted, you can farm water critters.

  • Much like the farms that you'll find on land in the game,

  • each one has its own growth cycle,

  • showing the current yield and the more healthy the farm is,

  • the quicker and more effectively you'll grow

  • whatever you tell it to grow.

  • These farms and harbors only hold a limited capacity

  • of fish at any given time, so it's well worth building

  • one of the places that can do things with fish.

  • One being the Fish Market where the raw food material

  • can be sold directly to citizens and tourists,

  • and it gives the surrounding area

  • a nice health benefit for some reason.

  • And also, some entertainment.

  • The other place you can send the catch of the day

  • is the Fish Factory,

  • a more traditional, industrial destination

  • where sea creatures of all kinds are packaged up

  • as generic goods to be shipped out to whoever needs them.

  • It's worth noting that this doesn't work

  • how the Industries DLC does,

  • you're not going to be painting fishing districts

  • or unlocking more levels

  • or adding a bunch of little extra buildings off to the side.

  • It really is just another way to accumulate

  • generic, commercial goods,

  • which is somewhat disappointing, honestly.

  • Effectively, it's just an industry overlay

  • saying you're doing something different with each type

  • of fish and building, but in reality it's producing

  • those generic items all generically.

  • I will say it is nice to have boats at least,

  • not just giant cargo and cruise ships

  • going around in your waterways all the time.

  • It kind of always bothered me that Jetski rentals

  • and marinas that we had in the game before this

  • didn't generate boats.

  • So having a bunch of different types of fishing boats

  • out there, yeah, it's a cool look.

  • And really that's about it for the harbor part

  • of Sunset Harbor.

  • Aesthetic diversification really is

  • its shining attribute.

  • You get harbors at sunset, and boatloads of boats,

  • and that's that.

  • Thankfully there's a good bit more to go over,

  • just not really related to fishing or harbors or anything.

  • For whatever reason they've included a bunch of stuff

  • regarding water and waste management, bus systems,

  • transportation hubs, and aviation city services.

  • I don't know why they bundled all these in this pack,

  • but I'll just go over them anyway,

  • starting with the water and waste management buildings,

  • adding on to the usual city-wide garbage service.

  • With the two main new buildings being

  • the Waste Processing Complex and Waste Transfer Facility,

  • each sending out transfer and collection trucks

  • to go and handle trash

  • in between the normal trash collection stuff.

  • The way it works is that you get these other trucks

  • that are picking up garbage from landfills and incinerators

  • and the Green Cities recycling centers and such,

  • then they take them to be processed at a Transfer Facility,

  • before again being taken to another place

  • for its final destination.

  • The positive being that this also works well

  • in residential zones, you can put one of these buildings

  • there and it's not going to be extremely polluted,

  • I mean it's still going to be a little bit,

  • but it keeps it way down compared to a lot

  • of the other garbage buildings, and opens up some room

  • for other, less nasty things.

  • There's also the Inland Water Treatment Plant,

  • which will clean up your water

  • without dumping it into a waterway, so hooray!

  • Now you get tons of ground pollution instead.

  • These new treatment plants also come with an Eco variant,

  • kind of going along with the Green Cities stuff,

  • as well as advanced versions of the same buildings,

  • doing the same thing but more... advanced-ly.

  • Oh, and the new, bigger Water Tower.

  • I think this thing looks excellent,

  • it's all retro-future-funky-looking,

  • very much from the Cloud City school of architecture,

  • I approve.

  • The next big addition to this pack are,

  • inexplicably, bus systems.

  • First up being the new intercity buses,

  • and these work differently than any other bus in the game.

  • It just allows citizens and tourists to travel

  • to and from off-screen cities,

  • reducing highway traffic and traffic overall ideally.

  • There's no need for stops or lines or anything like that,

  • you just need a Depot or a Terminal,

  • place it down somewhere and it just works.

  • I like the effects of this and I like the idea as well,

  • but the execution, man, I just still wish

  • that you could do something more

  • with those unseen outside cities,

  • like trading things back and forth or something,

  • I don't know, I played too many SimCity games.

  • As it is you've just got these buses going in and out

  • of the blue void at the edge of the map,

  • and supposedly there's other cities out there.

  • I don't know, it's fine, I'm glad these buses are here.

  • Something I'm less on board with are the trolley buses,

  • basically trackless trams, electric buses

  • drawing power from overhead wires,

  • meaning that they require yet another specialized road

  • that you've got to commit to if you want to use them.

  • And I'm not really sure I see much reason to use them.

  • It's nice that they're not stuck in one track like a tram,

  • so they're able to change lanes and pull over

  • to the side of the road and stuff,

  • but the biggest reason to want them

  • would seem to be an aesthetic choice.

  • A lot of the advantages that I could think of

  • for having these in real life,

  • they're just not modeled in the game,

  • things like vehicle pollution or smog.

  • Yeah, Cities Skylines doesn't worry about that with traffic,

  • and you don't get any advantages over, like, a gasoline bus,

  • extra torque or endurance that an electric would have,

  • going up hills or anything,

  • it's just not modeled in-game.

  • So, I don't know, man, props to them for solving

  • the technical challenge of making the wires work,

  • it's cool to see that animation happening,

  • but I can completely leave these behind

  • and I don't think I'll ever be using them after this video.

  • Keeping in line with all the transportation add-on stuff,

  • they have also added five new Transport Hubs,

  • connecting different networks together

  • and allowing citizens and tourists to change

  • from one type of transportation to another in the same spot.

  • And I like these, they're a good way to simplify things

  • and save a little bit of space.

  • So you've got a hub for bus and intercity buses

  • to transfer between one another,

  • a hub for Metro and intercity buses to do the same thing,

  • a bus/Metro hub to go back and forth between those,

  • and a train/Metro hub doing exactly what it sounds like.

  • And the last one is a little bit of a different thing,

  • it's the Metropolitan Airport,

  • counting as a really large hub.

  • In fact it's the biggest building in Skylines to date.

  • Effectively it's an international airport

  • with two Metro stations and two landing pads

  • for passenger helicopters, more on that in a sec.

  • Because of those Metros, man, yeah,

  • you get some Metro additions here

  • with the overground Metro.

  • Finally, you've got some ground level

  • and elevated Metro tracks that can also connect

  • to existing underground Metros.

  • So yeah, I don't know, I like this kind of stuff,

  • having elevated trains going around your city

  • for passengers is just cool.

  • It looks neat, it's fun to play with,

  • and it's also free with the latest patch for City Skylines,

  • so you don't even need this pack to get them.

  • Good stuff!

  • Let's move on to the aviation things

  • and those passenger helicopters, because yeah,

  • that's a new thing, it definitely changes a lot

  • in terms of the overall look of the skies of your city.

  • They are effectively re-skinned blimps

  • working really just the same way,

  • they need pathways laid out like blimps do,

  • and you've got Helicopter Stops that can be placed

  • anywhere you like as buildings,

  • but you can't place stops on top of existing buildings.

  • That's something that I thought would maybe be in the game,

  • I don't know, that'd be awesome in my mind.

  • And it makes sense considering all the pre-existing

  • rooftop landing pads, look at all those H's

  • just dotted all over your cities.

  • It'd be pretty neat if you could have

  • helicopters just going from building to building

  • and hopping around, and picking up whoever needed

  • picking up anywhere and, yeah,

  • maybe it's not feasible but I think it'd be cool.

  • Then there's the last of the new flight-related buildings,

  • the Aviation Club.

  • This right here is just a little bit different

  • than the others, this is new, unique building

  • that you can plop down.

  • It doesn't really do anything in terms of

  • adding to your transportation system,

  • it's just a single small terminal

  • with an Air Traffic Control and hangars and a runway,

  • and allows light aircraft for flight enthusiasts

  • to just go wandering around in little planes

  • up above your city, it's cool

  • in terms of how it looks.

  • But it really is just another entertainment option

  • for your citizens and it's pretty noisy,

  • but it's attractive and they seem to like

  • using it in my city, so I'm going to keep this around.

  • Let's see what else is left here, yeah,

  • we've got a couple of new city services

  • put into effect by placing down a couple of buildings.

  • One service being elder care,

  • and the other being childcare.

  • And this also comes free with the latest patch.

  • So the childcare comes in the form of

  • the Child Health Center, increasing the health

  • and ultimately the happiness of all children

  • and teenagers in the surrounding area,

  • and also increasing the birth rate

  • so you get more citizens more quickly.

  • And then there's the Elder Care Facility,

  • which is something you plop down

  • to increase the health of all your elders,

  • heal sick elders, attract new elders,

  • and overall increase the average lifespan

  • of your older citizens.

  • However, do use it with caution,

  • I've had some weird results with this thing.

  • It just seems to mess with the older, educated population

  • of your businesses and I ended up with a bunch of them

  • going out of business as a result of the elder care.

  • I guess just my older skilled workers were going

  • to that Facility instead of working anymore,

  • so it threw things out of whack.

  • And finally, the last bit of newness in this pack,

  • are six new City Policies,

  • mostly pertaining to fishing industry maintenance

  • and revenue, along with the ability to use

  • algae-filtered water and incentivize greater use

  • of the intercity buses and the Aviation Club.

  • Yeah, that's Cities Skylines Sunset Harbor,

  • an awful lot of other things beyond sunsets and harbors,

  • I've got to say.

  • Personally a little confusing in terms of all the things

  • they decided to include in one pack this time,

  • even more so than some of the other

  • confusing packs we've had.

  • And if you ask me my verdict is just

  • wait for a sale with this one,

  • unless you really care that much about changing up

  • the visuals without a whole lot going on underneath the hood

  • to change up or improve the actual gameplay.

  • I'm all for additional choice in terms of changing up

  • the way your city looks, I'd just prefer that the

  • aesthetic changes weren't so surface-level

  • and similar to things that are already here.

  • You get trolley buses instead of trams,

  • and helicopters instead of blimps.

  • Small planes instead of only jetliners.

  • Fishing boats in addition to ships,

  • and fine, it's all fine, decent stuff,

  • that I'm glad to have and play around with,

  • but do we really need to spend $15 for the pleasure

  • at this point in the game's five-plus year existence?

  • No, not really, no matter how much it varies

  • the existing look of your cities.

  • It's not going to change the overall feel of the game

  • enough for me to want to recommend it at full price.

  • [jazzy music]

  • And if you found this review useful or just enjoyed

  • something you saw here or heard here,

  • then check out some of my other videos,

  • I've done all of the different Cities Skylines packs,

  • and there's all kinds of other stuff being uploaded

  • each week right here on LGR.

  • And as always, thank you for watching,

  • and stay safe out there.

Greetings, and welcome to another LGR Cities Skylines thing!

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