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  • Good morning.

  • You're joining me on a very chilly commute today.

  • As you can see, I'm completely surrounded by ice in my car, so we'll have to wait for it to defrost anyway.

  • Today I want to talk about the PlayStation V R on.

  • Has it got a problem with the amount of games that are being released?

  • Well, I've defrosted the car now, and it is a little bit icy, so I'm going to have to take it easy today with the video blogging because I don't want to die on the road.

  • Yes, I've had a shave since the last video, so the play station via is a topic I've already written about on my blogged, and if you've ever read it, you'll know that I love it.

  • I think it's a fantastic consumer level device.

  • I think Sony have done a great job of making it comfortable and usable, even though it's not the most high spec device available.

  • It's a whole lot of fun on a lot of bang for your book, but it would be wrong of me to say I've not been a little bit worried about the amount of games that have been coming out for it.

  • When it was released, I picked up the demo disc on dhe.

  • I got tumble on thumper on wind lands on Dhe Win Lands is is an absolute gem of a game, but I didn't pick up any of the major Triple eight titles.

  • I thought they were going to come.

  • I wanted to get the Project cars V.

  • R.

  • Because I've got the racing set up, and I think virtual reality and racing particular.

  • If you've got the full wheels, pedals and share is an absolute marriage made in heaven.

  • I wanted to rally via for the same reasons and 40 that's just been announced, but they're going to charge extra for that.

  • But when I go online and start reading comments, sections informs, which I know is this, you know that's a bad place to start, isn't it?

  • But you get all of these gloomy tech naysayers already ringing the death bell for PlayStation via on.

  • It's not difficult to see why we've really not had any major releases we've had.

  • Mostly well, they'll call of mostly tech demos on experiences on.

  • I think that's a bit of a nun for label.

  • Okay, I think it's only clearly needed some big names to get behind the product when it was launched.

  • So we did see things like the Batman V R.

  • But 20 minutes long, it is a bit short.

  • And then there's the other side of the Internet that will say, Well, they know they're not Tech dominoes and experiences it's just shovel were being looked on.

  • The device low budget, obscure indie titles, which it wasn't worth £400 expense on the V R system in the first place, you know, So let's let's completely abandon it.

  • And let's rubbish anybody that attempts to develop for it.

  • And I think this is where I've got a bit of a sticking point.

  • I know everybody's experience is a personal one on the best two experiences I've had with virtual reality so far is Win lands on dhe crystal rift.

  • Now these are both their published by psy tech games.

  • I don't believe that both developed by psy tech games on this seems to be a small indie company, which has set set themselves up to be Avi are focused development company.

  • Now.

  • Wendland's was superb.

  • It really does give you the sensation off, flying around.

  • Certainly, I got a lot of enjoyment from it, and I could spend hours in the world on us.

  • We just wouldn't realize it would be covered in sweat.

  • I'm aching because I'm so tense for a couple of hours.

  • It was it was really good.

  • And Krystal Rift is your exploring dungeons from a PR perspective.

  • And if you like your old rogue like games, it puts an interesting twist.

  • Everything is can be quite scary as well, so you got a few laughs out of that.

  • But as she searched through the PlayStation store, most of the titles look a bit weak.

  • I don't say that lightly because I pride myself on hunting out the obscure gems.

  • You know, everybody deserves a chance, and some of the titles that have been the most successful have been the more party like one.

  • So stop talking.

  • Don't stop talking and nobody explodes or whatever it's called.

  • Yeah, that that's That's an interesting twist on via I like.

  • I like that.

  • I think that having one person that is in a separate gaming world from the others, but everybody's interacting together.

  • That's a clever use of beer on Dhe.

  • The same applies to win.

  • Linds Via is a fundamental mechanic in how you navigate that game world, I think when the Internet to referring to the shovel, where in all of the poor quality titles, I say poor in quote, um, what they're really referring to our titles were V.

  • R.

  • Has been applied as a bit of an afterthought.

  • If you take an established gaming franchise on Dhe instead of having camera control, you put the players virtual head in the world, and that's it.

  • You don't on DDE.

  • I think these might not work because it's more efforts for the player to be in the virtual reality world.

  • It doesn't necessarily mean it's more immersive.

  • So if I was, for example, the camera behind Nathan Drake's head in Uncharted four, it doesn't make any difference whether I'm moving around with my head or whether I'm using the controller just to contradict myself completely here.

  • One of the demos that came on the PlayStation virtual reality Demi disc was the little platform game, which I thought was a really wonderful example of how Evie our world could work.

  • And it wasn't just the place head was the camera.

  • You you had to look around in order to see things you couldn't normally see.

  • So as well as controlling the little robot running around, you had to explore the environment visually looking over edges and up into the sky and below you in order to know where to send the character.

  • But I do understand that there is a risk that if the only Cos releasing virtual reality games, low budgets, Indy development companies that have acquired a unity license Andi just using the built in virtual reality rendering mode, um, that you perceive the overall quality is being poor.

  • And that's not to say that the game's developers behind these titles aren't good.

  • But they are resource limited, and they're trying to compete on a huge stage.

  • And also, I guess that they're cashing in right now because there aren't any Triple eight titles on this platform.

  • Why not get the indie developers out there in force?

  • Get your title in before the Triple A start to land security, what is considered the Triple eight titles on the PlayStation via well, I think you've got Eve ons.

  • You've got Riggs, where the studio apparently is just gone bust Dr Club, which people have said doesn't look very good.

  • I played.

  • I played the demo of Dr Club.

  • I don't like it from a racing perspective.

  • I like my racing to be simulation accurate across the other sizes.

  • So the experiences that is available I've been repeatedly blown away, and everybody that I introduced virtual reality to in my house always get to do this.

  • First, I uses a tester so they could find the V R.

  • Legs.

  • But I like Alan Met, which is the experience where a little girl with matches reminiscing about what happened to her family on you is the player.

  • Just stand in this world and you observe what's going on.

  • But the fact that you can look under the bridge and you can you can you move your head around in this world is really engrossing.

  • It's like being inside an argument on animation.

  • Tripoli developers probably also have additional pressure is that they're expected to release games now to a particular visual quality, and there's no denying the virtual reality requires some significant processing horsepower to deliver the effect.

  • Perhaps this is another reason why low budget indie development studios are currently winning the race in the number of titles being released via they don't have the resources or time to produce very high resolution assets to use in their games was the Triple eight companies are expected to know people.

  • People will still sadly, in this day by a game based on what it looks like and not how it plays.

  • And they'll even be irate enough to say, Well, you know, I bought this consul because it's going to make my games look good.

  • Well, you know, now I need to buy a higher power consul to make my games look Justus Good.

  • I don't understand that mentality.

  • Personally, games have always been fun, even when they were asking characters bouncing around on the screen.

  • Perhaps another reason that the V R hasn't really attracted the chip play titles just yet is it's the install base large enough for the Triple Eight companies to risk the investment in the extra development required.

  • We've all been led to believe that the PlayStation Vita has been tremendously popular.

  • It has become difficult to acquire.

  • It seems every time a batch of stock comes to the UK, it's out of stock within 24 hours, but I'm unaware of what the fate of the real figures are.

  • Please excuse me whilst I'm dazzled by the obscuring fog of the North.

  • The next Triple A title of my radar for PlayStation V.

  • R will be Star Trek Bridge Crew.

  • Now I'm a little unsure about this.

  • Firstly, I'm suspicious of any game that was meant to release three months ago on Suddenly said.

  • We're definitely not ready for this.

  • We need a major delay in our release schedule.

  • It's ah, perhaps naive to think now that well, actually, maybe they're just putting some real finishing touches, really final polish on the game.

  • There's clearly something fundamentally wrong with it if they need to delay it this long.

  • I was right with watchdogs, and I'll be right with this, which is a shame, because I'm a huge Star Trek fan on Dhe, quite quite like the idea of it.

  • But the price was a bit frightening.

  • Come the PlayStation sell for £50 which at £50 I really do hope it's going to be more than just an experience to coin a term that I used earlier.

  • I don't want it to be just sitting down, using a control panel in virtual reality.

  • I can do that without the need for the headset.

  • And perhaps this is what the developers have got a bit worried about.

  • I want to be able to walk around the enterprise.

  • I want to walk around the ships.

  • I want to go into the Holodeck.

  • I want to live in the Star Trek universe.

  • I don't really want to just sit on the bridge at a control panel.

  • I just don't need the virtual reality for that.

  • I think I'll pick up this eagle flight, though, when it comes down in Price is one of the frustrating things I've noticed about the PlayStation.

  • So they went virtual reality when it first came out.

  • Most of the games were quite cheap, obviously, to lure people into buying them, and then they've all suddenly shut up to full price titles.

  • I wonder if people really do relate price to quality on PlayStation store.

  • Eso lot of these independent titles are a couple of pounds to 99 3 99 and I think you get what you pay for on the hole in terms off the Polish presentation.

  • But that doesn't necessarily mean that 2 99 reflects the fun factor of the game.

  • And so I'm going to continue picking up the 2 99 and 3 99 titles, particularly from my.

  • I think it's wrong to say stuff doesn't exist for the PlayStation.

  • You asked.

  • Are they expecting huge franchise is to be released every single week?

  • That's also unrealistic.

  • I don't know what the happy medium is for people.

  • I hope that the Via System is still still alive and kicking in two years time.

  • I will be sad from a personal investment perspective, but less so than I think I'll be sad about it being a missed opportunity.

  • I wonder if it will be a failure because people's expectations were too high.

  • People's expectations of its support were too high.

  • I think the investment required to develop Triple A virtual reality titles is is a lot higher than we imagine.

  • I'm hoping I'll get to use my virtual reality headset for a good three or four years yet, or at least if the technology doesn't take off.

  • I hope I get lots of fun out of it.

  • Um but I hope that the hope it's superseded.

  • I hope that the next generation of V R is Justus immersive and can provide all of the things that air upsetting people do.

  • I feel that most people are abandoning the V R platform because the games don't look very good.

  • Or do I feel that they're banding it because they don't play very well?

  • Is probably a bit of both.

  • I really hope that V R doesn't become an afterthought and add on to existing franchises.

  • As I said earlier, I hope it people really designed their games to be played in a virtual reality space.

  • This lazy V R won't do anything to help the system because it doesn't make the games look as pretty.

  • And if by adding it all you're doing is reducing the visual fidelity of the game and not contributing anything to the overall experience of playing the game.

  • And it's not worth doing.

  • And at the same time, I'm quite happy to play completely wire frame game.

  • If it's a load of fun, lunches, travel, some games are probably just not so.

  • I'm definitely being dazzled by the overbearing, grim misery of the north of England here.

  • I think some games are more suitable for virtual reality.

  • I don't think first person shooters are necessarily the best thing to have on a virtual reality platform.

  • I believe anything work, because I like playing my game sat down.

  • Any games were in, sat in a cockpit of some description, will work very well.

  • So flight Sim space, Simms Racing Simms saying that I suppose Wendland's is It is a first person game.

  • But the nature of its first person mechanic is different.

  • It probably wouldn't be acceptable for the call of duty fans having a staggered movements on.

  • It's a chunky rotation, I'm sure with the excuse for any losses in battle.

  • So please let me know what you think about virtuality if you've had a chance to use it.

  • I think it's here to stay.

Good morning.

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